Recently, I had some trouble with MilkShape to export some models, because when they are cylinder based, the Unreal exporter thing in MilkShape keeps distorting them
Anyone knows any good version of MilkShape which actually doesn't do this or another way to export it without distorting it? (this happens only with cylinder based models)
I don't want to use blender or max for my own reasons, so... any help would be very apreciated
(maybe I have to just use Ued2.0 and MeshMaker )
MilkShape 3D
- Feralidragon
- Godlike
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- Joined: Wed Feb 27, 2008 6:24 pm
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- Location: Liandri
- Feralidragon
- Godlike
- Posts: 5493
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: MilkShape 3D
It's like this: Unreal exporter screws when I make some things with cylinder primitives.
So: But the LightWave exporter don't, and the stuff keeps alright, so, does anyone knows an independent application to convert LWO files to d.3d and a.3d unreal ones?
That way I can finish my terrain tanks in time to develop their "vehicular" and physics code to add them to UT.
So: But the LightWave exporter don't, and the stuff keeps alright, so, does anyone knows an independent application to convert LWO files to d.3d and a.3d unreal ones?
That way I can finish my terrain tanks in time to develop their "vehicular" and physics code to add them to UT.