That's what I usually do... though I'm still clearing up the background on that bottom one.
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It happens when I try to connect to my test server running a new map. It happens with v436 as well as v469c. Ther are no concerning messages in the server log, the maps runs fine on server. If I start other maps on server, I can connect without problems.---------------------------
General protection fault!
History: UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop
DevNet: PendingLevel received: WELCOME LEVEL=MH-Malus_Keep+SBMod(beta) LONE=1
DevNet: Welcomed by server: LEVEL=MH-Malus_Keep+SBMod(beta) LONE=1
Log: LoadMap: myUT99Server.office.local/MH-Malus_Keep+SBMod(beta)?Name=Barbie?Class=BotPack.TFemale1?team=0?skin=FCommandoSkins_Negaverse_Titus.ttus?Face=FCommandoSkins_Negaverse_Titus.titus?Voice=BotPack.VoiceFemaleTwo?OverrideClass=
DevAudio: Cluster SetViewport: WindowsViewport0
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Cluster shut down after error.
Log: DirectDraw End Mode
Log: Log file closed, 09/01/21 20:54:49
Forgot to mention: the map runs local without problems.
Found the mistake: LevelInfo.bLonePlayer was set tor TRUE
Stock code says:
Code: Select all
var() bool bLonePlayer; // No multiplayer coordination, i.e. for entranceways.