Error Messages

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EvilGrins
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Re: Error Messages

Post by EvilGrins »

OjitroC wrote: Wed Feb 19, 2020 11:43 amSektor improved the code of the QuakeMPak2.u - see viewtopic.php?f=5&t=12285&p=98760&hilit=qdemon#p98760
I'm actually using that one.
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Re: Error Messages

Post by OjitroC »

EvilGrins wrote: Wed Feb 19, 2020 7:45 pm I'm actually using that one.
From what sektor says, that kind of error is inevitable on occasion due to the code of the class from which the qdemon is subclassed - hopefully it doesn't happen too often for you.
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Re: Error Messages

Post by sektor2111 »

Then package will need some add-ons which won't be compatible with previous version and then... only another package causing a mismatch problem will solve crusher issue.
Okay, let's see what coders are going to say here...
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Re: Error Messages

Post by EvilGrins »

What happened here?!?
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Re: Error Messages

Post by Sp0ngeb0b »

Script stuck in an infinite loop. Probably a bug in oldschool.AlwaysKeep (without looking at it).
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Re: Error Messages

Post by EvilGrins »

What the heck is that?

Happened right after an Apache helicopter slammed into the station.
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OjitroC
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Re: Error Messages

Post by OjitroC »

Looks like it's a problem with the renderer trying to render the result of the crash. No idea if that's caused by the code of the Apache.

It may just be a one-off (and it may only happen in the map you were playing) - if not, you can try a different renderer and see if the same thing happens (and see if it happens in other maps).
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Re: Error Messages

Post by EvilGrins »

OjitroC wrote: Sun Jul 26, 2020 12:04 amIt may just be a one-off (and it may only happen in the map you were playing)
Happened more than once and seems to happen only when it crashes, not when shot down. Well, crashes on the station... if it plummets over the side and crashes into empty space there's no such issue.

Each time only when a bot tried piloting it.
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Re: Error Messages

Post by sektor2111 »

It looks like is a problem when you add poorly coded things.
What were you saying: More jets and flying things cannot be that bad ? Of course it's nothing bad, game will refresh... after crashing. Good luck with these wrecks.
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Re: Error Messages

Post by EvilGrins »

sektor2111 wrote: Sun Jul 26, 2020 7:18 amWhat were you saying: More jets and flying things cannot be that bad ? Of course it's nothing bad, game will refresh... after crashing. Good luck with these wrecks.
Meanie.

Some clearly are bad, some are better than others. I'm just trying to work out which are which.

This has to do with the (attached) UnrealApache which is impressive and powerful, and obviously not a jet. It has cannons and heat seeking missiles and rockets. Not as fast as the jets either, problems so far have only occurred when a bot tried "piloting" it... they never get off the ground but when it explodes from their attempts, it causes UT to crash.

I've crashed the thing (helicopter) and never had that problem, also if a bot crashes the helicopter at the bottom of the map (WAY down there) also no UT-crash. It's weird.
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Re: Error Messages

Post by EvilGrins »

Doesn't always happen, sometimes entire matches go by without a crash... but every so often.

What does this mean and how did that cause it??
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Re: Error Messages

Post by Chamberly »

Is that on D3D9?
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Re: Error Messages

Post by EvilGrins »

Chamberly wrote: Wed Sep 09, 2020 3:41 am Is that on D3D9?
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Re: Error Messages

Post by OjitroC »

This is an error I haven't seen before :
Spoiler
Critical: (None NWCoreVIII.NWUtils.getNWMutator)
Critical: UObject::execClassContext
Critical: (NWClientAuto DM-Prison_Complex_(EFX)_v1.NWClientAuto0 @ Function NWCoreVIII.NWClientAuto.ManageClient : 009B)
Critical: (DM-Prison_Complex_(EFX)_v1.NWClientAuto0 NWCoreVIII.NWClientAuto.ManageClient)
Critical: UObject::ProcessEvent
Critical: (NWClientAuto DM-Prison_Complex_(EFX)_v1.NWClientAuto0, Function NWCoreVIII.NWClientAuto.Tick)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Critical: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Log: DirectDraw End Mode
Exit: Double fault in object ShutdownAfterError
It happens in DM-Prison_Complex_(EFX)_v1.unr (dm-prison_complex_efx_v1) but only in certain areas, mainly on the ground floor.

Amongst other mutators, I'm running NWMHExtrasVIII.NWMHMut and NWUltraGoreSSEb.NWBloodyMess_UGSSE which will account for the appearance of NWCoreVIII in error message and which seems to be the cause of the crash - but why?

The map is designed primarily for EFX and ALAudio but I use Galaxy (I have to as I can't run ALAudio in 469).
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Re: Error Messages

Post by EvilGrins »

Okay, what was a little weird.

Playing botmatch of CTF, bots on bots with Titans, when the game suddenly ended. Didn't get a final score, there was no error message... it just exited outta UT.

Here's the log file but it might as well be Greek to me. Can anyone explain what happened?
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