Where possible, i try to have the problems fixed within 24 hours, so players that use my texture do not need to endure my error for longer than 24 hours. My health often gets in the way of that, but still i do my best to fix it within that period.
What is left are problems that simply happen due to Epic choices in the past, or renderers that fail to render the textures properly, or the tools i use are inadequate to process the packages correctly. For all goes, that i contact people that can solve certain issues, for renderers this is Chris Dohnel and Smirftsch, for the mergertool this was Kerilk and latelly Casey. Epic issues(read skating player glitch) i couldnt turn to anyone, because it was unknow what causes the error, except that people like Protos and Lee_Stricklin did setup test servers to test if there was a serverside fix for this.
Those tests had as result that it was clear that most errors were gone if the textures from the 1st CD were used instead of the reduced netextures and the 2nd CD textures. Well most errors were gone, i never got any bugreports anymore where the bug was mentioned. The occasions that the bug was reported, always were solved by installing the 1CD texture downloads i offer.
And to make sure everybody could use the 1st CD downloads, i made sure the were available for any platform as zip, rar, 7z, tar, sitx. All this is simply an attempt to help out the UT community and nothing more. And for the record, i never heard of the problem anymore, so i simply asumed it was fixed.
In the meantime, we still tried to find a clientside fix, that works independ from the server setups around. And very recently we found out what caused the error to begin with(thanks to Paperk and Usaar33) and it indeed pointed to what already was expected. Its the reduced net textures and the 2nd CD textures that simply are not conform to eachother.
Because of my illness i could not release the fixed packages when the cause was known. Than about a week ago, Protos reported that he did get the skating player glitch while the server was loaded with the proper 1st CD textures. So effectivelly the error should NOT occur, but it did . Within 24 hours i was able to find which S3TC package in this case was causing the problems(XpbFX) and i decided to test it on Protos server with a package that was made conform. And it worked, the glitch was gone.
Because i was feeling relative ok at that time, i decided to reprocess all packages and and re-release them to try fix the problem forgood. On release i told everybody to replace all textures and that i sincerelly hope the problem is fixed now. And the only other thing i did was to try keep admins telling to switch out their textures, just to keep on the safe side. And that never was ment to force admins YOU HAVE TO SWITCH ! No, it was simply an attempt to have players pointing admins to switch because they simply might not know the nettextures can cause errors on clientsided end. Nothing more, its just a serious request because not every admin reads the Beyond Unreal forums, the Unreal Admins forums or these forums.
And since i heavelly rely on bugreports, i can only wait till people tell me, if they still encounter the problem or not. And i really hope that the problem is solved, and that S3TC players simply can go to any server, regardless if the server is running the 1st CD texture, the reduced net textures or any mix of them. I really hope the problem is solved forgood independ what the server runs. But it still means, that i try to convince server admins to switch to the 1st CD textures, as said, just be on the safe side, nothing more............
As i said before, i dont play UT, and i know Unreal pretty well. But you might think i know, but i really, really, really dont know I rely on people like you, and you simply refuse to tell what can happen if the textures are switched. I REALLY DONT KNOW, so for peats sake tell what effects it has. If you keep being like that, it simply doesnt help me to do the correct thing. I NEED that info! So stop telling me i know, because its what i said from start, i DONT KNOW! damnit........See above, and stop this silly game. If you don't want to address my question, quit wasting my time dancing around it. You know good and well how it affects players on my server. You've spent the last bit "fixing" it (yet again).
And if you refuse to tell, me, than please, someone else tell me on his behalf, because this is going nowhere, i dont know....
The only thing i know is, and this applies to the stock sounds, maps, music files, textures, .u files etc. The client and the server both need to have the packages installed and they need to be netcompatible. The server runs the map, but effectivelly the client only plays with the files that are sitting in his own UT installation, and does not get anything from the server. So the map is loaded locally, the textures are loaded locally, the soundfiles are loaded locally, etc. etc.
And regardless what textures the server uses, the client loads the textures that are sitting in his own local texture folder. And that aplies to all files. And i simply dont understand how the serverfiles can affect the client, as he plays only with his local files. And as i said before, if i miss something than for peats sake fill me in! Teach me! Because i dont know...... And stop telling me i do, because i simply dont.
So the question remains for me, what difference is there if the server uses the 1st CD textures, or if it uses the reduced net textures? There, i bluntly ask it, and please give a bluntly reply that tells me the difference, or things that happen?
.
.
.