LCWeapons0005 and NYA Sniper Rifle
LCWeapons0005 and NYA Sniper Rifle
Hi, I'm having problems trying to make NYA Covert Sniper work with ZP. Seems like something is missing in LC Installation, help please
Re: LCWeapons0005 and NYA Sniper Rifle
Make sure both mutators are loaded:
- NYACovertSniper.NYACovertSniper_RIFLEMutator
- LCWeapons_0005.LCMutator
And make sure those 2 packages are in the ServerPackages list.
- NYACovertSniper.NYACovertSniper_RIFLEMutator
- LCWeapons_0005.LCMutator
And make sure those 2 packages are in the ServerPackages list.
- Chamberly
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Re: LCWeapons0005 and NYA Sniper Rifle
Are you trying to load the NYA Convert Sniper rifle for ZP only?ZeLf wrote:Hi, I'm having problems trying to make NYA Covert Sniper work with ZP. Seems like something is missing in LC Installation, help please
Re: LCWeapons0005 and NYA Sniper Rifle
Hi Higor, thanks for the answer. How do I load both mutators? I have the following lines in my UT.ini
ServerPackages=NYACovertSniper
ServerActors=NYACovertSniper.NYACovertSniper_RIFLEMutator
ServerPackages=LCWeapons_0005
ServerActors=LCWeapons_0005.LCMutator
Edit---------------------- by papercoffee
Yes Chamberly, by the way, I wonder if LCWeapons works with lag compensation not only for weapons, but for movements and weapon switch and NYA translocator
please avoid double posts.
ServerPackages=NYACovertSniper
ServerActors=NYACovertSniper.NYACovertSniper_RIFLEMutator
ServerPackages=LCWeapons_0005
ServerActors=LCWeapons_0005.LCMutator
Edit---------------------- by papercoffee
Yes Chamberly, by the way, I wonder if LCWeapons works with lag compensation not only for weapons, but for movements and weapon switch and NYA translocator
please avoid double posts.
- Chamberly
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Re: LCWeapons0005 and NYA Sniper Rifle
Take a look here:ZeLf wrote:Hi Higor, thanks for the answer. How do I load both mutators? I have the following lines in my UT.ini
ServerPackages=NYACovertSniper
ServerActors=NYACovertSniper.NYACovertSniper_RIFLEMutator
ServerPackages=LCWeapons_0005
ServerActors=LCWeapons_0005.LCMutator
That means, only in server packages, and in mapvote or your commandline to load it.Make sure both mutators are loaded:
- NYACovertSniper.NYACovertSniper_RIFLEMutator
- LCWeapons_0005.LCMutator
And make sure those 2 packages are in the ServerPackages list.
Server packages you answered here is fine, but the server actors are not needed. Put those in the mapvote or commandline.
==========
So if you only want the NYA Rifle separate from the LC Packages, you will have to have the original NYA Rifle.
Re: LCWeapons0005 and NYA Sniper Rifle
The mutators have to be loaded either in command line, in MapVote, or via mutator list in Listen Servers.
Remove said ServerActors lines.
Loading in command line means starting the server with the extra mutators: mapname?game=gamename?mutator=mutator1,mutator2,mutator3, etc.
Loading in mapvote requires adding said mutators to the mutator list in intended gametype (in the MapVote ini).
Loading in listen servers (hosted by the player itself) requires having the INT file entries and then loading those mutators from the mutator list (as in practice session).
Example of command line loading:
DM-Morpheus?Game=Botpack.TeamGamePlus?Mutator=LCWeapons_0005.LCMutator,NYACovertSniper.NYACovertSniper_RIFLEMutator,CacusMapVote.CacusMapVote,UTPureRC7G.UTPure
There are various tutorials that explain how to add these mutators in any of the 3 ways stated above.
Remove said ServerActors lines.
Loading in command line means starting the server with the extra mutators: mapname?game=gamename?mutator=mutator1,mutator2,mutator3, etc.
Loading in mapvote requires adding said mutators to the mutator list in intended gametype (in the MapVote ini).
Loading in listen servers (hosted by the player itself) requires having the INT file entries and then loading those mutators from the mutator list (as in practice session).
Example of command line loading:
DM-Morpheus?Game=Botpack.TeamGamePlus?Mutator=LCWeapons_0005.LCMutator,NYACovertSniper.NYACovertSniper_RIFLEMutator,CacusMapVote.CacusMapVote,UTPureRC7G.UTPure
There are various tutorials that explain how to add these mutators in any of the 3 ways stated above.
Re: LCWeapons0005 and NYA Sniper Rifle
Could work, the web admin criteria is the same as practice session/listen servers, as long as you have the INT files, they'll be listed.
Re: LCWeapons0005 and NYA Sniper Rifle
Thanks, this is a solution I've been looking for years, helps me a lot. By the way, is it possible to add newnet (globalunreal) for lag compensation for player movements like dodges with high ping? What I mean is if newnet could work for player movements and LC work for the NYA Sniper, I'll give a try
- Chamberly
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Re: LCWeapons0005 and NYA Sniper Rifle
That's wayy out of hands m8 lol. Newnets and LC are both coded differently. Newnet have nothing coded for the NYA Sniper as it was basically been set up for NW or so whatever it plays as in #iPUG channels and stuff.ZeLf wrote:Thanks, this is a solution I've been looking for years, helps me a lot. By the way, is it possible to add newnet (globalunreal) for lag compensation for player movements like dodges with high ping? What I mean is if newnet could work for player movements and LC work for the NYA Sniper, I'll give a try
TimTim can explain... lol.
Re: LCWeapons0005 and NYA Sniper Rifle
Is it posible to add some more custom sniper rifle in LC mutator?
Re: LCWeapons0005 and NYA Sniper Rifle
Yes, you may suggest any weapon as long as it's similar to existing LC ones, and you provide a DL link.
Re: LCWeapons0005 and NYA Sniper Rifle
I've sent a PM with a rifle to you Higor, it's very very similar to the NYA Covert, with the DL link. Hope you can put it Thanks again ^^