no Mutators

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sektor2111
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Re: no Mutators

Post by sektor2111 »

This is what I did in 03 map, I relocated nodes (new nodes)... and building a more simple navigation network.

Edit: Next ?
DM-beta_Funnel_V_Tri_rS408.7z
Note: I used map from UnrealArchive which is different in size - it is advisable to not modify maps and leave the same name - it causes mismatch versions errors in servers.

Edit2:
The third map. This one had paths but not PathNodes.
DM-Beta_Funnel_4_rS694.7z
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hpentium
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Re: no Mutators

Post by hpentium »

Barbie wrote: Wed Nov 24, 2021 11:59 pm
hpentium wrote: Wed Nov 24, 2021 8:24 pm for all maps your tip helped. But for one map it does not work.
Is this map available somewhere to have a look at it?
Guten Morgen, hier im Anhang ist die Map.

liebe Grüße aus Deutschland. :agree1:

Automatically merged

sektor2111 wrote: Thu Nov 25, 2021 12:24 am I'll try first DM-Noda03 because right now I'm curious what's going on... I see that map has PathNodes, not too many but... has Nodes.

Perhaps it needs more PathNodes or something is not working due to various factors - if I'm reading first post again, that target environment for said relics it's a server and then... problem might come from elsewhere... Sometimes mutators loaded in a server will need another placement in chain, but... let me try a game first before to investigate these in detail.
By probing a game I see relics placed somehow hilarious, which means it's not the best ever pathed map, and then solving this problem is easy - if this was the problem under track.


Edit:
Let me now if this what you wanted to be...
DM-NODA-03_rS220.7z
Changes:
Not 1168 paths having usable only 950 because the rest are lost in map unused, but here are 220 paths and Nodes for relics are placed on the bridge and nearby redeemers.

Now I'll look at the others.

Thank you very much first of all. Download it now and try it out. :rock:
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Last edited by hpentium on Thu Nov 25, 2021 12:30 pm, edited 1 time in total.
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sektor2111
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Re: no Mutators

Post by sektor2111 »

Wir haben das Problem bereits gelöst, Sie können die bereits geposteten Dateien überprüfen.
viewtopic.php?f=12&t=14913#p132516
viewtopic.php?f=12&t=14913&start=15#p132518
hpentium
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Re: no Mutators

Post by hpentium »

OjitroC wrote: Thu Nov 25, 2021 12:29 am Relics spawn in DM-NODA-03 - it's just that they are placed in a row to one side more or less on the parapet of the bridge. I think the OP wants placed better, perhaps more centrally in the bridge?
Exactly :rock:

Automatically merged

sektor2111 wrote: Thu Nov 25, 2021 12:46 am This is what I did in 03 map, I relocated nodes (new nodes)... and building a more simple navigation network.

Edit: Next ?
DM-beta_Funnel_V_Tri_rS408.7z
Note: I used map from UnrealArchive which is different in size - it is advisable to not modify maps and leave the same name - it causes mismatch versions errors in servers.

Edit2:
The third map. This one had paths but not PathNodes.
DM-Beta_Funnel_4_rS694.7z
very dear many thanks! :gj:

Automatically merged

sektor2111 wrote: Thu Nov 25, 2021 11:59 am Wir haben das Problem bereits gelöst, Sie können die bereits geposteten Dateien überprüfen.
viewtopic.php?f=12&t=14913#p132516
viewtopic.php?f=12&t=14913&start=15#p132518
very dear many thanks! :gj:
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Barbie
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Re: no Mutators

Post by Barbie »

Barbie wrote: Wed Nov 24, 2021 11:59 pm
hpentium wrote: Wed Nov 24, 2021 8:24 pm for all maps your tip helped. But for one map it does not work.
Is this map available somewhere to have a look at it?
(DM-Beta_Funnel_4.unr, Opal.umx: Masterpiece of mapping: 14 Brushes, but 8 Redeemers. :loool:)
This map has no PathNodes and so Relics cannot be spawned.
"If Origin not in center it be not in center." --Buggie
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sektor2111
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Re: no Mutators

Post by sektor2111 »

Version which I posted has Nodes too, and paths are set different for preventing bugs. This is funnel style, I think some day I'll do one too just for fun...