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--=PsyXandeR=--
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Re: UT99 General Protection Fault

Post by --=PsyXandeR=-- » Sat Jul 25, 2009 12:55 pm

Or maybe your UT99 copy was messed up from the beginning as these errors never occurred for me.

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Sergeant Todd
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Re: UT99 General Protection Fault

Post by Sergeant Todd » Sat Jul 25, 2009 5:30 pm

Have you reloaded the game? Save your current user.ini b4 you do. After reload, replace the new one (in your System directory) with the current. :tu:
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Re: UT99 General Protection Fault

Post by Jonard » Mon Nov 10, 2014 2:26 pm

:???: um I'm not sure how to put this but I'm no programmer or Editor but I love to play UT99. I know a little bit on how to install mods and things but all I really know is copy and paste.
I use a cache extractor so I can save maps that get downloaded from servers so I don't have to re download every time. The only thing I'm confused about is all the extra .u files that don't get loaded into the System folder. They just stack up in my UnrealTournament folder. Should I go ahead and move them into the System folder? When I exit the game I always get error messages that say things like General Protection Error or Cant find 'ini:Engine.Engine.Game Engine in Configuration file etc. I'm wondering if I should go ahead and move those .u files that get downloaded and extracted into the UnrealTournament directory into the System folder and maybe that will stop some of the errors. What do you guys think?

the last part of my log looks like this:

Code: Select all

Exit: WinSock shut down
Log: -0.0ms Unloading: Package AMLP_HaSm_vDMK
Log: -0.0ms Unloading: Package AMLP_HaSm_vDMS
Log: -0.0ms Unloading: Package AMLP_HaSm_vDMC
Log: -0.0ms Unloading: Package AMLP_HaSm_vTDM
Log: -0.0ms Unloading: Package InvisibleSpawn
Log: -0.0ms Unloading: Package ppwnage
Log: -0.0ms Unloading: Package TKKBFF
Log: -0.0ms Unloading: Package SXCovert4
Log: -0.0ms Unloading: Package EnhancedDFeedback
Log: -0.0ms Unloading: Package ProSniperX8F
Log: -0.0ms Unloading: Package TeleBonusv11
Log: -0.0ms Unloading: Package Course
Log: -0.0ms Unloading: Package GenTerra
Log: -0.0ms Unloading: Package Ribeira1
Log: -0.0ms Unloading: Package Ribeira2
Log: -0.0ms Unloading: Package Ribeira3
Log: -0.0ms Unloading: Package DM-1(NYA)Devon
Log: Unbound to NPLoaderLL_v16b.dll
Log: -0.0ms Unloading: Package NPLoaderLL_v16b
Log: -0.0ms Unloading: Package AntiTweakV52
Log: -0.0ms Unloading: Package GenFluid
Log: -0.0ms Unloading: Package Detail
Log: -0.0ms Unloading: Package MapVoteLAv2
Log: -0.0ms Unloading: Package Female2Skins
Log: Garbage: objects: 33915->0; refs: 429684
Exit: Object subsystem successfully closed.
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 44800000 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/10/14 06:51:01

there is also pages upon pages of this:

ScriptLog: INIT FAILED !!
ScriptLog: DJ: Keys that were changed by DoubleJumpUT can be restored by typing "restorejumpkeys" in the UT console when DoubleJumpUT is running.
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
AnthChecker: AnthChecker v1.38 (Build 1)
AnthChecker: -----------------------------------------
AnthChecker: Checking Operating System
AnthChecker: Checking Paths
AnthChecker: Renderdevice Check - Stage 1
AnthChecker: Renderdevice Check - Stage 2
AnthChecker: Self Integrity Check - Stage 1
AnthChecker: Self Integrity Check - Stage 2
Log: WebServer: Unable to open include file ../Cache\26B5B6A145D36FAF342FFD997B6DE785.b
AnthChecker: Self Integrity Check - Stage 3
AnthChecker: File Check - Stage 1
AnthChecker:  * Checking AnthCheckerC_v138.u
AnthChecker: File Check - Stage 2
Log: WebServer: Unable to open include file ../System\OpenGL32.dll
AnthChecker: Verifying AnthChecker guid
AnthChecker: -----------------------------------------
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: +++Old res1280x1024 32
ScriptLog: +++New res1280x1024 32
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: DJ: Keys that were changed by DoubleJumpUT can be restored by typing "restorejumpkeys" in the UT console when DoubleJumpUT is running.
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptWarning: UnrealTeamTeleTeamTrans DM-(]TKK[SuburbanSniper).UnrealTeamTeleTeamTrans16 (Function UnrealTeamRifle4e.UnrealTeamTeleTeamTrans.PostBeginPlay:0038) Accessed None
ScriptWarning: UnrealTeamTeleTeamTrans DM-(]TKK[SuburbanSniper).UnrealTeamTeleTeamTrans16 (Function UnrealTeamRifle4e.UnrealTeamTeleTeamTrans.PostBeginPlay:0040) Accessed None
ScriptWarning: UnrealTeamTeleTeamTrans DM-(]TKK[SuburbanSniper).UnrealTeamTeleTeamTrans16 (Function UnrealTeamRifle4e.UnrealTeamTeleTeamTrans.PostBeginPlay:0065) Accessed None
ScriptWarning: UnrealTeamTeleTeamTrans DM-(]TKK[SuburbanSniper).UnrealTeamTeleTeamTrans16 (Function UnrealTeamRifle4e.UnrealTeamTeleTeamTrans.PostBeginPlay:006D) Accessed None
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
ScriptLog: INIT FAILED !!
Edit-------------- by papercoffee

Not sure what it all means but I'm wondering if it has something to do with those .u files not being in the System folder like the rest of all the .u files are with other packages like voice packs and mods etc...
So0o is there anyone who can shed some light on this subject matter? I'm willing to learn and read what ever it is necessary to figure it out... any help would be much appreciated from anyone. :???: :???: :???:

Thanks

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Re: UT99 General Protection Fault

Post by papercoffee » Mon Nov 10, 2014 4:31 pm

Next time please put such a long log text into a code tag. ;) my mouse is burning after scrolling such a distance.

And yes all the .u files belong into the system folder ..same goes for the .ini and the .int files

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Re: UT99 General Protection Fault

Post by UT99.org » Mon Nov 10, 2014 5:09 pm

billybill wrote:It's the mod. I was getting the exact same thing. When your game crashes every hour of play simply from changing server or jumping into spectate then you begin to wonder. A pity because older versions were fine. Unfortunately the source is not available, you'll have to take this one up directly with the author. Check the readme files

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Re: UT99 General Protection Fault

Post by EvilGrins » Mon Nov 10, 2014 7:58 pm

Have you considered getting a priest and having an exorcism done?
http://unreal-games.livejournal.com/
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Jonard
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Re: UT99 General Protection Fault

Post by Jonard » Tue Nov 11, 2014 2:13 am

You know its funny EvilGrins, you talk about having an exorcism done.... LMAO you are not the first person to have said that. There have been numerous people come over, one of them was a supposed psychic, say that an exorcism should be done in this house. It sounds funny but I'm not joking when I say this but every single thing in this house that has a circuit board in it with an electrical signal in it acts screwy from time to time... Especially if it has a network connection to it. *goose bumps* lol
So yeah I will put all the .u files in the System folder from now on... However there are no .ini or .int files that get stored in the cache area or when I use the extractor to save them...

Thanks for the tips

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Re: UT99 General Protection Fault

Post by papercoffee » Tue Nov 11, 2014 4:37 am

Cache ripping is a messy way to get the mods ...because .ini and .int are not stored in your cache.
You should download the mods properly. Otherwise it mostly won't work at all.

Write the name of the mods you want to use and we are maybe possible to link you to the creator directly.
Or simply google the .u files. You should be getting some sources where you can get the mod.

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Re: UT99 General Protection Fault

Post by Dr.Flay » Tue Nov 11, 2014 4:41 am

Hehe. An exorcism is needed due to the splendid resurrection of this thread ;)

First I recommend a better cache extractor, that cleans up properly. You should not need to manually delete or move anything.

No you will not get any of the config files from a cache, or any of the files that make the GUIs or mutators work.
Cache ripping leads to chaos in your UT folder (not the good ChaosUT), as you have no control or knowledge of what versions you are installing.

Cache ripping should only be used to fill in the gaps etc.
Almost every mod you want can still be found as a distro.
With the distro it will hopefully contain any important notes, such as "this will crash if you do x,y,z", and "to avoid it crashing you must z,y,x and install a,b,c.".

Until you install the mods properly you will not see mutators, game-types or mod-menu items, so have limited offline ability.

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