Error Messages

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EvilGrins
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Error Messages

Post by EvilGrins »

See this?
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What does that mean??
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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heliumcat
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Re: Error Messages

Post by heliumcat »

I dunno, but I had modern big sized hi-res maps crash on me more often than I can remember and I even think that one ^^ crashed on me aswell all the time.
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Feralidragon
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Re: Error Messages

Post by Feralidragon »

That MapRandomizer thingy (whatever that mod is) is conflicting with XPickups. It seems that XPickups keeps replacing the invisibility, to which the MapRandomizer "disagrees" with and tries to perhaps keep the invisibility, to which XPickups "disagrees" and replaces again, and this indefinitely.
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heliumcat
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Re: Error Messages

Post by heliumcat »

Does xmaps conflict with xpickups?

Since xmaps can randomize aswell.
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UnrealGGecko
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Re: Error Messages

Post by UnrealGGecko »

heliumcat wrote:Does xmaps conflict with xpickups?
Not that I noticed, no.
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Dr.Flay
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Re: Error Messages

Post by Dr.Flay »

Damn !
That was what I wanted to add to the docs in the final repack, though I have mentioned this before.

If you use Xpickups with any other invisibility (or any transparency changing) relic or pickups, it will crash when they are combined.
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EvilGrins
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Re: Error Messages

Post by EvilGrins »

So, of the DM-UTR maps I've got the only one that's having this issue is just the one. It's a repeat issue so I guess that map is going to have to go bye bye.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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heliumcat
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Re: Error Messages

Post by heliumcat »

Perhaps make a version of the map without the xpickups?

I don't get why it's already in there when you can just add it via mutator?
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EvilGrins
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Re: Error Messages

Post by EvilGrins »

heliumcat wrote:Perhaps make a version of the map without the xpickups?
I don't get why it's already in there when you can just add it via mutator?
It's a map Creavion made, a lot of which that're DM-UTR have xpickups built right into the map. Dunno why.

I don't suppose this is the same kinda problem?
Image
Another DM-UTR map.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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Feralidragon
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Re: Error Messages

Post by Feralidragon »

Yep, it's the same problem.
Btw, the mutator itself only came out at a later version of XPickups, and thus up to that point the mappers had to include the mod itself in the map. I made the mutator exactly to avoid that (plus the mutator takes in consideration certain tags to replace by a specific pickup in case a map is designed with XPickups in mind).
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Re: Error Messages

Post by Dr.Flay »

EvilGrins wrote: a lot of which that're DM-UTR have xpickups built right into the map. Dunno why.
It was a show-case for Xpickups.

Any of the maps using the extras like the "Botburgerer" path-nodes, have it mapped-in by design.
Any functionality (weapons-lockers etc.) mapped-in, will "activate" Xpickups in your map, whether you use the mutator or not.
Spectra
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Re: Error Messages

Post by Spectra »

I am getting this Error when I rebuild the map.
Spoiler
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What does this Error mean and what should I do to remove this??
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EvilGrins
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Re: Error Messages

Post by EvilGrins »

In other news... need a translation here:
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http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Error Messages

Post by papercoffee »

Soooo, now it's my turn ...I got this error message.
I have Enhanced-Items + Enhanced-Minigun-Enforcer+Mr Loathsome UT-tweak+NW3-Ultragore running.
What is not working and where ...and how can I fix it?
Error.png
Error2.png
Error2.png (11.58 KiB) Viewed 7838 times
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