Server Crash...Help.

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MEAT
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Server Crash...Help.

Post by MEAT »

Server has been running fine for years...no big changes.
Went out of town for a couple days so I shut it down.
I start it up again and it keeps crashing after about a minute of playing.
This is the error message I get:

Critical: appError called:
Critical: ServerAdds DM-DarkForest{MRS}.ServerAdds0 (Function ServerAdds.ServerAdds.Timer:009D) Runaway loop detected (over 10000000 iterations)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (ServerAdds DM-DarkForest{MRS}.ServerAdds0, Function ServerAdds.ServerAdds.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/11/24 13:08:44
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esnesi
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Re: Server Crash...Help.

Post by esnesi »

Looks like something with the Serveradds.
You use serveradds.u or the one from UP2.u ?

Try to comment out the actor Serveradds.Serveradds (or remove mutator) and see what it does.
You won't have your broadcasted messages, but something changed there.

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MEAT
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Re: Server Crash...Help.

Post by MEAT »

Yes sir...serveradds...you are correct!!!
Thank you for your help.
In the process of adding Christmas maps to my server, along with messaging.
Removed all sever add messages and forgot to add new...grrr
How did you see the error?

Thank you again...

MEATHEAD
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Barbie
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Re: Server Crash...Help.

Post by Barbie »

MEAT wrote: Tue Nov 12, 2024 2:06 am How did you see the error?
Critical: ServerAdds DM-DarkForest{MRS}.ServerAdds0 (Function ServerAdds.ServerAdds.Timer:009D) Runaway loop detected (over 10000000 iterations)
"If Origin not in center it be not in center." --Buggie