There are different kinds of gamers. I personally really hate levelup systems in shooters, because I need to spend so much time in it that I don't want and it's only about stats and not the skills of the player like in UT (which I like about UT).A GoW player only stays there because he worked his ass off to win medals, achievements and leveling up. Take that from them and make them start over, and they leave to another game: I saw it happening.
I'm also not a big fan of achievements, because it makes me feel like I didn't complete the game when I complete it and always have to do the annoying little things to get those achievements. The result is mostly that I only get the easy/medium achievements and feeling annoyed about achievements in general. A text message doesn't really reward enough.
That's true, not all games have to be realistic. There are different graphic styles to go with like realism, cartoony and Minecraft choose pixel style. A great thing about Minecraft is that it has so many features. It's essentially Lego + more interactivity. It's alos feeding on the instincts of people: the need to build a shelter for the night. (Because night is creepy->monsters come) So the fear of the night. And when the player is beyond that stage, they want to upgrade their house/armor/weapons, build extra stuff/inventions and explore. And ofcourse you have mods for Minecraft that keep players interested and multiplayer fun with friends (co-op/kill eachother/explore/massive projects/custom ideas etc etc)Minecraft is a nice example on how despite the shitty graphics
What I really like in games is active flying (dragons/monsters), explosions (that's why I like SLV/NW3), freedom, lots of features/stuff you can do,originality, humor, really unrealistic wacky stuff! see Omegalodon:
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Another fun unrealistic example with humor in it would be Surgeon simulator 2013.
UT 's
+ Moddable, it kept the game alive for so long.
+ original weapons, with 2 different fire modes. Experienced players know when to use a certain weapon (exampe: flak for close range)
+ Many original characters to choose from and adjustable to the players taste (and not so big and ugly like in ut3).
+ fast paced, I really like this, games like COD, BF2 etc. are so slow and bore the hell out of me.
+ Level design, being able to take all kinds of routes (especially in height). In combination with fast paced really nice.
+ Learning curve, players don't have stupid stats, but have to play a lot of UT to become better themselves: react faster/scan area faster/better/advanced techniques/aim/level knowledge etc. etc. It's just great!
+ dodging, I just love it and it creates extra speed (which is also part of the learning curve as more experienced players use it). But epic made the big mistake to add a hoverboard to UT3, which ruined the dodge speed gaining entirely (which made me a sad). Also the dodge + sloped surface is nice (although actually a "bug"), but it turned out the be a nice feature for bunnytrack etc.
+ The oldskool rocketjumps/shockboltjumps/slimejumps, hard to learn, really rewarding when you can do them and gain the upper hand against your opponent.
+ The social aspect: The clan scene, people coming together, making friends, clanservers, create stuff for your clan etc. etc. It makes it so much more enjoyable, but to my regret this has just died, only some are left, but really the clan scene is dead :/
+ Audio, the music/sounds just unreal
+ Classy taunts, not like in ut3 where they just shout...
+ great atmosphere, if you look at ut3: it's just too saturated/grey, it's depressing! Rather look at the water and sky in Na Pali!
+ It's not about realism, it's about gameplay!
UT 's
- the redirect downloads, it just takes too long mostly. Back in the day it was even worse as I had dialup internet and I was waiting pretty long to join a server, only to find out that they just switched maps and I could download new stuff AGAIN.
- redirect file versions, version mismatches are so annoying! argh!
- no easy banning by ip server system, seperate mods were able to fix this somewhat, but it's not in the standard UT installation
- no standard mapvote, the mod mapvotev2 helps out
- not easy to setup a server so everyone can see it, I often seen questions on how to setup a server and most of the times it was either they didn't know how to configure it. Like serveractors/serverpackages, but also because the router blocked the port and you had to portforward, which can be tricky.
- Errors like BSP holes, wrong team colored skins etc. etc. obvious glitches.
- Not being able to see non-standard ut skins/models in standard ut. (Mods like Vahalla avatar enable that)
- Server security, see that last thread
- When you are experienced and only face novice players in the server, it's not as enjoyable. It's the same story the other way around. A solution for this would be a global ranking system based on your kills/caps/score/games won etc. and will place you in the same server with people from around your rank.
- Bot's aren't really clever, in later UT's they are.
Okay... I think this post is getting a bit long here