Re: mouse accelleration/lag
Posted: Fri Nov 04, 2011 11:23 pm
WHERE is this setting located?medor wrote:In render setting
UseVSync=False
SwapInterval=0
WHERE is this setting located?medor wrote:In render setting
UseVSync=False
SwapInterval=0
medor wrote:In render setting it'sRita G. wrote:WHERE is this setting located?medor wrote:In render setting
UseVSync=False
SwapInterval=0
UnrealTournament.ini
[OpenGLDrv.OpenGLRenderDevice]
[D3DDrv.D3DRenderDevice]
[D3D9Drv.D3D9RenderDevice]
other if you have [xxxxx.xxxxxRenderDevice]
For you This is not the time to make you a knot in the brain.Use the UT all patched above http://unrealtournament.99.free.fr/foru ... hp?f=4&t=7
medor wrote:If you think your game is probably still doubtful.
UnrealTournament.ini
[WinDrv.WindowsClient]
MinDesiredFrameRate=60.000000
Set MinDesiredFrameRate like your monitor hertz ........... if you can not find it set it to 60.000000
medor wrote:Rita G. wrote:ok, i set
UnrealTournament.ini
[WinDrv.WindowsClient]
MinDesiredFrameRate=60.000000
from 28.000000 to 60.000000
but i still need help with strafe moving too fast.
So you can set a limite
[xxxxxxx.xxxxxxxRenderDevice]
FrameRateLimit=190
if it's to fast go down
FrameRateLimit=150/100/etc...
But as I said above it is better to take my UT all ready in one
Check your driver (Nvidia/ATI) and check your UT99 gameprofile.brazzjazz wrote:But there doesn't seem to be a way to keep VSync and have low input lag? It works in other games, or at least the input lag is not as noticeable...
Hmm, tried that, to no avail. I checked the ini and the renderer, as well as checked the respective VSync settings in Nvidia Profile Inspector. Any other settings of importance? FrameRateLimit etc.iSenSe wrote:Check your driver (Nvidia/ATI) and check your UT99 gameprofile.brazzjazz wrote:But there doesn't seem to be a way to keep VSync and have low input lag? It works in other games, or at least the input lag is not as noticeable...
Make sure you set VSYNC SETTINGS at ADAPTIVE (double check if this is under the right gameprofile, otherwise you will screw your other games up)
Swapinterval=1 (UT.ini)
Refreshrate=60/144 (UT.ini under renderer d3d9 and OpenGL)
This should solve your problem.
No input lag, no texture tearing.
Nah, I've got mouse acceleration disabled system-wide. It's the same with SwapInterval=0. It's just a slight lag. Maybe I'm imagining things, but in some games even with VSync on, it's almost the same / as good as without VSync.iSenSe wrote:If the symptoms are still a gliding feel in your mouse, and your keyboard input feels delayed some vsync setting must still be overriding.
Try swapinterval=0 (check if its the right render in your ut.ini d3d9 or opengl)
Try again.
(Windows has auto acceleration enabled in configurationpanel-> mouse ->Pointer Settings-> Enhance Pointer Precision)
If you have a Logitech Mouse, check the acceleration settings in the driver. (Logitech Gaming Software)
Thats only mouse related though.