hi,
I've just seen a couple of amazing YT videos about supporting PhysX in Unreal and Unreal Tournament, unfortunately I never heard/read anything before about this project.
Maybe this project has been completed and released somewhere ? it can be installed ? or it was just an experimental project abandoned later ?
I'll be grateful if you can tell me something about it.
cheers,
Pietro
PhysX in Unreal/UT99
- UTPe
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PhysX in Unreal/UT99
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Re: PhysX in Unreal/UT99
If you hook/modify the collision hash object (and some of the movement code) you can prepare a "physics level" and send it to an external physics library to process most of the stuff for you.
There's a project named "Echelon" based on UE2 which uses Havok for this, in a similar way UT3 can use PhysX.
But... the only ones with real ability to do this right now are the 227i team, but that would mean including a propietary API in an official release.
All sorts of trouble.
There's a project named "Echelon" based on UE2 which uses Havok for this, in a similar way UT3 can use PhysX.
But... the only ones with real ability to do this right now are the 227i team, but that would mean including a propietary API in an official release.
All sorts of trouble.
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Re: PhysX in Unreal/UT99
There have been a few tests and a few videos of Unreal with PhysX, I think by Dots. But yes, I don't think this is something which could be redistributed.Higor wrote:But... the only ones with real ability to do this right now are the 227i team, but that would mean including a propietary API in an official release.
You must construct additional pylons.
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Re: PhysX in Unreal/UT99
thanks for the infos, now I understand the logicHigor wrote:If you hook/modify the collision hash object (and some of the movement code) you can prepare a "physics level" and send it to an external physics library to process most of the stuff for you.
it would be a real pity, I would love to see finally PhysX effects in action on ut99 maps, that would be amazing !Hellkeeper wrote:There have been a few tests and a few videos of Unreal with PhysX, I think by Dots. But yes, I don't think this is something which could be redistributed.
anyway I found a PhysX package on OldUnreal forum (it includes some .DLLs) but I didn't understand well if I could use it also on UT99, it looks like to be born for Unreal only.
who knows ? maybe the coder will be able to release a final version...
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Re: PhysX in Unreal/UT99
(Copied from one of my other posts)
nVidia PhysX in Unreal / Unreal Tournament
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1266076298
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=893
http://www.klankaos.com/downloads/UnrealPhysX.rar
You will need to install PhysX for Windows
http://www.nvidia.com/object/physx_system_software.html
nVidia PhysX in Unreal / Unreal Tournament
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1266076298
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=893
http://www.klankaos.com/downloads/UnrealPhysX.rar
You will need to install PhysX for Windows
http://www.nvidia.com/object/physx_system_software.html
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Re: PhysX in Unreal/UT99
thanks Flay, I'll take a look at these links asap !
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"These are the days that we will return to one day in the future only in memories." (The Midnight)
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