Question about Jets and other flying vehicles

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Dr.Flay
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Re: Question about Jets and other flying vehicles

Post by Dr.Flay » Wed Nov 13, 2013 9:24 am

:rock:
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Meat fireworks rule ! :satan:

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Re: Question about Jets and other flying vehicles

Post by papercoffee » Wed Nov 13, 2013 11:33 am

papercoffee wrote:
medor wrote:slv and venom can be very fast ... more the jets and they are very fun to play
I know but I search for a Jets only mod/mutator ...where you start as a Jet in the map. And you have to pickup the weapons like in a normal game.

EDIT--------------------------
Or ...if possible a way to make a hurt-zone nonlethal when you are riding a Jet. Just to prevent player to leave the mother-ship without a flying vehicle.
Can we now come back to topic?

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Ðàrk-_¦_-Ñìght.:
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Re: Question about Jets and other flying vehicles

Post by Ðàrk-_¦_-Ñìght.: » Wed Nov 13, 2013 4:22 pm

None of the sites linked have the "technology bonus pack" for AirFight UT, and it's not in medor's archives either, so it looks like that file is lost in time until I figure out if somewhere back at my parents house it's on a unmarked CD or something...

On topic with what papercoffee want's... Mutators can intercept login attempts so it should be possible switch peoples playerpawn to a "jet playerpawn".. Of course restart player is also in UT99's mutators so that can be used to attempt to create a jet near (or in) the player and force the player to take control of it immediately after.
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Re: Question about Jets and other flying vehicles

Post by EvilGrins » Wed Nov 13, 2013 10:19 pm

Well... not so lost.

I have AirfightUT on my computer at home. It probably wouldn't be that hard to put all of its components into a .zip, or I may even have the original .zip or .rar. or umod or whatever it was too.

Take a look tomorrow.
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Re: Question about Jets and other flying vehicles

Post by Dr.Flay » Thu Nov 14, 2013 5:29 am

I think the "Technology pack" is "Airfight_UT_bonus_files.zip"
:shock: It makes quite a difference using "AF31_a7.zip"
The AI and physics are tweaked, and it "feels" much better.

Once you add the bonus and 3.1 alpha, you get to play with space-ships and use mutators :D
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Re: Question about Jets and other flying vehicles

Post by papercoffee » Sun Jan 19, 2014 6:58 pm

Arise anew, thread of the flying machines!!!

:mrgreen:

Airfight_UT is not an option ...to big.
Is there another lightweight mod/mutator/solution which can match my needs.

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Re: Question about Jets and other flying vehicles

Post by EvilGrins » Sun Jan 19, 2014 9:44 pm

papercoffee wrote:Is there another lightweight mod/mutator/solution which can match my needs.
QuantumFighters.
Attachments
QJet.zip
(30.8 KiB) Downloaded 98 times
http://unreal-games.livejournal.com/
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Re: Question about Jets and other flying vehicles

Post by papercoffee » Sun Jan 19, 2014 10:17 pm

EvilGrins wrote:
papercoffee wrote:Is there another lightweight mod/mutator/solution which can match my needs.
QuantumFighters.
isn't Quantum Fighters again a pick thing ...or do you spawn as a fighter from start?

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Re: Question about Jets and other flying vehicles

Post by EvilGrins » Mon Jan 20, 2014 1:08 am

papercoffee wrote:
EvilGrins wrote:
papercoffee wrote:Is there another lightweight mod/mutator/solution which can match my needs.
QuantumFighters.
isn't Quantum Fighters again a pick thing ...or do you spawn as a fighter from start?
You gotta pick up a redeemer, all the deemers are fighters now.
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Re: Question about Jets and other flying vehicles

Post by papercoffee » Mon Jan 20, 2014 1:47 am

EvilGrins wrote: You gotta pick up a redeemer, all the deemers are fighters now.
Then I remember correct ...no, I need either a way to spawn as a jet/spacecraft or a possibility to prevent player to leave the base without a flying vehicle.
papercoffee wrote:So ...I have a question about those flying thingies.
Are you protected against pain-zones like vacuum or water (drowning)?

I want to make a space battle /dogfight map and have to prevent the players to leave the battleships without sitting in an jet or riding a StrangeLove rocket.

Or even better ...A Jet mod where the player respawn as a Jet itself. And you can pickup the standard UT weapons ...or mod weapons.

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Re: Question about Jets and other flying vehicles

Post by Leo(T.C.K.) » Tue Jun 30, 2020 7:21 pm

Water and flying vehicles?? Oh don't get me started....

Flying radishes from the future - it starts at about 3:16 what i am describing.

This is from the leaked unreal warfare build but using the UDN example vehicles and the map from UEngine 2 runtime....

you can get yourself stuck underwater using a hoverbike, then if you get unstuck somehow (either by luck or using a cheat) and reenter the vehicle yet again, and then start drowning, you will detach from the vehicle while you're drowning and you can still control the vehicle around without you and then....then you will die but you as the vehicle you are still alive, so you don't need your physical body anymore and then you can ascend to another dimension and..........

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