LCWeapons0005 and NYA Sniper Rifle

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ZeLf
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LCWeapons0005 and NYA Sniper Rifle

Post by ZeLf »

Hi, I'm having problems trying to make NYA Covert Sniper work with ZP. Seems like something is missing in LC Installation, help please :mrgreen:
Higor
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by Higor »

Make sure both mutators are loaded:
- NYACovertSniper.NYACovertSniper_RIFLEMutator
- LCWeapons_0005.LCMutator

And make sure those 2 packages are in the ServerPackages list.
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Chamberly
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by Chamberly »

ZeLf wrote:Hi, I'm having problems trying to make NYA Covert Sniper work with ZP. Seems like something is missing in LC Installation, help please :mrgreen:
Are you trying to load the NYA Convert Sniper rifle for ZP only?
ZeLf
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by ZeLf »

Hi Higor, thanks for the answer. How do I load both mutators? I have the following lines in my UT.ini

ServerPackages=NYACovertSniper
ServerActors=NYACovertSniper.NYACovertSniper_RIFLEMutator
ServerPackages=LCWeapons_0005
ServerActors=LCWeapons_0005.LCMutator


Edit---------------------- by papercoffee


Yes Chamberly, by the way, I wonder if LCWeapons works with lag compensation not only for weapons, but for movements and weapon switch and NYA translocator

please avoid double posts.
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Chamberly
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by Chamberly »

ZeLf wrote:Hi Higor, thanks for the answer. How do I load both mutators? I have the following lines in my UT.ini

ServerPackages=NYACovertSniper
ServerActors=NYACovertSniper.NYACovertSniper_RIFLEMutator
ServerPackages=LCWeapons_0005
ServerActors=LCWeapons_0005.LCMutator
Take a look here:
Make sure both mutators are loaded:
- NYACovertSniper.NYACovertSniper_RIFLEMutator
- LCWeapons_0005.LCMutator

And make sure those 2 packages are in the ServerPackages list.
That means, only in server packages, and in mapvote or your commandline to load it.
Server packages you answered here is fine, but the server actors are not needed. Put those in the mapvote or commandline.

==========

So if you only want the NYA Rifle separate from the LC Packages, you will have to have the original NYA Rifle.
Higor
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by Higor »

The mutators have to be loaded either in command line, in MapVote, or via mutator list in Listen Servers.
Remove said ServerActors lines.

Loading in command line means starting the server with the extra mutators: mapname?game=gamename?mutator=mutator1,mutator2,mutator3, etc.
Loading in mapvote requires adding said mutators to the mutator list in intended gametype (in the MapVote ini).
Loading in listen servers (hosted by the player itself) requires having the INT file entries and then loading those mutators from the mutator list (as in practice session).

Example of command line loading:
DM-Morpheus?Game=Botpack.TeamGamePlus?Mutator=LCWeapons_0005.LCMutator,NYACovertSniper.NYACovertSniper_RIFLEMutator,CacusMapVote.CacusMapVote,UTPureRC7G.UTPure

There are various tutorials that explain how to add these mutators in any of the 3 ways stated above.
ZeLf
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by ZeLf »

Higor, it's the same if I add them via WebAdmin ?
Higor
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by Higor »

Could work, the web admin criteria is the same as practice session/listen servers, as long as you have the INT files, they'll be listed.
ZeLf
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by ZeLf »

Thanks, this is a solution I've been looking for years, helps me a lot. By the way, is it possible to add newnet (globalunreal) for lag compensation for player movements like dodges with high ping? What I mean is if newnet could work for player movements and LC work for the NYA Sniper, I'll give a try :P
Higor
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by Higor »

That's out of my ability
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by Chamberly »

ZeLf wrote:Thanks, this is a solution I've been looking for years, helps me a lot. By the way, is it possible to add newnet (globalunreal) for lag compensation for player movements like dodges with high ping? What I mean is if newnet could work for player movements and LC work for the NYA Sniper, I'll give a try :P
That's wayy out of hands m8 lol. Newnets and LC are both coded differently. Newnet have nothing coded for the NYA Sniper as it was basically been set up for NW or so whatever it plays as in #iPUG channels and stuff.

TimTim can explain... lol.
max***
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by max*** »

Is it posible to add some more custom sniper rifle in LC mutator?
Higor
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by Higor »

Yes, you may suggest any weapon as long as it's similar to existing LC ones, and you provide a DL link.
ZeLf
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Re: LCWeapons0005 and NYA Sniper Rifle

Post by ZeLf »

I've sent a PM with a rifle to you Higor, it's very very similar to the NYA Covert, with the DL link. Hope you can put it :D Thanks again ^^
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