Installed a ton of mods tonight, and now the game crashes on startup. I have no idea what mod is causing it, but perhaps someone can help me figure out what's happening based on the crash message:
General protection fault!
History: UOpenGLRenderDevice::SetTexture <-
UOpenGLRenderDevice::DrawTile <- UCanvas::WrappedPrint
<- (Press ESC to begin.) <- UCanvas::execDrawText <-
(CHNullHUD CityIntro.CHNullHUD0 @ Function
Botpack.CHNullHD.PostRender : 00FB) <-
(CityIntro.CHNullHUD0 Botpack.CHNullHUD.PostRender) <-
UObject::ProcessEvent <- (Abbey CityIntro.Abbey0, Function
Engine.PlayerPawn.PostRender) <-UGameEngine::Draw <-
UWindowsViewport::Repaint <-UWindowsClient::Tick <-
ClientTick <- UGameEngine::Tick <- UpdateWorld <-
MainLoop
Game crashes on launch- weird crash report
Game crashes on launch- weird crash report
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Re: Game crashes on launch- weird crash report
Try changing your renderer if you still can.
Or change set GameRenderDevice=D3D9Drv.D3D9RenderDevice in UnrealTournament.ini
Otherwise rename UnrealTournament.ini into UnrealTournamentold.ini.
The game will generate a new one, and will start under default d3d again.
Make sure your renderers are up2date.
viewtopic.php?t=12927 (for the 436 version)
Or if don't want to spend time on that, use the 469b version;
https://github.com/OldUnreal/UnrealTour ... s/releases
Or change set GameRenderDevice=D3D9Drv.D3D9RenderDevice in UnrealTournament.ini
Otherwise rename UnrealTournament.ini into UnrealTournamentold.ini.
The game will generate a new one, and will start under default d3d again.
Make sure your renderers are up2date.
viewtopic.php?t=12927 (for the 436 version)
Or if don't want to spend time on that, use the 469b version;
https://github.com/OldUnreal/UnrealTour ... s/releases
Re: Game crashes on launch- weird crash report
First thing is what UT version are you using? What mods have you installed (are these mods or mutators)? As suggested by esnesi, does the game start OK with another renderer? It looks like a renderer issue or something about the HUD has been altered.
I think I had this issue a long time ago but don't remember what caused it - so that's no use. What I had to do to 'debug' it was remove all the new stuff I added (they were mutators so I think I simply moved the .init files for the mutators from the System folder) and then add them back in one by one and start the game after each new addition until I identified the mutator causing the issue. It was a rather labourious process but I was able to track down the 'culprit' in the end.
I think I had this issue a long time ago but don't remember what caused it - so that's no use. What I had to do to 'debug' it was remove all the new stuff I added (they were mutators so I think I simply moved the .init files for the mutators from the System folder) and then add them back in one by one and start the game after each new addition until I identified the mutator causing the issue. It was a rather labourious process but I was able to track down the 'culprit' in the end.
Re: Game crashes on launch- weird crash report
I'm running 469b. Previously my renderer was XOpenGL, but neither that nor normal OpenGL work. DirectX9 3D *does* work however, so I may just use that from now on.
I went through the mods I installed and found it. It's the UTSurvival gamemode that screwed things up. It's a shame too, because I was looking forward to it.
Automatically merged
Re: Game crashes on launch- weird crash report
Is there anything specific you can report as a bug on GitHub as both the XOpenGL and normal OpenGL should work with 469b (you're using the versions those that came with the patch presumably)?
Perhaps you should report the problem with UTSurvival in 469b as a bug?
Re: Game crashes on launch- weird crash report
Hmmm, I have never played this mod, now I am curious. Going to download and try it now, check if it is indeed a 469 thing. I hope I don't mess my UT up.
EDIT: Works fine so far. 469b and OpenGL.