Screenshots for fun
- Leo(T.C.K.)
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Re: Screenshots for fun
What are the dates on the map, just curious?
Because that console map pack has been "updated" a couple of times and the old ones are still floating around too.
I mean unless you pay attention to details even the "made by scratch" version of dm flux looked authentic enough.
Because that console map pack has been "updated" a couple of times and the old ones are still floating around too.
I mean unless you pay attention to details even the "made by scratch" version of dm flux looked authentic enough.
- papercoffee
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Re: Screenshots for fun
Search for IrfanView.darkbarrage99 wrote: oh thanks man! i dont really have photo editing stuff on this computer so i appreciate that.
![Wink ;)](./images/smilies/icon_wink.gif)
Re: Screenshots for fun
Or use the (free) Paint.NET.papercoffee wrote:Search for IrfanView.darkbarrage99 wrote: oh thanks man! i dont really have photo editing stuff on this computer so i appreciate that.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- EvilGrins
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Re: Screenshots for fun
Truly not sure how I got roped into this deal, but he periodically sends screenshots of his recent works to my inbox so I can post them here.
I don't mind, but it just seems kinda weird.ASLY wrote:Work in progress, feel free to share.![]()
http://unreal-games.livejournal.com/
![Image](http://ic.pics.livejournal.com/evilgrins/3189901/2202082/2202082_640.png)
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Feralidragon
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Re: Screenshots for fun
Those screenshots look very sexy though, they feel really atmospheric.
The only thing bothering me on those is the mix of low-res with high-res textures.
It's generally best to stick with either one or the other, otherwise they will look out of place.
The only thing bothering me on those is the mix of low-res with high-res textures.
It's generally best to stick with either one or the other, otherwise they will look out of place.
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- EvilGrins
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Re: Screenshots for fun
From this thread - viewtopic.php?f=5&t=1291 - an old map of Ferali's!
![Image](http://i330.photobucket.com/albums/l401/Feralidragon/Perdition/Shot02.png)
Wow.
Download link doesn't work... but if you click it you can play Asteroids!
![Image](http://i330.photobucket.com/albums/l401/Feralidragon/Perdition/Shot02.png)
Wow.
Download link doesn't work... but if you click it you can play Asteroids!
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- UnrealGGecko
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Re: Screenshots for fun
![Image](https://ut99.org/392-72a.gif)
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- EvilGrins
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Re: Screenshots for fun
I haven't been playing so much anymore, so I'm clearing out my remaining screenshots... until I eventually make some more.
8 shots to each UT community I'm a member of.
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4502557/4502557_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4502834/4502834_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4503239/4503239_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4503330/4503330_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4503793/4503793_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4503903/4503903_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4504397/4504397_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4504686/4504686_original.png)
8 shots to each UT community I'm a member of.
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4502557/4502557_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4502834/4502834_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4503239/4503239_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4503330/4503330_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4503793/4503793_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4503903/4503903_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4504397/4504397_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4504686/4504686_original.png)
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
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Re: Screenshots for fun
Just for shits & giggles, play Golden Reavers in MonsterHunt!
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4462426/4462426_original.png)
Because they're essentially super-bots, they will follow bot-pathing. They will clean out most MH maps rapid fast, with the exception of REALLY BIG maps.
An unfortunate downside of the Reavers, that works fine in Deathmatch, is every 5 minutes they double in number. If you've got them running on a really large MH map, eventually they'll cause a massive memory drain until UT crashes... but otherwise they're okay.
From whence they came · viewtopic.php?f=12&t=2255
![Image](http://ic.pics.livejournal.com/evilgrins/3189901/3384351/3384351_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4462426/4462426_original.png)
Because they're essentially super-bots, they will follow bot-pathing. They will clean out most MH maps rapid fast, with the exception of REALLY BIG maps.
An unfortunate downside of the Reavers, that works fine in Deathmatch, is every 5 minutes they double in number. If you've got them running on a really large MH map, eventually they'll cause a massive memory drain until UT crashes... but otherwise they're okay.
From whence they came · viewtopic.php?f=12&t=2255
only 1 bot can truly defeat the golden reavers
![Image](http://ic.pics.livejournal.com/evilgrins/3189901/3384351/3384351_original.png)
http://unreal-games.livejournal.com/
![Image](http://ic.pics.livejournal.com/evilgrins/3189901/2202082/2202082_640.png)
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
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Re: Screenshots for fun
...well, not exactly brutal, but ut99-NW3's UltraGore!JimmyCognitti wrote:Brutal Doom, Brutal UT99 & Brutal UT3...
![Image](http://ic.pics.livejournal.com/evilgrins/3189901/3117224/3117224_original.png)
![Image](http://ic.pics.livejournal.com/the_daily_rag/34434274/77399/77399_original.png)
![Image](http://ic.pics.livejournal.com/evilgrins/3189901/4178412/4178412_original.png)
![Image](http://ic.pics.livejournal.com/evilgrins/3189901/2911159/2911159_original.png)
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Screenshots for fun
EvilGrins wrote:...well, not exactly brutal, but ut99-NW3's UltraGore!
I love this mutator, playing UT without it should be considered a crime
![lol 2 :lol2:](./images/smilies/lol.gif)
![Image](https://i.imgur.com/pElt6a5.jpg)
![Image](https://i.imgur.com/AN5aWxo.jpg)
- Feralidragon
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Re: Screenshots for fun
To be honest I already thought in doing a better one eventually.
This one is still fun, but still not bloody and gory enough in my opinion, and the performance and memory footprint can probably be better to allow for more gore to happen.
But the way I really imagine it would require a lot more work than I have put into this one, since I already thought in modelling actual player and monster skeletons for each, along with attachable body parts and organs you can actually recognize and see being pulled apart. It would allow for some cool things like dismemberment and "partial gore", maybe even ragdoll physics, eventually naturally leading to even other mods like zombies generated randomly by using these parts alone.
All still wild ideas though, nothing planned at all for the near future.![Smile :)](./images/smilies/icon_smile.gif)
This one is still fun, but still not bloody and gory enough in my opinion, and the performance and memory footprint can probably be better to allow for more gore to happen.
But the way I really imagine it would require a lot more work than I have put into this one, since I already thought in modelling actual player and monster skeletons for each, along with attachable body parts and organs you can actually recognize and see being pulled apart. It would allow for some cool things like dismemberment and "partial gore", maybe even ragdoll physics, eventually naturally leading to even other mods like zombies generated randomly by using these parts alone.
All still wild ideas though, nothing planned at all for the near future.
![Smile :)](./images/smilies/icon_smile.gif)
- EvilGrins
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Re: Screenshots for fun
For me it varies with gametype, or how many pawns are in a game:JimmyCognitti wrote:I love this mutator, playing UT without it should be considered a crime
![Image](http://ic.pics.livejournal.com/evilgrins/3189901/4106917/4106917_original.png)
Depending on individual setups, or weapons used (or over-enthusiastic UTDMT) the excess in bloody messes can strain UT's memory a tad.
Yes Deathmatch & CTF, also (usually) LMS.
Not so much for MonsterHunt, sometimes but not always.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins