CacusMapVote

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[rev]rato.skt
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by [rev]rato.skt »

And which command can check this in linux, and fix if wrong?

I use the program Putty to access the server!

i edited CacusMapList.ini i put the maps in order, but nothing happened!
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Chamberly
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by Chamberly »

When Higor was working on XC_GameEngine here: http://www.ut99.org/viewtopic.php?f=12&t=5624 ...

The mapvote reload a lot quicker than usual, and this is hardcore.

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Higor
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Re: CacusMapVote

Post by Higor »

I'll be posting all updates on the first post.
- test5: Flood protection for "Mutate Map" command.
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[rev]rato.skt
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Re: CacusMapVote

Post by [rev]rato.skt »

one of the things that could get in the next update would

when you place a map of named NP14MClaneDrPest not recognize put in FilterCode = "NP", but to rename the map as NP-14MClaneDrPest he recognizes
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Higor
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Re: CacusMapVote

Post by Higor »

No, maps will always be listed by filename.
On a different note, i'm considering adding a sort function to XC_GameEngine's map caching...
Higor
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Re: CacusMapVote

Post by Higor »

Update
- test6: Supports XC_GameEngine version 11's simple dynamic package loader.

Relevant bits of the updated documentation:
- bOverrideServerPackages=False
Let CacusMapVote handle ALL the ServerPackages list setup every map
Doesn't need to be enabled if XC_GameEngine version 11 or above is running.

- MainServerPackages=
List of base ServerPackages
Never run with bOverrideServerPackages if empty unless bResetServerPackages=True
It's recommended to autogenerate it and then change it to convenience.
If you're running XC_GameEngine version 11 or greater ignore this setting.

- CustomGame[0 - 47]
-- Packages (string, "Package,Package,etc")
Add these extra ServerPackages (to the base list) for this gametype.
Requires [XC_GameEngine version 11] or [bOverideServerPackages=True and a MainServerPackages list].
WARNING: The whole line must have less than 1024 characters!!

=== Dynamic Package Loading ===
If your server is running XC_GameEngine version 11 or above, you don't need to use the old
and unsafe dynamic package loader, simply specify the optional packages that don't implement
this themselves and CacusMapVote will add them so that clients may download them!
Just specify in 'ServerPackages' a common base list of packages and add to each game mode's
Package variable the packages you want to be loaded.
The XC_GameEngine package loader occurs at map start instead of before map switch, making
it work on servers with a properly setup Crash map and default gametype!!
Sample config lines:
[CacusMapVote.CacusMapVote]
bOverrideServerPackages=False
MainServerPackages=
CustomGame[0]=(bEnabled=True,GameName="Death Match",RuleName="Botz-LC",GameClass="Botpack.DeathMatchPlus",FilterCode="dm",VotePriority=1.000000,MutatorList="<Botz>,<LCMut>,SmartDM105.SmartDM",Settings="FragLimit=20,TimeLimit=10,GameSpeed=1,bAltScoring=0,bUseTranslocator=False",Packages="<LC>,<XCS>,<BotzCL>,SmartDM105,SmartDMScoreBoard105")
Aliases[0]=<Botz>=FerBotz.BotzMutator
Aliases[1]=<BotzCL>=FerbotZ_cl_3
Aliases[3]=<LC>=LCWeapons_0013
Aliases[6]=<LCMut>=<LC>.LCMutator
Aliases[7]=<XCS>=XC_Spec_r6
Aliases[8]=<XCSMut>=<XCS>.XC_SpecMutator
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Chamberly
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Re: CacusMapVote

Post by Chamberly »

Was bored and couldn't sleep so... I photoshopped this because I like the idea I had in mind.
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Something like that... could use some more map detail to fill in the black & blank area. Anyone have a favorite map lookup availability for quick look?

Edit:
I did get CMV (using v6) to work on Linux server, including newnet set up and some other random gametypes.
Only downside is, have to get & use MVLA14UUb13C.u for it to work completely. But didn't try it without the CMV_14UUb13C.u yet.
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