What's cooking at UnrealSP.org

Discussions about UT99
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EvilGrins
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What's cooking at UnrealSP.org

Post by EvilGrins »

There's often lots going on over there, but for a monster lover like me this kinda stuck out:

[u227][ut] Resurgence · http://www.unrealsp.org/forums/viewtopi ... =22&t=3241

Summary:
Some customized versions of monsters we know:
Image Image Image
Variations & newbies:
Image Image Image
Something we'd all recognize but not expect:
Image

Along with new customized weapons. Probably Single Player, but still looks very promising.

You can get the full details at the link above, though that forum got reformatted fairly recently and it's a bit slow to load.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: What's cooking at UnrealSP.org

Post by ASLY »

AlCapowned wrote:
EvilGrins wrote: There are Izarians in UT now?!?
When did that happen??
It hasn't, yet. The models and animations are in-game, but I still need to code them and add their blood effects and sounds. Everything else in my post is done except for tweaks.
And what about Lesser Dragons, and the Blood Hawk?
I hope that will be convert to UT99, would be really good!
There is some monster what you can find already in UT99

BetaKrall (Krall) BigMan (Brute) Lamprey (Slith)
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Re: What's cooking at UnrealSP.org

Post by ASLY »

Thanks medor, I don't see that! :tu:
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Re: What's cooking at UnrealSP.org

Post by EvilGrins »

ASLYE702 wrote:And what about Lesser Dragons, and the Blood Hawk?
I hope that will be convert to UT99, would be really good!
No need. That's what [u227][ut] means, it's being made for unreal1 & ut99.

If you read the link, that Blood Hawk was something that was degiened for u1 but never completed... except now it's not only being completed but it's being given updated anaimations too.
Thought of that but from what I see of that development project, I think the lesser dragon is a smaller version of the u97dragon.

Kinda like there's Brutes & Lesser Brutes.
ASLYE702 wrote:Thanks medor, I don't see that! :tu:
Give this a try · http://unreal-games.livejournal.com/68005.html

The u97dragons don't work so well with online play, something futzy with the projectile, but they're great for home games.

More on the projectile issue · http://www.online-multigaming.com/e107_ ... 0#post_286
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: What's cooking at UnrealSP.org

Post by AlCapowned »

Hi, it's nice to see interest here. A few things:

1. Yeah, the pack is planned for UT v436 as well as Unreal v227.
2. Some of the beta content that's already out isn't the same as what's in the pack. The krall from my betakrall.u package fight exactly the same way as regular krall, but the krall in Resurgence have a few tricks to spice things up. Out of content that's already been released, the lamprey/slithling is pretty much the only thing that's the same.
3. The lesser dragon isn't related to Master_Unreal's u97dragon. The model, animations, sounds, and code are all different (I think the real similarity is the skin, and that's it). It was named so as not to conflict with Turboman's dragon from Firestorm, which looks a lot bigger from the trailers.
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Re: What's cooking at UnrealSP.org

Post by ASLY »

That's cool, I calmed down this will be usable pawns in UT99
Yes I'm really interest, I like to customize and set up the pawns to Monster Hunt
And I'm glad to see somebody making some new pawns, so thanks for your work AlCapowned
EvilGrins, What do you mean with the projectiles? Buggy or doesn't work? Do you tried with an other projectile?
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Re: What's cooking at UnrealSP.org

Post by AlCapowned »

Thanks! I added information for a stingray-like enemy in the creatures post.

Image
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Re: What's cooking at UnrealSP.org

Post by ASLY »

Nice one, I waiting for the release!
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Re: What's cooking at UnrealSP.org

Post by DeathoX 8 »

Looks really nice! Glad that you're making this for UT too :)
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Re: What's cooking at UnrealSP.org

Post by EvilGrins »

ASLYE702 wrote:EvilGrins, What do you mean with the projectiles? Buggy or doesn't work? Do you tried with an other projectile?
Download the map, and check the other link.

Normally in practice mode they work fine. A little too well, as you'll see if you play that map... but online they just hover in the air and stay there. It's weird.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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