I'm looking for a mutator to put all humans on the same team. I have Humans vs Bots but that doesn't work so well on large maps with only two human players. So I'd like to find something that would put bots on blue, both humans on red and then balance the red team with bots. Anyone know of something like this?
On a realted note is there a mutator that can scan the number of spawn points in a map and automatically set the max players to that number? I'm salways coming up with one on one maps which really are big enough for four to six players or maps that could handle over twenty but you never see anyone, or mass telefragging at gamestart.
force humans to one team?
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Re: force humans to one team?
The default can be swapped, it's in the User.ini somewhere. Mine is currently set to 64.papercoffee wrote:By default can you only use 16 bots at the maximum in a map.
The only mutator I know that does what you ask is the same one you mentioned, HumansVsBots. That swaps humans all to the blue team, I've never toyed with its settings... probably a way to make it humans to red.
Regardless, not very handy for team games of 3 or 4 teams. I sometimes use it, if it's a Deathmatch game, in concert with the MonsterMadness mutator, which has Unreal1 Monsters in team games automatically on Team Gold.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: force humans to one team?
Perhaps modifying Humans Vs Bots would do the trick, it shouldn't be so hard since the core code is already there.
And I have not seen anything regardless spawn points which I kind of need too when it comes to the initial spawn.
And I have not seen anything regardless spawn points which I kind of need too when it comes to the initial spawn.
Re: force humans to one team?
Hmm. Maybe I could mod HvB to do it. FerBotz iirc has a function like what I'm looking for I just don't want all the other stuff. Maybe between the two I can work something was just hoping it was already out there.