Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

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Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby LCaruana » Thu Apr 03, 2008 11:33 pm

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Re: Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby Lee_Stricklin » Fri Apr 04, 2008 2:22 am

Is it strictly UT3? Because if it's not I think we already have a winner.
Use this link to get rid of the skating glitch server-side.

http://www.unrealtexture.com/UT/Website ... ckages.htm
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Re: Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby Myth » Fri Apr 04, 2008 12:39 pm

Hmmmp, I might just make something. Something unreal.
Going to the bathroom to get some inspiration. :ironic:
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Re: Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby Feralidragon » Fri Apr 04, 2008 1:36 pm

It's a shame that's for UT3 only. :sad2:
If it was UT99 too, i would participate and lose the contest :loool:
To noob even on UT99, to make something Unreal (even that I am currently building a SP Mod).
I didn't even tried to play UT3 :loool:
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Re: Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby Myth » Fri Apr 04, 2008 2:15 pm

Feralidragon wrote:I didn't even tried to play UT3 :loool:

It's better than ut2k4. And the editor seems to be nice too. (crashes when i try to load a 256color pcx :roll: )
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Re: Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby Creavion » Fri Apr 04, 2008 4:06 pm

Myth wrote:And the editor seems to be nice too. (crashes when i try to load a 256color pcx :roll: )

Ok, thats weird, but why the hell do you want to import there a 256 color pcx :confused2:

btw: I begin to hate this stupid LOL sign smilie, if you overuse it, it looks simply childish :roll:
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Re: Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby Myth » Fri Apr 04, 2008 9:16 pm

Creavion wrote:Ok, thats weird, but why the hell do you want to import there a 256 color pcx :confused2:

Maybe because most of my textures are in that format so I can import them to ued2.
And bang ! Ued4 crashes by some 10 year old file format.
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Re: Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby Creavion » Fri Apr 04, 2008 11:16 pm

Myth wrote:
Creavion wrote:Ok, thats weird, but why the hell do you want to import there a 256 color pcx :confused2:

Maybe because most of my textures are in that format so I can import them to ued2.
And bang ! Ued4 crashes by some 10 year old file format.

If you wanna oldskool on this level, convert the pcxs to bmp, maybe to 24 bit and thats it... but I cant imagine why those really old textures should be there... I mean, you wouldnt import the sprite weapons from Doom 1 into UT(2k4) either, wouldnt you?
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Re: Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby Myth » Sat Apr 05, 2008 2:21 pm

Creavion wrote:I mean, you wouldnt import the sprite weapons from Doom 1 into UT(2k4) either, wouldnt you?

Umh... lol...
It's just that all the textures that I made were saved in 8-bit pcx.
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Re: Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby Raynor » Sat Apr 05, 2008 5:29 pm

This contest will definitely boost UT3 popularity and we'll see some great mods and maps. :tu:
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Re: Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby Shade » Sat Apr 05, 2008 5:46 pm

How poor... Epic have to pay Money to the community to make the game more popular.

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Re: Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby Feralidragon » Sat Apr 05, 2008 5:53 pm

Shade wrote:How poor... Epic have to pay Money to the community to make the game more popular.

Voluntary schmear.


Yep, because UT3 will never have the "UT99 feeling", unless that with this contest, maybe we can see something interesting... :roll:

There are hundreds of times more UT99 Mods, than UT2003, UT2004 and UT3 together :lol:

Even if some of them never had been released to public.
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Re: Epic and Intel host UT3 Mod Contest w/ $1 Million in prizes

Postby Creavion » Sun Apr 06, 2008 2:49 pm

Myth wrote:
Creavion wrote:I mean, you wouldnt import the sprite weapons from Doom 1 into UT(2k4) either, wouldnt you?

Umh... lol...
It's just that all the textures that I made were saved in 8-bit pcx.

Seriously, to use such old textures in the unreal engine 3 ... thats really really ... I dont say it..

But whatever: change those textures to 24 bit and save them as bmp, then it should work with the import...

damn, I am little bit offtopic...
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