Small poly test

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Feralidragon
Godlike
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Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Small poly test

Post by Feralidragon »

papercoffee wrote: And now do you have my interest ...what laptop model ...how much did it cost ...is the screen Gamut-RGB or sRGB?
It's this one: http://www.asus.com/Notebooks_Ultrabooks/K53SV
But probably is not in production anymore (my laptop has already over a year or two), but I certainly do not regret it. :mrgreen:
It cost me around 700€ back then (+45€ for 1 extra special warranty year)
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Carbon
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Re: Small poly test

Post by Carbon »

I have a pretty strong system.

CPU: i7 4770k @ 3.9
Mainboard: ASUS Z87 Pro
RAM: 8GB 1866
VGA: Asus R9 280x 3GB @1100/6500

FRAPS, CTF Face, kill bots, staring at the wall of the tower. If it matters, I run UT @ 1920x1200, OGL, extreme end textures, 28xAA (edge-detect, supersampling) and 16xAF.

Initial frame rate: 250 / mesh poly count 557 / subcount 556

Summon 1 ultimaprotos:

frame rate: 249 ~ 250 (1 frame hit while object is in rotation) / mesh poly count: 1500~ / subcount 1300 ~ 1600

The framerate stays the same until I summon 10 ultimaprotos. On the tenth:

Framerate: 230 / mesh poly count: 10,500 / subcount: 10,100 ~ 10, 300.

After summoning 100 protos:

Framerate: 35 / meshpolycount 110,000 / subcount: 99,100 ~ 400

At that point, the AA and AF are the things bringing the frame rate down. 28x AA on that many polys is tough.
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