unreal editor error problem

Discussions about UT99
User avatar
KingJosh
Skilled
Posts: 185
Joined: Sat Feb 27, 2010 5:29 pm
Location: Florida, USA.

unreal editor error problem

Post by KingJosh » Thu Dec 30, 2010 1:14 am

hi i am 50% done with my large city map, but when I try to rebuild it errors.

I can rebuild Lightning only.

If i try to rebuild geometry it errors. It was working fine up untill I added my Last building, so I assumed if I deleted the latest building brush it would work fine, but i still get the same error.

thanks to whoever helps me :gj:

Image

Image

Image

User avatar
Shadow
Masterful
Posts: 719
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: mad scientist
Location: Halle (Saale), Germany
Contact:

Re: unreal editor error problem

Post by Shadow » Thu Dec 30, 2010 1:32 am

It would be good if you may provide an excerpt of your Editor.log file so we may see what the Editor actually does while rebuilding your map causing that incident.
Image

User avatar
KingJosh
Skilled
Posts: 185
Joined: Sat Feb 27, 2010 5:29 pm
Location: Florida, USA.

Re: unreal editor error problem

Post by KingJosh » Thu Dec 30, 2010 1:51 am

Image


Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes

User avatar
papercoffee
Godlike
Posts: 9381
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: unreal editor error problem

Post by papercoffee » Thu Dec 30, 2010 1:54 am

Holy FFFFUUUUUUU.... how big is this map??!

185 lights on an open field ....one big square filled with 1137 brushes.
I am no expert (really I'm lousy) but this might to be somehow ...a little bit too much.
Can this fact causes the error?

User avatar
KingJosh
Skilled
Posts: 185
Joined: Sat Feb 27, 2010 5:29 pm
Location: Florida, USA.

Re: unreal editor error problem

Post by KingJosh » Thu Dec 30, 2010 2:00 am

papercoffee wrote:Holy FFFFUUUUUUU.... how big is this map??!

185 lights on an open field ....one big square filled with 1137 brushes.
I am no expert (really I'm lousy) but this might to be somehow ...a little bit too much.
Can this fact causes the error?

The map is 16,384 x 32,768 x 16,384.

Image

User avatar
Shadow
Masterful
Posts: 719
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: mad scientist
Location: Halle (Saale), Germany
Contact:

Re: unreal editor error problem

Post by Shadow » Thu Dec 30, 2010 2:18 am

You maybe reached the node limit or zone limit (max. 64 zones)...
Seriously without any hardcoded modifications that engine has not been made for stuff like this.
Image

User avatar
KingJosh
Skilled
Posts: 185
Joined: Sat Feb 27, 2010 5:29 pm
Location: Florida, USA.

Re: unreal editor error problem

Post by KingJosh » Thu Dec 30, 2010 2:28 am

Image



Anyways thanks for your help Shadow :gj: :) :rock: . i dont know what im gonna do now, those were alot of wasted hours :sad2:

Theres still one thing I dont understand, I thought unreal 1 engine had a node limit for 65,536. and i have 9,000 nodes lol should be fine but still errors.

I just check marked "Only Build Visible Actors". and it worked and rebuilt with out any errors. Finally fixed it and figured it out. But when i release my map is "rebuild visibale actors only" gonna have a negative effect, I dont really know what that specifically means, but atleast rebuild works now :D

now nothing will stop my grand theft auto city hopefully

sickwit
Novice
Posts: 5
Joined: Mon Oct 27, 2008 6:44 pm

Re: unreal editor error problem

Post by sickwit » Thu Dec 30, 2010 9:29 am

lol looking good. one question, where the hell did you get all those building textures? i need some. + node limit is indeed over 60K for UT.

User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: unreal editor error problem

Post by Creavion » Thu Dec 30, 2010 10:14 am

Nodelimit is in your case still far away: 65536 is the limit. It is right.
And yes with 64 zones you are right. Or 63 including zone 0? Somewhere there.

If possible convert some (smaller) structures - where it makes sense - to semi solid.

Most likely he got it from (UT Mod version) Tactical Ops. At least you can get there such textures.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

User avatar
Shadow
Masterful
Posts: 719
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: mad scientist
Location: Halle (Saale), Germany
Contact:

Re: unreal editor error problem

Post by Shadow » Thu Dec 30, 2010 11:52 am

Well if it's neither node limit nor zone limit than I would guess it's just too much polys for the engine within only 7 visible zones in an open area. Another solution would be splitting the map in multiple, smaller sub-levels with one or two "bigger" hub levels, but then this would depend on the gametype you want to use, for SP this is a good solution, but not for a DM Map.
Image

User avatar
KingJosh
Skilled
Posts: 185
Joined: Sat Feb 27, 2010 5:29 pm
Location: Florida, USA.

Re: unreal editor error problem

Post by KingJosh » Thu Dec 30, 2010 4:53 pm

I spoke to soon, I added a few more buildings now it wont rebuild at all no matter what settings i choose... btw i got the textures from Half Life 2, UT 2004, Ut99 urban maps, and CGtextures, and tactical ops, a few from google images.

you can use my urban texture pack once my map is released, but it looks like thats gonna take a while if i cant figure out how to get it to rebuild lol

EDIT= PS. 80% of my maps textures can be found at CGTextures.com

Also my map says -1 Zone. what is -1 zone mean??

Image

those stats look messed up?? :???:

][X][~FLuKE~][X][
Experienced
Posts: 113
Joined: Mon Mar 17, 2008 5:56 pm
Personal rank: RocketX5/6 creator

Re: unreal editor error problem

Post by ][X][~FLuKE~][X][ » Thu Dec 30, 2010 7:35 pm

or you could zip up the map and all files and pass it over to someone with a much more powerful pc, i have seen this happen when the stress on the system while building is too much for it.

User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: unreal editor error problem

Post by Creavion » Thu Dec 30, 2010 7:38 pm

-1 means it is not rebuildet.

Try it out:
Start a new map, make a simple cube. Look in the Stats
Zones: -1

Geometry rebuilding
Zones: 1
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

User avatar
KingJosh
Skilled
Posts: 185
Joined: Sat Feb 27, 2010 5:29 pm
Location: Florida, USA.

Re: unreal editor error problem

Post by KingJosh » Fri Dec 31, 2010 1:10 am

][X][~FLuKE~][X][ wrote:or you could zip up the map and all files and pass it over to someone with a much more powerful pc, i have seen this happen when the stress on the system while building is too much for it.

ya once its done ill try that

User avatar
KingJosh
Skilled
Posts: 185
Joined: Sat Feb 27, 2010 5:29 pm
Location: Florida, USA.

Re: unreal editor error problem

Post by KingJosh » Sat Jan 01, 2011 2:54 am

Ok so i added all the buildings, spawn points, guns, skybox, and lighting.

All I need is some one who can rebuild it.

Once its rebuild i will upload the final version to map raider and also give you credit for rebuilding.

http://www.mediafire.com/?s6s6rsmlacysbmp

thanks, according to a few posts above a guy mentioned my pc isnt fast enough to rebuild so i post map here

you can reupload it to mediafire/megaupload etc whatever u prefer

than i dl and publish to mapraider, thanks to whoever rebuilds my map :gj:

Post Reply