New features and changes for the EVENTUAL patch 666

Discussions about UT99
User avatar
EvilGrins
Godlike
Posts: 10211
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

New features and changes for the EVENTUAL patch 666

Post by EvilGrins »

Significant upgrade of the monsters!
You do not have the required permissions to view the files attached to this post.
User avatar
Delacroix
Adept
Posts: 332
Joined: Thu Mar 25, 2010 6:00 pm
Personal rank: UMS R&D CEO

Re: New features and changes for the EVENTUAL patch 666

Post by Delacroix »

This is more of an offtopic kind of thing.

Also, shouldn't all your jokes be in one thread instead of each having its own thread? Come on. You got a neat sense of humor... sometimes... but throwing every joke into a separate thread is completely off-base.
User avatar
EvilGrins
Godlike
Posts: 10211
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New features and changes for the EVENTUAL patch 666

Post by EvilGrins »

Delacroix wrote: Sun Sep 22, 2024 5:54 pmshouldn't all your jokes be in one thread instead of each having its own thread?
There are a couple forums which have given me my own sections · https://www.unrealsp.org/forums/viewtop ... f=6&t=4618 · which I have mixed feelings about, none of it's ever been for my goofy stuff.

Besides, a lot of it is stuff that isn't for everything so putting them all into the same thread wouldn't make any sense.
User avatar
papercoffee
Godlike
Posts: 10510
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: New features and changes for the EVENTUAL patch 666

Post by papercoffee »

Maybe we should open a new section for the fun and goofy stuff but still related to UT... No not a dedicated Evil Grins section that would be a little bit too much.

In other forums where I am active their is a forum games section with fun game threads like those Evil Grins opens.
It's better for people who want to participate in those and don't have to search the forum for those threads.
User avatar
EvilGrins
Godlike
Posts: 10211
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New features and changes for the EVENTUAL patch 666

Post by EvilGrins »

Changing the sound for when a flag is taken with a cowbell.

UT needs more cowbell!
User avatar
UnrealGGecko
Godlike
Posts: 2967
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: New features and changes for the EVENTUAL patch 666

Post by UnrealGGecko »

EvilGrins wrote: Tue Sep 24, 2024 6:54 pm Changing the sound for when a flag is taken with a cowbell.

UT needs more cowbell!
Can do that already, look at many of the CTF (UTW) clan maps, though they use a female announcer going "blue flag taken" repeatedly :D
User avatar
EvilGrins
Godlike
Posts: 10211
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New features and changes for the EVENTUAL patch 666

Post by EvilGrins »

UnrealGGecko wrote: Thu Sep 26, 2024 11:01 amCan do that already
Yes, but in patch 666 it will be better... and probably have a real cow attached to it!!
User avatar
EvilGrins
Godlike
Posts: 10211
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New features and changes for the EVENTUAL patch 666

Post by EvilGrins »

New gametype: DMV

For "Department of Demented Violence" involves waiting in long lines, as though you were at the Department of Motor Vehicles, in order to get weapons. Once you get your weapons you can begin to start fragging everybody else... but when have lines ever gone fast at the DMV?
User avatar
EvilGrins
Godlike
Posts: 10211
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New features and changes for the EVENTUAL patch 666

Post by EvilGrins »

X-vehicles finally gets a pogo stick.
You do not have the required permissions to view the files attached to this post.
User avatar
EvilGrins
Godlike
Posts: 10211
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New features and changes for the EVENTUAL patch 666

Post by EvilGrins »

Great improvements in UT's A.I.

Anytime you excessively frag the bots, they hack into your smart-house and play pranks on you: making the shower go ice cold when you're in there and stuff like that.
User avatar
sektor2111
Godlike
Posts: 6438
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: New features and changes for the EVENTUAL patch 666

Post by sektor2111 »

Something like this might be suitable...
Requirements_6666.png
You do not have the required permissions to view the files attached to this post.
User avatar
EvilGrins
Godlike
Posts: 10211
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New features and changes for the EVENTUAL patch 666

Post by EvilGrins »

Marked increase in enhancing the A.I. so that it can recognize when players are playing too long and ignoring they're hungry, so will have Door Dash send their favorite meal to them.