From MonsterSpawn to MonsterMadness, to a mutator I got recently called AlienMode, some maps don't allow for monsters to be spawned in them by any means other than summons.
Why is that and how does one set it up?
Why no monsters?
- EvilGrins
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Why no monsters?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Chamberly
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Re: Why no monsters?
Probably some map settings that disable monsters from spawning.
Maybe something like this.
Maybe something like this.
Re: Why no monsters?
billybill wrote:if they work on summon but not mutators it could go back to the game type
[Botpack.Domination]
bDumbDown=True
bUseTranslocator=True
bCoopWeaponMode=True
GoalTeamScore=100.000000
bNoTeamChanges=False
FriendlyFireScale=0.000000
MaxTeams=2
MaxTeamSize=16
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bClassicDeathMessages=False
switch to False
- Dr.Flay
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Re: Why no monsters?
Check to see if the maps have any pathing. No pathing, no monsters.
If it does, you may need to re-build the paths, as broken pathing can also stop the zombies and monsters from spawning.
select all pathnodes,
Order to last or first (does not matter),
Rebuild paths and save.
If it does, you may need to re-build the paths, as broken pathing can also stop the zombies and monsters from spawning.
select all pathnodes,
Order to last or first (does not matter),
Rebuild paths and save.
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