Page 1 of 2
mouse accelleration/lag
Posted: Sat Oct 29, 2011 3:44 am
by Rita G.
just installed my old copy of ut goty and wondering if anyone has any new info on this awful mouse lag/accel problem. i googled around and found nothing new; just the same old stuff that doesn't work.
i'm wondering if the current optical mice have something to do with it. when i bought the game (around 10 yrs. ago) it worked very well with a ball mouse.
Re: mouse accelleration/lag
Posted: Sat Oct 29, 2011 7:50 am
by MrLoathsome
With some of the new optical mice, you have to set the speed much lower in UT than with the older mice.
Less than 1 even in some cases. Try 0.80 for starters.
Re: mouse accelleration/lag
Posted: Sat Oct 29, 2011 2:06 pm
by UT99.org
Re: mouse accelleration/lag
Posted: Sat Oct 29, 2011 6:29 pm
by papercoffee
meDATAor strikes again...
Re: mouse accelleration/lag
Posted: Sat Oct 29, 2011 9:57 pm
by UT99.org
medor wrote: papercoffee wrote:meDATAor strikes again...
Re: mouse accelleration/lag
Posted: Mon Oct 31, 2011 7:37 am
by maximdymok
Hmm, i was just about to post a thread about this..
Well, im already using the mouse fix from the link medor gave..
but im still getting mouse lags... or more like delays - the mouse feels really smooth to move and seems to have a bit of a delay before the stuff on screen moves after you move the mouse. Basically, i didn't have this problem while using the OpenGL renderer, but now i tried D3D and i get much better FPS with it [playing on a netbook here], but i have this weird mouse delay thing. Tried fiddling with the settings in Input tab, but none help. Any tips from you guys? Using a Logitech G5.
Re: mouse accelleration/lag
Posted: Mon Oct 31, 2011 8:29 am
by UT99.org
medor wrote:ok it's the basic set UT d3d
use d3d9 with add this in UT.ini
http://unrealtournament.99.free.fr/utfi ... o_Renders/
Code: Select all
[D3D9Drv.D3D9RenderDevice]
UseVSync=False
SwapInterval=0
ZRangeHack=False
NoAATiles=False
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=False
MaskedTextureHack=False
SmoothMaskedTextures=False
FrameRateLimit=190
UseVertexProgram=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=0
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use565Textures=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
UseTrilinear=False
UsePrecache=False
UsePalette=False
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.100000
LODBias=0.000000
DetailTextures=False
DescFlags=0
Description=
HighDetailActors=False
Coronas=False
ShinySurfaces=False
VolumetricLighting=False
if you have a bad pc
Code: Select all
[D3D9Drv.D3D9RenderDevice]
FrameRateLimit=190
UseVSync=False
SwapInterval=0
ZRangeHack=False
NoAATiles=False
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=False
MaskedTextureHack=False
SmoothMaskedTextures=False
FrameRateLimit=150
UseVertexProgram=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=0
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use565Textures=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
UseTrilinear=False
UsePrecache=False
UsePalette=False
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.100000
LODBias=0.000000
DetailTextures=False
DescFlags=0
Description=
HighDetailActors=False
Coronas=False
ShinySurfaces=False
VolumetricLighting=False
Yoy can also use this settings for d3d.
Re: mouse accelleration/lag
Posted: Mon Oct 31, 2011 1:05 pm
by maximdymok
Big thanks dude! That fixed it for me. Game runs at 60 FPS and no mouse lag!!
Re: mouse accelleration/lag
Posted: Mon Oct 31, 2011 9:33 pm
by Raynor
Disable Mouse smoothing, VSync (SwapInterval=0) and enable Direct imput, no need for any additional "fixes".
Re: mouse accelleration/lag
Posted: Fri Nov 04, 2011 9:10 pm
by Rita G.
how does one disable VSync (SwapInterval=0)?
Re: mouse accelleration/lag
Posted: Fri Nov 04, 2011 9:34 pm
by >@tack!<
I just got a HD monitor/tv and i have this problem too, disabling VSync fixed it but now i get screentearing or w.e. its called, is there no other way
?
Re: mouse accelleration/lag
Posted: Fri Nov 04, 2011 10:02 pm
by Rita G.
>@tack!< wrote:I just got a HD monitor/tv and i have this problem too, disabling VSync fixed it but now i get screentearing or w.e. its called, is there no other way
?
how did you disable vsync?
Re: mouse accelleration/lag
Posted: Fri Nov 04, 2011 10:04 pm
by >@tack!<
Go to your ini and under the renderer you use set swapintervals 0
Re: mouse accelleration/lag
Posted: Fri Nov 04, 2011 10:45 pm
by Rita G.
>@tack!< wrote:Go to your ini and under the renderer you use set swapintervals 0
can someone please explain where this is?
Re: mouse accelleration/lag
Posted: Fri Nov 04, 2011 11:04 pm
by UT99.org