I'm just making tweaks for fun, for myself. I re-textured the Shock Rifle Explosion. Now I want to re-texture the Redeemer Explosion.
Somebody can tell for me where I can find that effect in the Actor properties, or how call that Redeemer Explosion?
Shock Rifle Explosion Texture
Redeemer Explosion Texture
Redeemer Explosion Texture
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Re: Redeemer Explosion Texture
Looks nice)
The Redeemer explosion called "ShockWave" or something like this. Search in "Effects" tab.
The Redeemer explosion called "ShockWave" or something like this. Search in "Effects" tab.
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Re: Redeemer Explosion Texture
@ASLYE
Your Redeemer skin looks great ...how did you do this?
Or might to share the skin with us?
Your Redeemer skin looks great ...how did you do this?
Or might to share the skin with us?
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Re: Redeemer Explosion Texture
I know, but how can I activate this as skin for a weapon?Shadow wrote:That skin is just the environment map of the standard skin
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Re: Redeemer Explosion Texture
Simply set bMeshEnviroMap=true and set the skin with the "Texture" variable
Re: Redeemer Explosion Texture
Shadow say it right.papercoffee wrote:@ASLYE
Your Redeemer skin looks great ...how did you do this?
Or might to share the skin with us?
Papercoffe, make a simple file and open with a text document, and copy this:
Code: Select all
SET UT_FLAKCANNON BMESHENVIROMAP TRUE
SET ENFORCER BMESHENVIROMAP TRUE
SET MINIGUN2 BMESHENVIROMAP TRUE
SET IMPACTHAMMER BMESHENVIROMAP TRUE
SET PULSEGUN BMESHENVIROMAP TRUE
SET RIPPER BMESHENVIROMAP TRUE
SET SHOCKRIFLE BMESHENVIROMAP TRUE
SET SNIPERRIFLE BMESHENVIROMAP TRUE
SET TRANSLOCATOR BMESHENVIROMAP TRUE
SET UT_BIORIFLE BMESHENVIROMAP TRUE
SET UT_EIGHTBALL BMESHENVIROMAP TRUE
SET WARHEADLAUNCHER BMESHENVIROMAP TRUE
Anyway coffe, do you interested more tweak like this? If yes I can make a new topic and share with everyone.
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Torax, I try ShockWave but still don't work. This two command doesn't work.Torax wrote:Looks nice)
The Redeemer explosion called "ShockWave" or something like this. Search in "Effects" tab.
Code: Select all
SET SHOCKWAVE SKIN (TEXTURENAME)
SET SHOCKWAVE TEXTURE (TEXTURENAME)
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Re: Redeemer Explosion Texture
That's because if you want change default texture of mesh and don't want to set it to bMeshEnviroMap, you must change it's multiskins.
In editor, open "Display" tab in defaultproperties of class 'ShockWave' and then open tab "MultiSkins".
Usually for meshes with one simple texture, to change their default texture, you must set one of first multiskins (under number 0 or 1). If it will have no effect try all multiskins slots - from 0 to 7. Probably you will find slot which affects default texture.
In editor, open "Display" tab in defaultproperties of class 'ShockWave' and then open tab "MultiSkins".
Usually for meshes with one simple texture, to change their default texture, you must set one of first multiskins (under number 0 or 1). If it will have no effect try all multiskins slots - from 0 to 7. Probably you will find slot which affects default texture.
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Re: Redeemer Explosion Texture
I remember I made my own custom ShockWave with custom texture applied to it for my Atomic Launcher from my WOT mod.
This is the custom simple Atomic ShockWave.
But here I didn't use those text file method. I simply created a new class and imported the custom texture over there and multiskinned it, compiled it and done.
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For MultiSkins, UT mainly concentrates on Number 1 mostly, but not always. But Unreal1 weapons and effects, they mainly use Number 0.
This is the custom simple Atomic ShockWave.
But here I didn't use those text file method. I simply created a new class and imported the custom texture over there and multiskinned it, compiled it and done.
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For MultiSkins, UT mainly concentrates on Number 1 mostly, but not always. But Unreal1 weapons and effects, they mainly use Number 0.
Re: Redeemer Explosion Texture
I already set in my map the Shock Wave effect and I set the texture for it. (MultiSkins - [2]) But still don't working. Read under Rocky's quote what I reply.Torax wrote:That's because if you want change default texture of mesh and don't want to set it to bMeshEnviroMap, you must change it's multiskins.
In editor, open "Display" tab in defaultproperties of class 'ShockWave' and then open tab "MultiSkins".
Usually for meshes with one simple texture, to change their default texture, you must set one of first multiskins (under number 0 or 1). If it will have no effect try all multiskins slots - from 0 to 7. Probably you will find slot which affects default texture.
I made this "tweaks" for myself just because I can't make own weapons and it's fun to change the textures, font colors, meshes, lighting, sounds, etc, and much more.Rocky wrote:But here I didn't use those text file method. I simply created a new class and imported the custom texture over there and multiskinned it, compiled it and done.
So you can change everything what you want really easily. Please check this and you will understand what I mean.
WOD UScript - EXEC's ...So that's why I use this commands - SET SHOCKWAVE SKIN (TEXTURENAME) or SET SHOCKWAVE TEXTURE (TEXTURENAME)
But these are doesn't work and I don't know why. Hope now you guys understand what I mean.