Coding contest.

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papercoffee
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Re: Coding contest.

Post by papercoffee »

Rakiayn wrote:no I will keep the mesh as it is now.
the fly mesh is a dragonfly and does not resemnble a wasp so that is kind of weird.
plus we have to use stock textures.
Oh right I did forget this part with the stock textures... well ...then is your weapon also ready.

What weapon replacement is still missing?

Ah yes UTDeath when can I test your gun? or did I miss the download link?
Or do you want to wait till the deadline?
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Re: Coding contest.

Post by UTDeath »

For some reason it doesn't work for some of us, just compile the source Rocky provided, this will overwrite the .u and whatever was wrong with it and done.
Check the opening post, it has the current slots.
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Re: Coding contest.

Post by papercoffee »

compiling? ...I'm a pixel pusher not a coder, how do I have to do this?
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Re: Coding contest.

Post by UTDeath »

I love pixels.
You just need Umake and the source folder in your UT directory, from there you drag it to Umake and click "compile" or "ok" and after some time it will be done.
There are plenty of tutorials on how to compile, I think Umake is easy and fast.
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Re: Coding contest.

Post by papercoffee »

UTDeath wrote:I love pixels.
You just need Umake and the source folder in your UT directory, from there you drag it to Umake and click "compile" or "ok" and after some time it will be done.
There are plenty of tutorials on how to compile, I think Umake is easy and fast.
I can't brain today ...I have the dumb. :ironic:

I better wait till the product is finished and wrapped up.
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Re: Coding contest.

Post by UTDeath »

No big deal really once you get how to do it, now I just double click the .uc files and done :)
By the way, who will make next contest? I know there are still eight days left for this one but we should be thinking about what to do next.
And again, since there isn't that many of us making weapons, should we make more than one? or perhaps take this on more forums, like Beyond Unreal.
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Re: Coding contest.

Post by Red_Fist »

MY contest is, make those damn Painkeep weapons aaaaaaaaaaaaaarg dang it all.
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Re: Coding contest.

Post by UTDeath »

Hahaha, this guy ^
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Re: Coding contest.

Post by UT99.org »

medor wrote:
Rocky wrote:OMG! you all have so many issues with the Guardian. But man the word "Titan" means a Great Warrior and also means its Huge and Massive. I got this name "Guardian" from Doom 3 - Guardian Of Hell. The Doom 3 Guardian Of Hell is also big than player in size if you have played that game.

Lowering this Titan's size and disabling the Shakes is ok, but note that this Titan when in Combat situation plays an Anim called Stomp to bounce the player around the map. Disabling the Stomp Codes would make its Anim Useless and he will unnecessarily play that Anim and he will think, "OMG I am too small to bounce the pawns around the map :loool: "

So please I am requesting that let this Titan's size be as its. And this is 3rd time I am Updating my Guardian. So now I will declare this Guardian as Final Release. And Many Bugs has been fixed like:

1. Rapid Primary Fire after every clicks now removed. It will complete its anim then only it will allow to Fire second Projectile.
2. Cannot Switch even when Ammo is 0 and after Primary Fire. Now fixed.

Updates:
Primary Ammo Consumption is 2 now and Secondary Ammo is 30 and Pickup Ammo is also 30. Max ammo of 60.

The Summon commands are the same like before one.
If i'm blue and do a right clic the Guardian fight on me and not red players.
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Re: Coding contest.

Post by papercoffee »

papercoffee wrote:
Rakiayn wrote:no I will keep the mesh as it is now.
the fly mesh is a dragonfly and does not resemnble a wasp so that is kind of weird.
plus we have to use stock textures.
Oh right I did forget this part with the stock textures... well ...then is your weapon also ready.
Ha I found something ... :mrgreen: ...can you fix this death-messages when you kill a wasps? They don't count as points but somehow is it irritating to see the taunts after some bot kills a little wasp.

Oh and best Combination ever ...Waspenator and the Squidy ...shoot some wasps and then switch to the Squidy to attache some squids on the hunting little fellas ...flying proxy mines. Instant fun.
Shot0012.png
Or you attache accidentally a squid to an enemy wasp ...AAAAAAAAH
Shot0010.png
To make it short You should try to get those two weapon slots as close as possible ...they work really good together.
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Re: Coding contest.

Post by Rakiayn »

thats a good idea :loool:
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Re: Coding contest.

Post by Spectra »

medor wrote:If i'm blue and do a right clic the Guardian fight on me and not red players.
I know I have also noticed that. But I am not a Godlike Coder to Fix all this in Seconds. It took hours for me to fix all these.
If you can Fix then thats nice, The Source Codes has been Provided to you in the ZIP File.

Ok @UTDeath, I finally decided to Modify this Titan.

Titan Updates:
1. Titan Size reduce according to Player Size.
2. Slap Damage=100
Punch Damage=80
3. (Damn this Titan was heavily Coded) Screen will not Shake when he will walk.
4. He will not play The Stomp Animation continuously but very limited in some Occasions and it will not Bounce the pawns (including Player) around.
5. He will spawn at small places also.

Anything Else?? I know according to the Rules, we need to use Stock items of UT but I thought it would be good that this Titan is different from Ordinary ones and let it has new Textures. Atleast you can "YES" in that?
Attachments
UT99OrgMW.zip
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Re: Coding contest.

Post by Rakiayn »

no, follow the rules like the rest of us

@paper as far as I know the deathmessages are not coded in the weapon so i dont think I can fix them.
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Re: Coding contest.

Post by papercoffee »

Rakiayn wrote:no, follow the rules like the rest of us

@paper as far as I know the deathmessages are not coded in the weapon so i dont think I can fix them.
Darn! ...ok then is this weapon still final ...but I advice everyone to test your Waspenator together with Feralis weapon. I guaranty some great laughing experience.

EDIT-----------------------------------------
Ah Jack ...your weapon needs only some fixes in the matter of sound ...and this frame rate dropping issue when you shoot the bouncy gob. Your weapon is a great countermeasure against the wasps.
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Re: Coding contest.

Post by UTDeath »

Hahaha, how did you find that out PaperCoffee? Those flying squids are awesome :)
And there should be some way around the death messages, my Warbringers (another project) change the Tournament Info (or something like that) so the suicide message is not "Player killed his own dumb self" and then change it back so that suicides keep having the same message.
Perpahs that can be done for all death messages.
And Rocky, seems those Titans are giving you a hard time, huh?
The stomp could be the Titan mad saying "Damn players, why am I so small!?" :P
I have yet to try this new one but do you know why the .u is not working?
I had to compile the source, overwriting the previous one to make it work.
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