MilkShape 3D

Discussions about UT99
Post Reply
User avatar
Feralidragon
Godlike
Posts: 5118
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

MilkShape 3D

Post by Feralidragon » Thu May 08, 2008 4:22 pm

Recently, I had some trouble with MilkShape to export some models, because when they are cylinder based, the Unreal exporter thing in MilkShape keeps distorting them :sad2:

Anyone knows any good version of MilkShape which actually doesn't do this or another way to export it without distorting it? (this happens only with cylinder based models)

I don't want to use blender or max for my own reasons, so... any help would be very apreciated :help:

(maybe I have to just use Ued2.0 and MeshMaker :omfg: )

User avatar
Feralidragon
Godlike
Posts: 5118
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: MilkShape 3D

Post by Feralidragon » Fri May 09, 2008 12:42 pm

It's like this: Unreal exporter screws when I make some things with cylinder primitives.

So: But the LightWave exporter don't, and the stuff keeps alright, so, does anyone knows an independent application to convert LWO files to d.3d and a.3d unreal ones?

That way I can finish my terrain tanks in time to develop their "vehicular" and physics code to add them to UT.

Post Reply