Your idea for a map, mod etc.
- GenMoKai
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Re: Your idea for a map, mod etc.
Mine is very simple...
CAVES!!!! there MUST be CAVES in it!!
CAVES!!!! there MUST be CAVES in it!!
EAT THOSE FRIGGIN BANANAS !!!!!
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Re: Your idea for a map, mod etc.
This was made already. It's called 'mapvote'.GEx wrote: A lots-of-layouts in 1 map map where at the start of the match lets you choose which map sections can be accesed (I know, needs scripting)
So long, and thanks for all the fish
- AliveTillFragged
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Re: Your idea for a map, mod etc.
now i know why your personal rank is 'inhuman'EvilGrins wrote:Here's a kooky one, from the same insanity that made the 'head shot' into the 'crotch shot'.
It's be cool if there was a mutator that let you shoot off people's limbs. You know, like just the leg or something, which reduced their health but didn't necessarily kill them.
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- UnrealGGecko
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Re: Your idea for a map, mod etc.
JackGriffin wrote:This was made already. It's called 'mapvote'.GEx wrote: A lots-of-layouts in 1 map map where at the start of the match lets you choose which map sections can be accesed (I know, needs scripting)
Could you tell me how it works so that I would know how to reply?
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Re: Your idea for a map, mod etc.
Rofl, actually the usage of a hub type map is something that intrigued me several years back. I've done a couple of maps that would let the players enter, decide the arena, then the proper arena would load. I've even done them that had a hub map on one server then that one linked to running maps on other servers. Properly done you could have many multiple linked servers and be able to cruise in and out of them as you felt like.
I have a map that's based on the coop hub map I have running on my U1 server that loaded monsterhunt but ran on regular DM server lists. It was cool because it let new players test out the mod, kill some monsters, and see the HUD that MH uses. If they liked what they saw there were portals all over the map that took them to running MH servers via teleporter link.
This idea is something that surprises me was never fully used. UT could be a quite social game and I've always though that there was huge untapped potential in this way. A larger server group could have a lounge of sorts to hang out in that let players jump to wherever they wanted to play.
I have a map that's based on the coop hub map I have running on my U1 server that loaded monsterhunt but ran on regular DM server lists. It was cool because it let new players test out the mod, kill some monsters, and see the HUD that MH uses. If they liked what they saw there were portals all over the map that took them to running MH servers via teleporter link.
This idea is something that surprises me was never fully used. UT could be a quite social game and I've always though that there was huge untapped potential in this way. A larger server group could have a lounge of sorts to hang out in that let players jump to wherever they wanted to play.
So long, and thanks for all the fish
- EvilGrins
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Re: Your idea for a map, mod etc.
I'd be all for it if the Hub-map had a little Starbucks in the center of it.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Your idea for a map, mod etc.
...Starbucks? ...do not call this name again... NEVER EVER.EvilGrins wrote:Starbucks
They pretend to sell coffee ... they're lying.
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Re: Your idea for a map, mod etc.
Is this better?papercoffee wrote:...Starbucks? ...do not call this name again... NEVER EVER.EvilGrins wrote:Starbucks
They pretend to sell coffee ... they're lying.
https://twitter.com/#!/coffeestarfucks
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Your idea for a map, mod etc.
Thankyou Papercoffee for pointing out the coffee blasphemy
GRRRRR.
I'm drinking my "9-bit" mega coffee.
I should arrange a shipment to Germany
GRRRRR.
I'm drinking my "9-bit" mega coffee.
I should arrange a shipment to Germany
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- UnrealGGecko
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Re: Your idea for a map, mod etc.
When I was playing The Simpsons Game (PS2), I found a chocolate town level. Maybe I could make a UT map for the Food-Fight mod with this theme?
A few links to the pics:
http://ps2media.ign.com/ps2/image/artic ... 2_640w.jpg
http://gamerszone.tv/Image/covers/the-s ... 409476.jpg
A few links to the pics:
http://ps2media.ign.com/ps2/image/artic ... 2_640w.jpg
http://gamerszone.tv/Image/covers/the-s ... 409476.jpg
Last edited by UnrealGGecko on Thu Aug 09, 2012 7:36 pm, edited 2 times in total.
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Re: Your idea for a map, mod etc.
If you wanna try ...We would appreciate it. But be careful ...chocolate can turn into poop in a visual way. Do you need textures?GEx wrote:When I was playing The Simpsons Game (PS2), I found a chocolate town level. Maybe I could make a UT map for the Food-Fight mod with this theme?
Here's a link to the pic:
http://www.madgamer.sk/files/shop/39/38 ... s-game.jpg
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Re: Your idea for a map, mod etc.
Browns don't render well in UT, sadly. They end up being too dark and having the ghosty-looking contour lines in them. Best test it out some importing a range of browns from light tan to mid-chocolate. I think you'll be unpleasantly surprised at the results of any sort of darker brown at all.
So long, and thanks for all the fish
- UnrealGGecko
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Re: Your idea for a map, mod etc.
Huh? Never knew that...JackGriffin wrote:Browns don't render well in UT, sadly. They end up being too dark and having the ghosty-looking contour lines in them. Best test it out some importing a range of browns from light tan to mid-chocolate. I think you'll be unpleasantly surprised at the results of any sort of darker brown at all.
Ah well I'll think of something...
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Re: Your idea for a map, mod etc.
Don't give up, just test out what you want to do in a small map beforehand. Tans do well and even light brown. You just have to watch the deeper color palate. Funny enough if you mix in some red it tends to help a lot, something like a very dark maroon. Certain colors just don't translate into the textures well, I've been surprised more than once.
So long, and thanks for all the fish
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Re: Your idea for a map, mod etc.
@Jack: I'm not giving up.
@paper: I might need a few lolypop (or whatever they're called) textures later, but 1st I need to think of a layout (layouts are my weakest point actually), what sweets that I'll use and what color the chocolite will be. Thanks for the offer.
@paper: I might need a few lolypop (or whatever they're called) textures later, but 1st I need to think of a layout (layouts are my weakest point actually), what sweets that I'll use and what color the chocolite will be. Thanks for the offer.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!