Manifest.ini

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Manifest.ini

Post by Forum|User » Wed Aug 13, 2014 6:10 pm

Hi,

Somebody can explain me what means, and what function have this .*int file? Just because all the time if I download a mod sometimes I found this file.

Thanks.

UT99.org

Re: Manifest.ini

Post by UT99.org » Wed Aug 13, 2014 7:05 pm

billybill wrote:Don't quote me but I believe it accompanies UMOD files, so probably holds the info for the installer. I meant all the data that comes up on the GUI of the UMOD installer, but also UMOD isntaller can make changes to ini files I believe so probably all that data held in there too

the .int file should accompany a skin, mutator, or anything with localized variables. Probably voice packs too. If you're lucky you'll get *.??t files for other languages too
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Last edited by UT99.org on Wed Aug 13, 2014 8:49 pm, edited 1 time in total.

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Re: Manifest.ini

Post by Sp0ngeb0b » Wed Aug 13, 2014 7:17 pm

I believe it's the other way around: When installing a UMOD, stuff like the new files and belonging filepaths, version and mod title are simply logged in your Manifest.ini (to keep track of the stuff installed). Adding your Manifest.ini file to your mod packages doesn't make any sense at all, since each client has its own personal .ini file already present.
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Re: Manifest.ini

Post by Dr.Flay » Wed Aug 13, 2014 7:27 pm

Spongebob, I think you read more into what billybill said, or I missed it :?

The manifest is indeed used by UMOD installers so you can run the setup.exe and remove mods you don't want.
UMOD files contain a manifest.ini which will add the info to your install.
The manifest inside the UMOD contains extra info such as the size of the files.

*.int files are the "International-English" language config files.

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Re: Manifest.ini

Post by Forum|User » Wed Aug 13, 2014 7:33 pm

So I can delete these files, good. Thanks for the infos guys!

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Re: Manifest.ini

Post by Hellkeeper » Wed Aug 13, 2014 9:26 pm

Don't delete .int files. .int stands for .international english and contains all the strings of text. You can however delete all the .frt; .itt, .det, .est, and other translation files you don't use. The only ones that are actually useful are the ones for your own language, and .int which must not be removed as they act as fallbakcs (whenever a suitable translation file is not found, UT falls back to the english International).
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Re: Manifest.ini

Post by EvilGrins » Wed Aug 13, 2014 10:21 pm

Forum|User wrote:So I can delete these files, good. Thanks for the infos guys!
This will not end well...

Just because you're not sure what certain files do, that doesn't mean you should delete them. Certainly not clear your recycle bin immediately if you do.
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Re: Manifest.ini

Post by Dr.Flay » Thu Aug 14, 2014 11:10 am

I'm not sure where the idea it was OK to delete them came from.
The manifest file is part of a normal healthy UT install.
It not only contains all the info for properly installed mods, but also for UT itself.

As already pointed out, the int files are always used if you do not have the equivalent file in your language.
Many mod makers only make this 1 version rather than their own language, as it will work for everyone.

These language files contain all the instructions needed by UT to give you menus and buttons, or for skins and models to show and be selectable.

If space is a big issue, right-click on the UT folder, then properties and in the advanced options you can compress the folder.

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Re: Manifest.ini

Post by Sp0ngeb0b » Thu Aug 14, 2014 11:39 am

Dr.Flay wrote:UMOD files contain a manifest.ini which will add the info to your install.
The manifest inside the UMOD contains extra info such as the size of the files.
But UMODs don't need to be delivered with a Manifest.ini file in the same package - as you said, the info is contained inside the installer package so adding an extra Manifest.ini file to your package doesn't make any sense at all - quite the opposite, people might get confused and overwrite their existing Manifest.ini file - erasing important info of their installed mods.

Edit: I probably misunderstood the original post, as he was most likely referring to the .int files being delivered in downloaded packages; and not Manifest.ini files. Forget what I said.
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Re: Manifest.ini

Post by Forum|User » Thu Aug 14, 2014 5:12 pm

I'm still talking about Manifest.ini not about any *.int file. Sp0ngeb0b say it right, I overwrited all the time this file that's why I don't understand what is that.

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Re: Manifest.ini

Post by DLD-RABBIT » Thu Aug 14, 2014 7:00 pm

On the DLD servers we run alot of mods, i found it best to copy the new manifest files and place them in the main Manifest.ini (At the end). You can delete manifest1, manifest2 etc. without any problems.

Note below:
Shortcut:C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Unreal Tournament Demo\NetGames USA.lnk=1
Shortcut:C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Unreal Tournament Demo\View my local UT stats. [ngStats].lnk=1
Shortcut:C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Unreal Tournament Demo\View my global UT stats. [ngWorldStats].lnk=1
Folder:NetGamesUSA.com=1

Some of our added mods start here--------------------------------------------------------------------------
[Setup]
Product=speed_mutator
Language=int
Version=1.0
Archive=speed_mutator.umod
SrcPath=.
MasterPath=..
MasterPathUnrealGameContent=..
Group=SetupGroup
Group=sd

[SetupGroup]
Copy=(Src=System\Manifest.ini,Master=System\Manifest.ini,Size=510,Flags=3)
Copy=(Src=System\Manifest.int,Master=System\Manifest.int,Size=171,Flags=3)

[sd]
File=(Src=System\phoboss.int,Size=126)
File=(Src=System\speedmut.u,Size=227084)
File=(Src=System\tempests.int,Size=128)
File=(Src=System\turbines.int,Size=128)
File=(Src=System\morpheuss.int,Size=130)
File=(Src=System\speed_mutator.txt,Size=906)
File=(Src=Help\speed_mutator.txt,Size=906)
File=(Src=Textures\eff.utx,Size=185262)

[Setup]
Group=biorifle_for_demo

[biorifle_for_demo]
File=System\biorifle.u
File=System\biorifle_mutator.txt
File=System\turbineb.int
File=System\phobosb.int
File=System\tempestb.int
File=Help\biorifle_mutator.txt
File=Textures\bn.utx
Caption=biorifle_for_demo
Version=1.0

[RefCounts]
File:System\biorifle.u=1
File:System\biorifle_mutator.txt=1
File:System\turbineb.int=1
File:System\phobosb.int=1
File:System\tempestb.int=1
File:Help\biorifle_mutator.txt=1
File:Textures\bn.utx=1

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Re: Manifest.ini

Post by papercoffee » Thu Aug 14, 2014 7:15 pm

Forum|User wrote:I'm still talking about Manifest.ini not about any *.int file. Sp0ngeb0b say it right, I overwrited all the time this file that's why I don't understand what is that.
Then should you fix your first post.
Forum|User wrote:Hi,

Somebody can explain me what means, and what function have this .*int file? Just because all the time if I download a mod sometimes I found this file.

Thanks.

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