[Solved] Last Man Standing Team Game after Last Man Standing?
[Solved] Last Man Standing Team Game after Last Man Standing?
Does anyone know how I can put Last Man Standing Team Game after Last Man Standing?
Last edited by Ubir4 on Fri Aug 20, 2021 1:29 am, edited 2 times in total.
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Re: Last Man Standing Team Game after Last Man Standing?
Its like this for me! Not sure why..
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Re: Last Man Standing Team Game after Last Man Standing?
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Mine was like that too. When I installed RA (Rocket Arena) the Last Man Standing Team Game went down...
Re: Last Man Standing Team Game after Last Man Standing?
Too lazy to check properly but I'd say what's happening is when the game launches it scans through all your *int files looking for GameType declarations.
What has happened is when you installed RocketArena it's associated int file has been pushed in-between BotPack.int and TeamLastManStanding.int (or whatever it's called).
Thus the order in game that you see.
How to fix:
NOTE: I havn't bothered testing any of this so backup any int files you modify before doing anything!
Create a new int file called "AAAAAAAAAAAAAAAAAA" or something suited to getting to the top of an alphabetical list.
Add the GameType declarations in the order that you want E.g.
Then, and this step is important.
Add a semicolon at the start of ALL of the GameType declarations you have placed into your own int file E.G.
This will stop the GameTypes from being listed twice.
Code: Select all
//BotPack.int
Object=(Name=BotPack.DeathMatchPlus,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=(Name=BotPack.TeamGamePlus,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=(Name=BotPack.Assault,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=(Name=BotPack.Domination,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=(Name=BotPack.CTFGame,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=(Name=BotPack.LastManStanding,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Thus the order in game that you see.
How to fix:
NOTE: I havn't bothered testing any of this so backup any int files you modify before doing anything!
Create a new int file called "AAAAAAAAAAAAAAAAAA" or something suited to getting to the top of an alphabetical list.
Add the GameType declarations in the order that you want E.g.
Code: Select all
Object=(Name=BotPack.DeathMatchPlus,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=(Name=BotPack.TeamGamePlus,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=(Name=BotPack.Assault,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=(Name=BotPack.Domination,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=(Name=BotPack.CTFGame,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=(Name=BotPack.LastManStanding,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=(Name=Whatever the TeamLastManStanding stuff is)
Object=(Name=Whatever the RocketArena stuff is)
Add a semicolon at the start of ALL of the GameType declarations you have placed into your own int file E.G.
Code: Select all
//BotPack.int
;Object=(Name=BotPack.DeathMatchPlus,Class=Class,MetaClass=Botpack.TournamentGameInfo)
;Object=(Name=BotPack.TeamGamePlus,Class=Class,MetaClass=Botpack.TournamentGameInfo)
;Object=(Name=BotPack.Assault,Class=Class,MetaClass=Botpack.TournamentGameInfo)
;Object=(Name=BotPack.Domination,Class=Class,MetaClass=Botpack.TournamentGameInfo)
;Object=(Name=BotPack.CTFGame,Class=Class,MetaClass=Botpack.TournamentGameInfo)
;Object=(Name=BotPack.LastManStanding,Class=Class,MetaClass=Botpack.TournamentGameInfo)
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Re: Last Man Standing Team Game after Last Man Standing?
My issue, the last time this came up, was the countdown clock didn't work.
Thread · viewtopic.php?f=7&t=3913
Normally when it gets down to zero, unless there's a tie the game ends... but instead the game just kept playing.
Thread · viewtopic.php?f=7&t=3913
Normally when it gets down to zero, unless there's a tie the game ends... but instead the game just kept playing.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Last Man Standing Team Game after Last Man Standing?
Thank you all
Super THANK's ExpEM
Really was reading botpack.int, RocketArena.int and tlastmanstanding.int files in alphabetical order.
Created File Game Types.int:
(put this as below in system folder)
Game Type.int
put semicolon before Objects in RocketArena.int and tlasmanstanding.int
Like This:
RocketArena.int
tlastmanstanding.int
In botpack.ini you don't need to move, if it does, it changes the models/skin configs
NOW: (pretty nice).
This solution was used for 469 version (in 469b isn't necessary another int file, the botpack.int can be editable).
Thank's.
Super THANK's ExpEM
Really was reading botpack.int, RocketArena.int and tlastmanstanding.int files in alphabetical order.
Created File Game Types.int:
(put this as below in system folder)
Game Type.int
Code: Select all
[Public]
Object=(Name=TLastManStanding.TLastManStanding,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=;(Name=RocketArena.RocketArenaGame,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Object=(Name=RocketArena.AnyMapRocketArenaGame,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Like This:
RocketArena.int
Code: Select all
;Object=;(Name=RocketArena.RocketArenaGame,Class=Class,MetaClass=Botpack.TournamentGameInfo)
;Object=(Name=RocketArena.AnyMapRocketArenaGame,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Code: Select all
;Object=(Name=TLastManStanding.TLastManStanding,Class=Class,MetaClass=Botpack.TournamentGameInfo)
NOW: (pretty nice).
This solution was used for 469 version (in 469b isn't necessary another int file, the botpack.int can be editable).
Thank's.
Last edited by Ubir4 on Fri Aug 27, 2021 8:49 pm, edited 13 times in total.