CacusMapVote
Re: BDBMapVote, MapVoteLA... some questions and a project.
Yeah why would you not use the official newnet release?
- Chamberly
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Re: BDBMapVote, MapVoteLA... some questions and a project.
They didn't want it because of the weapon damage for Pulse gun, minigun, and sniper along with the ms timing on it was different than original. I contacted you about it, got no answer back.Tim-_- wrote:Yeah why would you not use the official newnet release?
Re: BDBMapVote, MapVoteLA... some questions and a project.
The version they're using has the same exact timings and damage amounts as the official one though... which is why it's silly to not use the official one.
- Chamberly
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Re: BDBMapVote, MapVoteLA... some questions and a project.
Well they were comparing what was changed: http://www.globalunreal.com/forums/view ... f=4&t=1025 & thought that is the official change for the release of NN.Tim-_- wrote:The version they're using has the same exact timings and damage amounts as the official one though... which is why it's silly to not use the official one.
- [rev]rato.skt
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Re: BDBMapVote, MapVoteLA... some questions and a project.
, you could help our friend Chamberly,Tim, hi
puts all the damage as the standard game and the speed of weapons too, for you already know the code would be very easy to do this for you
I did as told and did not work anyway..Higor hi,
look..
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Re: BDBMapVote, MapVoteLA... some questions and a project.
Something else is altering the game speed.
- Chamberly
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- [rev]rato.skt
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Re: BDBMapVote, MapVoteLA... some questions and a project.
My config nexgen:
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
- Chamberly
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- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
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Re: BDBMapVote, MapVoteLA... some questions and a project.
Hmm. My last guess are other mods.. but idk because idk the other mods.
Re: BDBMapVote, MapVoteLA... some questions and a project.
hey rev, do me a favor, post a copy of your UT.ini and MapVote.ini for me to review. it's something in the settings for sure! it's just a matter of debugging it.[rev]rato.skt wrote:My config nexgen:
- Chamberly
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Re: BDBMapVote, MapVoteLA... some questions and a project.
He already posted the mapvote and UT ini. In this thread.*Kr!D_o) wrote:hey rev, do me a favor, post a copy of your UT.ini and MapVote.ini for me to review. it's something in the settings for sure! it's just a matter of debugging it.[rev]rato.skt wrote:My config nexgen:
Re: BDBMapVote, MapVoteLA... some questions and a project.
That's too troublesome, just disable all mods and put them back on ONE BY ONE.
- [rev]rato.skt
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Re: BDBMapVote, MapVoteLA... some questions and a project.
this is weird even higor, and the problem of not loading the NewNet by cacus, achieved something?Higor hi
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
- [rev]rato.skt
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- Posts: 438
- Joined: Mon Aug 16, 2010 1:09 pm
Re: BDBMapVote, MapVoteLA... some questions and a project.
as I tidy in alphabetical and numerical order?
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Re: BDBMapVote, MapVoteLA... some questions and a project.
- Non-premade filters are evaluated individually on each map.
- Each map name is taken from the engine's GetNextMap() function.
- The engine loops each specified map folder separately (default ut has only one map folder, cham server has 5 lol).
This means you either put all those maps in a different folder each...
Or the OS the game runs on has all the files sorted in an order different than alphabetic.
I never implemented sorting on the initial list because it map list generation process is already too slow, and this would make it way slower than it is. (and a well setup OS will detect maps in the proper order anyways).
- Each map name is taken from the engine's GetNextMap() function.
- The engine loops each specified map folder separately (default ut has only one map folder, cham server has 5 lol).
This means you either put all those maps in a different folder each...
Or the OS the game runs on has all the files sorted in an order different than alphabetic.
I never implemented sorting on the initial list because it map list generation process is already too slow, and this would make it way slower than it is. (and a well setup OS will detect maps in the proper order anyways).