CacusMapVote

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Tim-_-
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by Tim-_- »

Yeah why would you not use the official newnet release?
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Chamberly
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by Chamberly »

Tim-_- wrote:Yeah why would you not use the official newnet release?
They didn't want it because of the weapon damage for Pulse gun, minigun, and sniper along with the ms timing on it was different than original. I contacted you about it, got no answer back.
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Tim-_-
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by Tim-_- »

The version they're using has the same exact timings and damage amounts as the official one though... which is why it's silly to not use the official one.
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Chamberly
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by Chamberly »

Tim-_- wrote:The version they're using has the same exact timings and damage amounts as the official one though... which is why it's silly to not use the official one.
Well they were comparing what was changed: http://www.globalunreal.com/forums/view ... f=4&t=1025 & thought that is the official change for the release of NN.
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[rev]rato.skt
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by [rev]rato.skt »

Tim, hi
, you could help our friend Chamberly,
puts all the damage as the standard game and the speed of weapons too, for you already know the code would be very easy to do this for you
Higor hi,
I did as told and did not work anyway..

look..

Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Higor
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by Higor »

Something else is altering the game speed.
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Chamberly
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by Chamberly »

Did you check nexgen?
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[rev]rato.skt
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by [rev]rato.skt »

My config nexgen:

Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Chamberly
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by Chamberly »

Hmm. My last guess are other mods.. but idk because idk the other mods.
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*Kr!D_o)
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by *Kr!D_o) »

[rev]rato.skt wrote:My config nexgen:

hey rev, do me a favor, post a copy of your UT.ini and MapVote.ini for me to review. it's something in the settings for sure! it's just a matter of debugging it.
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Chamberly
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by Chamberly »

*Kr!D_o) wrote:
[rev]rato.skt wrote:My config nexgen:

hey rev, do me a favor, post a copy of your UT.ini and MapVote.ini for me to review. it's something in the settings for sure! it's just a matter of debugging it.
He already posted the mapvote and UT ini. In this thread.
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Higor
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by Higor »

That's too troublesome, just disable all mods and put them back on ONE BY ONE.
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[rev]rato.skt
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by [rev]rato.skt »

Higor hi
this is weird even higor, and the problem of not loading the NewNet by cacus, achieved something?
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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[rev]rato.skt
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by [rev]rato.skt »

as I tidy in alphabetical and numerical order?


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Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Higor
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Re: BDBMapVote, MapVoteLA... some questions and a project.

Post by Higor »

- Non-premade filters are evaluated individually on each map.
- Each map name is taken from the engine's GetNextMap() function.
- The engine loops each specified map folder separately (default ut has only one map folder, cham server has 5 lol).

This means you either put all those maps in a different folder each...
Or the OS the game runs on has all the files sorted in an order different than alphabetic.

I never implemented sorting on the initial list because it map list generation process is already too slow, and this would make it way slower than it is. (and a well setup OS will detect maps in the proper order anyways).
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