At the risk of seeming monumentally stupid (don't judge me) for not getting this: What is bunny track?
Bunny track?
- EvilGrins
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Bunny track?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Creavion
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Re: Bunny track?
First of all: Suggestion, Criticism, Questions is related to the FORUM, thats not meant for UT questions, thus moved.
Second, to answer your question: Thats some kind of jump and run "mod", the origin was more or less only a CTF map with obstacles, moving plattforms, pits to dodge and so on. The goal was to reach the flag in order to point, as like with normal CTF. I dont know if those first CTF - BT maps were already seperated for both teams as like they are today. Later as it seems those "CTF-BT" maps were also valid as "BT" maps, so with an own gametype prefix, however you still see those "CTF-BT" maps as well. I4games supported the community with further additional scripts, like those keys (collect with each run a certain key otherwise you can not pass doors for example). So, in order to play those maps you have to be somehow skilled with playing UT, learning or knowing all those special tricks, not everybodys taste. This means you can not map (like me) for this gametyp if you can not play those maps.
[youtube]yTNvCRoCkTY[/youtube]
Second, to answer your question: Thats some kind of jump and run "mod", the origin was more or less only a CTF map with obstacles, moving plattforms, pits to dodge and so on. The goal was to reach the flag in order to point, as like with normal CTF. I dont know if those first CTF - BT maps were already seperated for both teams as like they are today. Later as it seems those "CTF-BT" maps were also valid as "BT" maps, so with an own gametype prefix, however you still see those "CTF-BT" maps as well. I4games supported the community with further additional scripts, like those keys (collect with each run a certain key otherwise you can not pass doors for example). So, in order to play those maps you have to be somehow skilled with playing UT, learning or knowing all those special tricks, not everybodys taste. This means you can not map (like me) for this gametyp if you can not play those maps.
[youtube]yTNvCRoCkTY[/youtube]
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- EvilGrins
- Godlike
- Posts: 9731
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Bunny track?
Much appreciated, thanks!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins