Unreal Tournament slowsdown on win7

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dixEEh
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Unreal Tournament slowsdown on win7

Post by dixEEh » Sat Jan 21, 2012 8:36 am

hi gents

i recently reinstalled my computer, and installed the same OS i used before. (win7homepremium64).

I also installed UT from the very same disk as before. Now i have the following problem.
On all drivers, (software rendered, OpenGL, Direct3d, etc) i have slowdowns during gameplay. First it goes smooth, the next it goes in slowmotion, and visa versa.
All drivers on the computer are updated.
Does anyone have a idea what might be the problem?

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Creavion
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Re: Unreal Tournament slowsdown on win7

Post by Creavion » Sat Jan 21, 2012 9:34 am

Oh well Windows 7 x64. I can not deny my update from XP 32 bit Home to Win 7 x64 Prof worked without problems (ut2004 ed nearly screwed up O_o e.g.).
Anyway: compatibility mode (xp sp 3)?
Or what about these drivers here http://www.cwdohnal.com/utglr/ ?
Strange enough, under XP I had to use D3D9, since the UT default D3D did let my pc feel like a pc with specs below UT1... while now it works .. flawlessly.
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Metalfist
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Re: Unreal Tournament slowsdown on win7

Post by Metalfist » Sat Jan 21, 2012 11:16 am

Installed the duo core fix?
My windows 7 64bit & UT works fine
Image

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Creavion
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Re: Unreal Tournament slowsdown on win7

Post by Creavion » Sat Jan 21, 2012 12:20 pm

Metalfist wrote:Installed the duo core fix?
My windows 7 64bit & UT works fine
Do you even know if he has an AMD Dual core?

Well yearh, I had to install this thingy in my XP times. With one of the more modern quads and Win 7.. seems not to be required anymore.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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Feralidragon
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Re: Unreal Tournament slowsdown on win7

Post by Feralidragon » Sat Jan 21, 2012 1:47 pm

This is one of the many reasons why I prefer both Intel and nVidia over AMD and ATI (Intel and nVidia are more expensive, but they totally worth the money).
I always had Intel+nVidia and this combo never gave me problems at any given time no matter what the OS was, both in desktops and laptops, while the other two.... well... :barf:

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Raynor
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Re: Unreal Tournament slowsdown on win7

Post by Raynor » Sat Jan 21, 2012 4:52 pm

Use latest OpenGL and suggestions from this thread: http://www.ut99.org/viewtopic.php?f=6&t=373
It is extra important to limit your framerate.

iloveut99
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Re: Unreal Tournament slowsdown on win7

Post by iloveut99 » Sat Jan 21, 2012 5:43 pm

Feralidragon wrote: I always had Intel+nVidia and this combo never gave me problems at any given time no matter what the OS was, both in desktops and laptops, while the other two.... well... :barf:
I had the versa experience. had more problems with nvdia/intel especially nvidia than with amd/ati.

@dixEEh
If you have amd laptop install the multi core fix.
http://www.ut99.org/viewtopic.php?f=3&t=2970

UT99.org

Re: Unreal Tournament slowsdown on win7

Post by UT99.org » Sat Jan 21, 2012 10:24 pm

medor wrote:probably due to a MultiCore processor


Use this UT it is all patched and ready for solved a lot of problemes . http://unrealtournament.99.free.fr/foru ... hp?f=4&t=7


and maybe if it is not enough take a MultiCoreFix http://unrealtournament.99.free.fr/utfi ... oreFix.zip
or a patch multicore AMD if you are under amd processors. http://unrealtournament.99.free.fr/utfi ... er_113.zip

dixEEh
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Re: Unreal Tournament slowsdown on win7

Post by dixEEh » Sat Jan 21, 2012 10:31 pm

i play on a laptop
Acer Aspire 8735G Intel Core2 Duo 2,2Ghz. Nvidia Gefore 240M.

Strange thing is, it worked perfect BEFORE the reinstall of the laptop,,,
BP4 » Xan Mk.2 & WarBoss Dark Editions : Download Here! Happy 2012!

Current work in progress » CTF-Sanctum project stalled at this moment, because i just ain't around my pc lately due to militairy!
Sanctum completed for 80% Beta v1 checked, now fixing up the points given to me. Thanks to FnB and Tom_Cat

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