Rizbef's Castle Maps Reviews

Discussions about UT99
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Rizbef's Castle Maps Reviews

Post by EvilGrins »

rizbef wrote:CTF-DesertFox
Finally, after a long trek, I found the blue base. So far I'd only seen 1 enemy player.
I tend to play that map with no less than a total (bots + me) of 12 players at least. So my team can use the main 2 defense positions, among other things.

When you tested the map, how many players did you have on it?

From my edit, I've got a powerful TeamMonster-pupae guarding each castle's flag:
Image
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
rizbef
Experienced
Posts: 125
Joined: Sun Dec 16, 2012 8:11 am
Personal rank: castle maps hoarder
Location: Texas
Contact:

Re: Rizbef's Castle Maps Reviews

Post by rizbef »

EvilGrins wrote:
rizbef wrote:CTF-DesertFox
Finally, after a long trek, I found the blue base. So far I'd only seen 1 enemy player.
I tend to play that map with no less than a total (bots + me) of 12 players at least. So my team can use the main 2 defense positions, among other things.

When you tested the map, how many players did you have on it?
I used 16. I forgot to balance teams, but the blue team still had 7 players.

I'm probably going to beef up the last 6-7 reviews when I get a chance. I've been busy lately and they were all lacking.

:flag4:

Hellkeeper wrote:
rizbef wrote:My Editor loads up with a white screen, is that even what it's supposed to look like?
You are now a recipient of the "Polar bear in snowstorm" award: your viewports are all white. This is the oldest and most well-known but in UEd, and Google will return thousands of results for that problem.

Hit View => Viewport => Configure and select tha first, 4 panel configuration. Tadam, it's fixed. :D
Edit: Okay, I figured out you have to close all viewports first, then configure.

I am blinding stumbling my way through the editor! Trying to follow tutorials, though most seem to be how to build a map, not just look at it.

Double Edit:

So randomly clicking things... I managed to figure out how to zoom out and see the wireframe, but I don't know how to zoom in?

Image
User avatar
GenMoKai
Godlike
Posts: 2896
Joined: Tue Mar 18, 2008 9:39 pm
Personal rank: Mapper
Location: Netherlands, the land of cheese and weed!

Re: Rizbef's Castle Maps Reviews

Post by GenMoKai »

Hold left mousebotton in 3d field and drag your mouse forward. In the 2d fields you must hold both mousebuttons and drag your mouse forward or backwards to zoom in
Image
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
User avatar
rizbef
Experienced
Posts: 125
Joined: Sun Dec 16, 2012 8:11 am
Personal rank: castle maps hoarder
Location: Texas
Contact:

Re: Rizbef's Castle Maps Reviews

Post by rizbef »

GenMoKai wrote:Hold left mousebotton in 3d field and drag your mouse forward. In the 2d fields you must hold both mousebuttons and drag your mouse forward or backwards to zoom in
Thanks a lot!

Edit: Sort of figured out how to go up and down in the 3d grid, holding both buttons. But it seems to only work half the time I try. Is wireframe the best way to look at the layout (how rooms connect etc)?

This next map review is going to have so many UE screenshots because I'm a dork with a new toy :loool:
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Rizbef's Castle Maps Reviews

Post by papercoffee »

OMG, I opened Pandora's Box...




j/k :mrgreen: keep it up.
User avatar
rizbef
Experienced
Posts: 125
Joined: Sun Dec 16, 2012 8:11 am
Personal rank: castle maps hoarder
Location: Texas
Contact:

Re: Rizbef's Castle Maps Reviews

Post by rizbef »

Image
DM-Blast Castle

Originally conceived as a single-player map, Blast Castle consists of a small castle enclosed by a moat, high cliffs, and hills, and there is also a tunnel running from the hills to a waterfall in the side of a cliff.

Read More


============================================================================================

Image
DM-SOT-DanesCastle

Unfortunately, this map is way, way too dark on my laptop for me to give a full, proper review. I will review what I can, and I have brightened the screenshots I took, as to better assess the map. From what I can see, this looks like a fantastic castle made for sniping.

Read More


============================================================================================


Sorry I can't see your map, Dane. It looks pretty sweet though :oops:
User avatar
UnrealGGecko
Godlike
Posts: 2900
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: Rizbef's Castle Maps Reviews

Post by UnrealGGecko »

You really picked some dark ones, rizbef :tongue: .
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Rizbef's Castle Maps Reviews

Post by EvilGrins »

UnrealGecko wrote:You really picked some dark ones, rizbef :tongue: .
Well, you know... ancient times = not a lot of electric power, so no lightbulbs.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
rizbef
Experienced
Posts: 125
Joined: Sun Dec 16, 2012 8:11 am
Personal rank: castle maps hoarder
Location: Texas
Contact:

Re: Rizbef's Castle Maps Reviews

Post by rizbef »

EvilGrins wrote:
UnrealGecko wrote:You really picked some dark ones, rizbef :tongue: .
Well, you know... ancient times = not a lot of electric power, so no lightbulbs.
Yeah, Gecko, both of those were pretty dark. But... I do plan on reviewing all the castle/arch/temple/etc maps I can, even if they are too dark, have no bot support, or are just not well-made. So far, the maps I've done are pretty good, but there are some lesser ones on my list later on.

And Grins, maybe Liandri should finance some electrical wiring when they acquire these old places :lol:


Edit:
My next map crashed UE :?

Image
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Rizbef's Castle Maps Reviews

Post by EvilGrins »

rizbef wrote:My next map crashed UE :?
Image
Which one was that?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
rizbef
Experienced
Posts: 125
Joined: Sun Dec 16, 2012 8:11 am
Personal rank: castle maps hoarder
Location: Texas
Contact:

Re: Rizbef's Castle Maps Reviews

Post by rizbef »

EvilGrins wrote:
rizbef wrote:My next map crashed UE :?
Image
Which one was that?
FragginsteinCastle. It's the only one I've had trouble with so far.
User avatar
Dr.Flay
Godlike
Posts: 3347
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: Rizbef's Castle Maps Reviews

Post by Dr.Flay »

That is one of Hooks famous old maps :D
http://www.frontiernet.net/~hook8/MapDownloads.htm
http://hooksutplace.freeforums.org/maps ... -t103.html
I'm not sure if he has done an update since.

....I just grabbed a fresh copy and opened it fine.
User avatar
rizbef
Experienced
Posts: 125
Joined: Sun Dec 16, 2012 8:11 am
Personal rank: castle maps hoarder
Location: Texas
Contact:

Re: Rizbef's Castle Maps Reviews

Post by rizbef »

Been busy and haven't had much time to review maps... I had been waiting to finish RimeIsle and post 3 reviews at once, but oh well.

=================================================================================================================

Image
DM-FragginsteinCastle

As HOOK says (in the readme), this map is a fun map! The castle looks like a typical medeival-style building on the outside, but inside, it's a maze of towers and rooms. Four towers surround the main room, but underneath the castle lies a secret! Outside, a moat and many trees decorate the yard, but don't fall into the water... carnivorous fish might eat you!

Read More



=================================================================================================================

Image
DM-CastleFrankenstein

"The Liandri Corporation wanted to add another arena to the existing ones. Liandri looked at many ideas but none of them were really original like a spaceship or an ancient temple. Except one, the idea of the ressurection of the original Castle of Frankenstein. Because this castle was to complex to fit any type of arena, they made it more compact, so it would prove a typical Deathmatch arena. The Liandri Corporation chose the building site to be in France, were was enough room to build it."
-from the readme

Read More


===
User avatar
rizbef
Experienced
Posts: 125
Joined: Sun Dec 16, 2012 8:11 am
Personal rank: castle maps hoarder
Location: Texas
Contact:

Re: Rizbef's Castle Maps Reviews

Post by rizbef »

Image
CTF-RimeIsle100

"For centuries, the tale of a magical island with healing springs and a demonic guardian was thought to be only an old Norse myth. Yet in the mid 24th century, the discovery of Rime Isle turned the legend into a reality. A powerful Maelstrom capable of crushing a battleship flanks the island's south eastern tip and is responsible for the electrical interference that cloaked the island well into modern times."

Read More

============================================================================================

Sorry for not posting much in the last several months... I work a lot these days and have been pursuing other hobbies, and until a few days ago, I hadn't played UT in almost 5 months! I will try to pick up again with my 'reviews' but they will probably continue to be short and more informative than great. I'm thinking of just calling it a Directory or something... a collection etc.

I still have a TON of maps to go through, but hopefully I'll be playing more in the coming days. I just made a new voicepack and have been playing to test it out, so I will knock out a few more reviews sometime this week. :)
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Rizbef's Castle Maps Reviews

Post by papercoffee »

Great to see you back, ya ol' castle crasher. :mrgreen:
Post Reply