Rules for Playing Unreal Tournament (not entirely serious)

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Neon_Knight
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Re: Rules for Playing Unreal Tournament (not entirely serious)

Post by Neon_Knight » Sat Jun 19, 2021 1:17 am

Rule number Tree House: There's no Redeemer in the official version of CTF-EternalCave.
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Re: Rules for Playing Unreal Tournament (not entirely serious)

Post by Gustavo6046 » Wed Jun 23, 2021 7:13 am

Wait, even ammo is? What about WarLords? Or even the Nali Weapons modifiers, sure no one can eat those!
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Re: Rules for Playing Unreal Tournament (not entirely serious)

Post by ANUBITEK » Thu Jun 24, 2021 5:15 pm

Always have a towel, a bucket, and a roll of toilet paper. For no particular reason.

If you eat a Hot Pocket, make sure to eat the cold side first. Getting fragged on a cooldown is never fun!

Open a window, the increased airflow will make you game faster, bonus if you hyper-ventilate.

Keep your finger on that lag switch, even if it doesn't work.
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Re: Rules for Playing Unreal Tournament (not entirely serious)

Post by EvilGrins » Wed Feb 09, 2022 7:04 pm

Never play UT while sitting backwards, as it can lead to intense neck pain.
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Re: Rules for Playing Unreal Tournament (not entirely serious)

Post by EvilGrins » Sun Mar 06, 2022 7:57 pm

ABSOLUTELY NEVER...
...enhance the A.I. of the bots!

Because it's only a matter of time before some bot you've killed a ridiculous number of times gets enhanced, jacks into your WiFi, and rams a self-driving-car through your house.
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Re: Rules for Playing Unreal Tournament (not entirely serious)

Post by Gustavo6046 » Sat Mar 12, 2022 4:54 am

However, if you do, for whatever depraved reason, decide that bots are worthy of sentience, notify the UT99.org Bureau of Ethical Considerations immediately so that we may devise a Code of Ethics on Sentient A.I. in Unreal Tournament.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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