Direct3D Render Skin ShieldBelt

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§0n!b@n9
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Direct3D Render Skin ShieldBelt

Post by §0n!b@n9 » Sun Mar 16, 2008 11:43 am

I tested Direct3D 8 and 9 and when I use ShieldBelt he appears like that:

with D3D 7
Image

with D3D 8 and 9
Image

Exist it an option which can modify this aspect?
My map on Nalicity - ctf-2on2-terram643 - ctf-dragonfire2k7-se - ctf-comptoir - ctf-inuitfactory - ctf-techtraining - ctf-dna-factum - My map on UnrealPlayground



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Creavion
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Re: Direct3D Render Skin ShieldBelt

Post by Creavion » Sun Mar 16, 2008 12:43 pm

I am not sure but I think you have to activate "HighDetailActors" in the advanced options (Direct 3D 8 or 9 Render)
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§0n!b@n9
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Posts: 17
Joined: Wed Feb 27, 2008 11:48 am

Re: Direct3D Render Skin ShieldBelt

Post by §0n!b@n9 » Sun Mar 16, 2008 1:01 pm

Yes!! Effectively it's this option :D

thank's Creavion.
My map on Nalicity - ctf-2on2-terram643 - ctf-dragonfire2k7-se - ctf-comptoir - ctf-inuitfactory - ctf-techtraining - ctf-dna-factum - My map on UnrealPlayground