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Re: Screenshots for fun
Posted: Fri Dec 02, 2016 6:14 pm
by EvilGrins
Re: Screenshots for fun
Posted: Sun Dec 04, 2016 9:02 pm
by EvilGrins
Re: Screenshots for fun
Posted: Thu Dec 08, 2016 9:08 pm
by EvilGrins
Re: Screenshots for fun
Posted: Sat Dec 10, 2016 8:44 pm
by Nephew9999
Re: Screenshots for fun
Posted: Fri Dec 16, 2016 1:28 am
by EvilGrins
Ye Gods, why have I never played Unreal Fortress before??
It looks amazing!!
vnfRJu6VAxU
Re: Screenshots for fun
Posted: Fri Dec 16, 2016 1:31 am
by papercoffee
Because it wasn't finished?
Re: Screenshots for fun
Posted: Fri Dec 16, 2016 1:33 am
by EvilGrins
papercoffee wrote:Because it wasn't finished?
Yes, that does seem like a plausible reason...
Re: Screenshots for fun
Posted: Fri Dec 16, 2016 2:01 am
by UTNerd24
The match had ended and everyone was frozen, But medor was still moving and wanted to keep killing.
Re: Screenshots for fun
Posted: Fri Dec 16, 2016 2:11 am
by EvilGrins
UTNerd24 wrote:The match had ended and everyone was frozen, But medor was still moving and wanted to keep killing.
That happens a lot in my games, which works best in MonsterHunt if there's still an active monster moving around and the bot who refuses to freeze in place goes after it.
Also in CTF, I figured out how to get the bots on my team to do it: after the final score is up and you're waiting for the next match to start, order your bots to Freelance and then Assault the Base and they will try to take the enemy flag before the switch happens.
It helps that I keybind the basic bot-commands.
I also do it sometimes to get my team close together for a final screenshot:
Re: Screenshots for fun
Posted: Thu Dec 22, 2016 7:51 pm
by EvilGrins
For the past week I've been doing up screenshots with my Santa Skaarj (pic in my signature, if it's working) in various gametypes. Mildly annoying as it's the only XMAS skin I've got and the Capture the Tree gametype is having issues (which may not be an issue with the mod so much as the graphic configuration) but that may all be for naught.
I host my screenshots on livejournal (hard to argue with a free 100GB storage space with every LJ account) and yesterday the LJ-scrapbook crashed. So I may be done on screenshots for a bit until they fix it...
...some of my screenshots still work, others are totally blank. That at least indicates they're trying to fix it.
le sigh...
Re: Screenshots for fun
Posted: Sat Dec 31, 2016 10:36 pm
by EvilGrins
Re: Screenshots for fun
Posted: Wed Jan 04, 2017 3:24 am
by Nephew9999
disturbed "The guy " haha i just convert to ut 99 the resources belongs to
http://forum.lowpolyworkshop.com/topic/9661839/1/
its not complete at all (isnt playable yet)
Re: Screenshots for fun
Posted: Wed Jan 04, 2017 3:39 am
by EvilGrins
Interesting, always a fan of a smiley on a skin.
Your chains are a bit bright compared to the template's:
Best chains I've ever seen in UT on a model were the Spawn model:
Black-box error on his suit-skulls notwithstanding...
Spawn model's chains were animated, constantly cycling around him in a steady pattern, too.
Re: Screenshots for fun
Posted: Sat Jan 07, 2017 11:03 pm
by EvilGrins
In trying to kill the Cyberus I took papercoffee's suggestion to try the =Food Fight= weaponspack on it... but, alas, it didn't work.
On a side snarky note, if you folks didn't edit out that rapid-fire glitch in the Toastenator...
...that might've been something that could've killed even a Cyberus.
I guess we'll never know.
Re: Screenshots for fun
Posted: Fri Jan 13, 2017 11:58 pm
by Nephew9999
EvilGrins wrote:
Interesting, always a fan of a smiley on a skin.
Your chains are a bit bright compared to the template's:
U right chain isnt masked
anyway may be this one will be the next beta release.. i mean UT3 Miner Bot..