Screenshots for fun

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EvilGrins
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Re: Screenshots for fun

Post by EvilGrins »

Creavion wrote:
EvilGrins wrote:
Dr.Flay wrote:I just use the battle-bikes and the air superiority mod, but I love the look of that tripod.
Do you not have antialiasing on for some reason?
I dunno what antialiasing is.
You really have a very old machine, haven`t you?

paper, Gen, what are you doing ..do not disrespect him! :tongue:
Not so old. Friend slapped it together for me just last year. However, th fault in me not knowing what anti-aliasing is largely is a fault of mine and not the computer.

Hmmm, wonder if I can upgrade my brain?

I know how to do a lot of stuff that I don't know what the technical name for it is. Keep in mind, I taught myself how to make skin for ut models without any of the usual skin editors.

To answer the original question, thanks to papercoffee, yes, I've got it!

I've got NVIDIA, by the way.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Dr.Flay
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Re: Screenshots for fun

Post by Dr.Flay »

Well Mr.Grins, I certainly hope you appreciate the new thread I've made for tweaking windows. You are about to learn a whole lot more !
Your lack of knowledge is not uncommon these days. If no one pointed it out to you how would you know?

We will be looking forward to some nice smooth and shiny screenshots :tu:
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Re: Screenshots for fun

Post by UT99.org »

medor wrote:Image
Image
Image
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papercoffee
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Re: Screenshots for fun

Post by papercoffee »

Have you gain weight?
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Re: Screenshots for fun

Post by UT99.org »

medor wrote:
papercoffee wrote:Have you gain weight?
I just got out of table :lol2:
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Nephew9999
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Re: Screenshots for fun

Post by Nephew9999 »

From my Proj...UT99Ultimate Edition.
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ASLY

Re: Screenshots for fun

Post by ASLY »

Nephew9999 wrote:From my Proj...UT99Ultimate Edition.
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Nice! I'm curious about this mod :tu:
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GenMoKai
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Re: Screenshots for fun

Post by GenMoKai »

OMGWUT?! nice graphics!, owke the map is not that nice, but that "depth" in those textures are great
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EAT THOSE FRIGGIN BANANAS !!!!!
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Creavion
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Re: Screenshots for fun

Post by Creavion »

I see, somebody else is willing to develop the CMP3, go on...
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Feralidragon
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Re: Screenshots for fun

Post by Feralidragon »

I think that's the ENB drivers for UT... but if I can be honest, it makes most of the map to look like shiny plastic that way :\
But good job though :)
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Dr.Flay
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Re: Screenshots for fun

Post by Dr.Flay »

Nephew9999, Looks like you found a half-decent setup for ENB.
The major problem with ENB that bugs me is that if you switch off "Multitexture" in the DX renderer, you lose the plastic look, but also decals such as blood stains, bullet/scorch marks.
ENB really shines *groan* with the highres replacement textures.
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Nephew9999
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Re: Screenshots for fun

Post by Nephew9999 »

yea the ENB default setup config looks ugly :P but im still try a cool config anyway here the color pulse gun from my proj
ill upload a vid soon with all new skins models, weapons , and stuffs xP please but don't be so hard on me.
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Re: Screenshots for fun

Post by EvilGrins »

Nephew9999 wrote:yea the ENB default setup config looks ugly :P but im still try a cool config anyway here the color pulse gun from my proj
ill upload a vid soon with all new skins models, weapons , and stuffs xP please but don't be so hard on me.
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Ricochets are cool!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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EvilGrins
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Re: Screenshots for fun

Post by EvilGrins »

Bunch of random stuff...
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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EvilGrins
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Re: Screenshots for fun

Post by EvilGrins »

Not a big surprise, no pun intended, but I love BIG ut99 maps. I've got some good ones too but they're not so big that I haven't seen bigger.

Like this ut2004 one:
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Is ut99 not capable of having maps as large as the ut2004 ones?
Is there a limit to how big a ut99 map can be?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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