1 HP + 50 Armor from ThigsPad save you from death with Impact jump?
Take look at ArmorAbsorption parameter for ThigsPad, Armor2 and ShieldBelt.

Hmm, because AND connects before OR, the above statement could be written asQue wrote: ↑Sun Oct 16, 2022 8:22 pmCode: Select all
function bool CanImpactJump() { return ( bHasImpactHammer && (Health > 60) || (Armour > 50) ); }
Code: Select all
(bHasImpactHammer && (Health > 60)) || (Armour > 50)
Automatically merged
If set to false then Bots attempt to make normal jump across slime/lava for example . Use LE-JS-LE
They work pretty good here
They do indeed or, more accurately, some of them do.
Using a path toggler, this can be done with random results. Though to get the bot to 'cheese' the level is another topic.
That depends to be honest. For the most part, where authors have chosen to use such fancy navigation, the bots will give interesting or bad results. I have seen some good and unexpected usage from bots.
Not to defend bots but for the most part, where improvements with navigations can be done, such behavior will not be commonly seen. In the end, a lot is in the hands of the map creator. I have never seen anyone online use impact for Udamage on deck lol.Buggie wrote: ↑Mon Oct 17, 2022 2:33 am On deck16 they get amp in this way. Most know usage. Firstly they waste here boots, Because not able get udamage with boots. And after goes with hammer.
IDK how many times bot killed on this spot/ You can sit on ambush and just kill bots which try jump to udamage. Very smart, indeed.
Yes it has, like it was specified already, Builder has a high power. This power should be handled with care for good results, or else Paths-Net goes into a total misery.Old UT Veteran wrote: ↑Mon Oct 17, 2022 7:59 pm I think even XC addons for Editor have way to link nodes.
Just. Proof of concept.. and also so they know when to return to the pickup during a match. Where if you spawn 2 bots they rarely jump up there because of the heat of the battle.
Automatically merged
Actually because of Paths. This "original" solution I did not remove - I reinforced it. Why ? Perhaps I'm lazy, instead of running for hunting them, I can stay somewhere letting them to get closer. There is a connected issue here: instead of making game harder, in some maps it goes X times easier, not all time but...papercoffee wrote: ↑Tue Oct 18, 2022 9:05 pm ... when a player goes hiding behind a wall bots know where the player pawn is.