About 50% of the servers do not show up

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sektor2111
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Re: About 50% of the servers do not show up

Post by sektor2111 »

Then let's clarify what's that bFallbackFactories because now I recal how works - I don't know if this information is posted or not in any tutorial/trick section.

People complaining about not showing servers are browsing UT using default method with Epic in the first position and that value True. Which means that we get a list from that first Master. If that first Master fails, next one is debated. Keep in mind, ONLY if first Master fails next Master is involved. else NONE of the rest is being asked. Epic seems to have lags or whatever problems as long as sometimes responds too slow.

When value is False, all Masters are asked for servers one by one so we get a REAL sum of UT Servers.

As long as you people have Epic with value to True then don't ask why you don't see servers if you don't bother to do the right setup. I did not see any real problem as long as my list was always including over 600 Servers. And quote at "About 50% of the servers do not show up", they won't show as long as that 1 Master if has some troubles but still responds, then you will get fake results.

Drewing conclusions to myself - I had a few months ago EPIC removed from any browser and any uplink. I don't know why I was so stupid to put them back.
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Darkelarious
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Re: About 50% of the servers do not show up

Post by Darkelarious »

MrLoathsome wrote:333networks must be grabbing a copy of the servers list from one or both of the others....
Correct.
333networks grabs the serverlist from Epic and synchronizes those with oldunreal, errorist and noccer. 333networks also accepts manually added servers (click) and has its own mechanism to determine which servers are online or not, even if they can not be found in the masterserver list. We still need to write about this on the wiki, as there are options to enable/disable this, but time didn't allow us yet to write about that.
sektor2111 wrote:Then let's clarify what's that bFallbackFactories because now I recal how works - I don't know if this information is posted or not in any tutorial/trick section (...)
Very interesting read. With your permission, I gladly add this to the 333networks wiki (when I get the time for that).

I hope this also motivates people from different communities to download themselves a version of the 333networks masterserver and set it to sync with the current masterservers. Is there a limit to the amount of masterservers that you can add in the ListFactories settings? Because if this limit is large enough, we can keep an up-to-date list of masterservers that everyone can copy.
--Darkelarious
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Oh, and we still are ready to receive donations. The url works, right? It doesn't seem to be doing anything...
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sektor2111
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Re: About 50% of the servers do not show up

Post by sektor2111 »

I don't really understand that thing with "permissions", we are here to help UT so we have to harvest any good info which is proved correct. If I wanna hide something I'm not posting that... because by example I have a feature: I can morph a copy of a web-page in a PDF document anytime in a few seconds without to say a word. And like old people say "what you don't know won't disturb you", as long as nobody knows what I was harvesting for myself for sure I won't speak more than it needs to trigger spirits.

Back...
However using multiple lists in the same time, results can be screwed - logic. Player encouter a bunch of servers sent by Master 1, in this case if Master 2 has a slower response there are chances to be discarded. For old default setup I am guessing it was done for computers and Internet used in that time - cascade-browsing - one fail, jump to next, now days probably those issues are not often meet (only if we don't query 20 Masters in the same time)- so bunch-browsing using 2 or 3 Masters should be functional (I cannot predict how works players with hacked computers or having viruses or 4 messengers open + 15 torrents at seed).
If I'm using only 333Networks I can see a fast response and probably all servers - not those crashed, blocked, or turned off.
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Dr.Flay
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Re: About 50% of the servers do not show up

Post by Dr.Flay »

Now people get to see why 333masters were made to be better. If everyone was running them, it would not matter which you connect to as you will always get all they can see.

BTW. If you look at my old posts/instructions, I always made a point of telling people to change the "Fallback" setting.
By my understanding it makes sense for people using a 56k modem to have them pinged 1 at a time, but with broadband we can easily receive the info from 4 or 5 masters these days.

I should probably contact their head of infrastructure, and try to motivate them into upgrading.
Question is, will this start a new shouting match, or do we have the wide support of the community ?
My role as moderator here is always compromised every time there is a flame-war with 333nw, and all the staff here are sick of it.

sektor2111 has pointed out the flaw in using multiple masters that can be out of sync (and a very simple solution).
However when XBrowser has finished receiving the results, it displays 2 figures at the bottom;
1 for the amount of servers reported, and another for the amount that responded. The results seem to be trustworthy for me with 6 masters (yes I know it is excessive).

Ideally if everyone was using a 333master, then it would not matter which one or how many you use, as you would always get the full aggregated results.
That way you could re-enable the fallback mode, and chose the closest/fastest master to you as the one at the top. Then the next closest, next, and so-on.

Well, overall this thread so far is damning in it's evidence that if you stick with only Epic, you are missing out.
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Re: About 50% of the servers do not show up

Post by Forum|User »

Whats the solution to fix this problem? Im using XBrowser.
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Re: About 50% of the servers do not show up

Post by RocketJedi »

Forum|User wrote:Whats the solution to fix this problem? Im using XBrowser.

was posted in this thread already
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Re: About 50% of the servers do not show up

Post by Higor »

Lol, you could totally make a browser that can query multiple master servers at the same time.
It involves knowing your algorithms better.
ImageImage
Image unreal://23.111.157.138:7777
Image unreal://46.228.199.205:7788
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Re: About 50% of the servers do not show up

Post by Forum|User »

Darkelarious wrote:Image
Screencap of http://master.333networks.com right now.
http://master.errorist.tk shows an equal amount of servers.

For those who still didn't catch up on the wiki, here is an explanation of how to set 333networks and/or Errorist as your primary masters: http://wiki.333networks.com/index.php/C ... Tournament
I changed my UnrealTournament.ini and still cant see all server.
There is only 401 server and at http://master.333networks.com/stats I see 625 server. What I do wrong?

Image

Another questions...
- This servers only UT servers? I mean I want to block all TO, and U1 servers and I want to see only the UT99 servers.
- How block all the fake bot servers?
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sektor2111
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Re: About 50% of the servers do not show up

Post by sektor2111 »

Forum|User wrote: - This servers only UT servers? I mean I want to block all TO, and U1 servers and I want to see only the UT99 servers.
- How block all the fake bot servers?
I cannot be sure if these are solvable. TO are incompatible with normal UT clients, why are still listed in 2015 is a mistery for me and why they were supposed to do feign UT (Using the same beacon type?)

Fake Bot ? And we are suposed to see a Real Bot :shock: ? I'm in fog here, please refrain. Probably you mean Fake Players. Yes this maybe has to be debated "manually" removing from database all such "servers" and black-listing them. Anyone ? Thoughts ?
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Re: About 50% of the servers do not show up

Post by Forum|User »

sektor2111 wrote:Fake Bot ? And we are suposed to see a Real Bot :shock: ? I'm in fog here, please refrain. Probably you mean Fake Players. Yes this maybe has to be debated "manually" removing from database all such "servers" and black-listing them. Anyone ? Thoughts ?
Manually, Im too lazy for that! :D

Back to the topic now I changed some lines and now dont works my browser. I dont know what I do wrong but help me please.

UnrealTournament.ini

Code: Select all

[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ListFactories[1]=UBrowser.UBrowserGSpyFact
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.noccer.de MasterServerTCPPort=28900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900
ServerActors=UWeb.WebServer

Code: Select all

[UBrowser.UBrowserMainClientWindow]
LANTabName=UBrowserLAN
ServerListNames[0]=UBrowserUT
ServerListNames[1]=UBrowserLAN
ServerListNames[2]=UBrowserPopulated
ServerListNames[3]=UBrowserDeathmatch
ServerListNames[4]=UBrowserTeamGames
ServerListNames[5]=UBrowserCTF
ServerListNames[6]=UBrowserDOM
ServerListNames[7]=UBrowserAS
ServerListNames[8]=UBrowserLMS
ServerListNames[9]=UBrowserAll
ServerListNames[10]=None
ServerListNames[11]=None
ServerListNames[12]=None
ServerListNames[13]=None
ServerListNames[14]=None
ServerListNames[15]=None
ServerListNames[16]=None
ServerListNames[17]=None
ServerListNames[18]=None
ServerListNames[19]=None
ServerListNames[20]=None
ServerListNames[21]=None
ServerListNames[22]=None
ServerListNames[23]=None
ServerListNames[24]=None
ServerListNames[25]=None
ServerListNames[26]=None
ServerListNames[27]=None
ServerListNames[28]=None
ServerListNames[29]=None
ServerListNames[30]=None
ServerListNames[31]=None
ServerListNames[32]=None
ServerListNames[33]=None
ServerListNames[34]=None
ServerListNames[35]=None
ServerListNames[36]=None
ServerListNames[37]=None
ServerListNames[38]=None
ServerListNames[39]=None
ServerListNames[40]=None
ServerListNames[41]=None
ServerListNames[42]=None
ServerListNames[43]=None
ServerListNames[44]=None
ServerListNames[45]=None
ServerListNames[46]=None
ServerListNames[47]=None
ServerListNames[48]=None
ServerListNames[49]=None
bKeepMasterServer=True

Code: Select all

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.noccer.de MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com MasterServerPort=27900,Region=0,GameName=ut
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.mplayer.com MasterServerPort=27900,Region=0,GameName=ut
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.telefragged.com MasterServerPort=27500,Region=0,GameName=ut
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com MasterServerPort=27900,Region=0,GameName=ut
ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900,Region=0,GameName=ut
bFallbackFactories=True
bHidden=True
ServerListTitle=
ListFactories[2]=
ListFactories[3]=
ListFactories[4]=
ListFactories[5]=
ListFactories[6]=
ListFactories[7]=
ListFactories[8]=
ListFactories[9]=
URLAppend=
AutoRefreshTime=0
bNoAutoSort=False
XBrowser.ini

Code: Select all

[XBrowser.XBrowserTabInternet]
bKeepMasterServer=True
bFallbackFactories=False
MasterServer[0]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.noccer.de MasterServerTCPPort=28900,Region=0,GameName=ut
MasterServer[1]=XBrowser.XBrowserFactInternet,MasterServerAddress=unreal.epicgames.com MasterServerPort=27900,Region=0,GameName=ut
MasterServer[2]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.mplayer.com MasterServerPort=27900,Region=0,GameName=ut
MasterServer[3]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.telefragged.com MasterServerPort=27500,Region=0,GameName=ut
MasterServer[4]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.333networks.com MasterServerPort=27900,Region=0,GameName=ut
MasterServer[5]=XBrowser.XBrowserFactInternet,MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900,Region=0,GameName=ut
Image

Whats the solution?
RocketJedi
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Re: About 50% of the servers do not show up

Post by RocketJedi »

make 333netowrks first and bKeepmaster browser to true
https://www.vulpinemission.com
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Darkelarious
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Re: About 50% of the servers do not show up

Post by Darkelarious »

sektor2111 wrote:I don't really understand that thing with "permissions"
It's my way of expressing that I consider this information valuable and notifying the author that I intend to share this information. I consider it a politeness thing.
sektor2111 wrote:(Using the same beacon type?)
Yes, and very annoying. It is possible, but it requires a lot of work from my end to fix this. I hope to get to this before Christmas, but no promises.
sektor2111 wrote:Yes this maybe has to be debated "manually" removing from database all such "servers" and black-listing them. Anyone ? Thoughts ?
Plenty of thoughts, plenty of suggestions and a very precise way of solving it. At the moment I am working on a web interface where people can log in. It will also be possible to up/downvote servers. If certain servers get enough downvotes, they can automatically get blacklisted/blocked. IF/WHEN this is ready, there will probably a separate thread for the announcement/instructions/conditions.
Forum|User wrote:Image
Whats the solution?
In the future, you may want to use the
Spoiler
tag, so we don't have to scroll several kilometers down :idea:

Some hosts of 333networks masterservers also use a web interface: http://master.noccer.de, http://master.errorist.tk and http://master.333networks.com
If you want to be sure whether the masterserver is working and resolvable, just go to the site first and see if it works. A few days ago, noccer's masterserver's DNS got updated, so it could well be possible that it did not resolve for some time. Try again to see if this is the case.
Qwerty wrote:make 333netowrks first and bKeepmaster browser to true
:gj: and for additional information http://wiki.333networks.com/index.php/C ... Tournament
--Darkelarious
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Oh, and we still are ready to receive donations. The url works, right? It doesn't seem to be doing anything...
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sektor2111
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Re: About 50% of the servers do not show up

Post by sektor2111 »

I don't understand why your masters are on port 27900 for browser section and only 1 is properly set.
All browsing is on 28900 after all. That spam with ServerActors can be removed as long as it's a Server section (as name says itself) NOT Player.
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Re: About 50% of the servers do not show up

Post by Forum|User »

I changed my XBrowser.ini but still only see 569 server not 624.

Image

Settings
Spoiler
----- XBrowser.ini -----

Code: Select all

[XBrowser.XBrowserTabInternet]
bKeepMasterServer=True
bFallbackFactories=False
MasterServer[0]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
MasterServer[1]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.noccer.de,MasterServerTCPPort=28900,Region=0,GameName=ut
MasterServer[2]=XBrowser.XBrowserFactInternet,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
----- UnrealTournament.ini -----

Code: Select all

[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ListFactories[1]=UBrowser.UBrowserGSpyFact
ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.noccer.de MasterServerPort=27900

Code: Select all

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.noccer.de,MasterServerTCPPort=28900,Region=0,GameName=ut
bFallbackFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
bFallbackFactories=True
bHidden=True
ServerListTitle=
ListFactories[3]=
ListFactories[4]=
ListFactories[5]=
ListFactories[6]=
ListFactories[7]=
ListFactories[8]=
ListFactories[9]=
URLAppend=
AutoRefreshTime=0
bNoAutoSort=False
[bKeepMasterServer=True]
Last edited by Forum|User on Sun Aug 30, 2015 11:29 am, edited 1 time in total.
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Darkelarious
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Re: About 50% of the servers do not show up

Post by Darkelarious »

Forum|User wrote:Such usefull reply, thanks...
Not sure if sarcasm or misunderstanding.

Let me take a shot at it (only relevant code shown, comments in red):
UnrealTournament.ini
[Engine.GameEngine]
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.noccer.de MasterServerTCPPort=28900 <-- wrong, use port 27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500 <-- not actually a master, but redirected to GameRanger
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900 <-- these two masters are on the same address. See remarks at wiki, at the bottom
These are settings for SERVERS only, they don't affect your browser list.
[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.noccer.de MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.mplayer.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.telefragged.com MasterServerPort=27500,Region=0,GameName=ut <-- not a master, only supports UPlinks to GameRanger
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900,Region=0,GameName=ut <-- these two masters are on the same address. See remarks at wiki, at the bottom
bFallbackFactories=True <-- Recommended to be set to False, see comments above
XBrowser.ini
[XBrowser.XBrowserTabInternet]
bKeepMasterServer=True
bFallbackFactories=False <-- Recommended to be set to False, see comments above
MasterServer[0]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.noccer.de MasterServerTCPPort=28900,Region=0,GameName=ut
MasterServer[1]=XBrowser.XBrowserFactInternet,MasterServerAddress=unreal.epicgames.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
MasterServer[2]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.mplayer.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
MasterServer[3]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.telefragged.com MasterServerPort=27500,Region=0,GameName=ut <-- not a master, only supports UPlinks to GameRanger
MasterServer[4]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.333networks.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
MasterServer[5]=XBrowser.XBrowserFactInternet,MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900,Region=0,GameName=ut <-- these two masters are on the same address. See remarks at wiki, at the bottom
General remarks: uplinks (servers) go to port 27900. Queries (server list in client) go to port 28900.
The [Engine.GameEngine] sections (particularly the lines with "ServerActors=IpServer.UdpServerUplink MasterServerAddress") are meant for servers only. If you host an UT server, it's important to have these lines, but they're not related to UT clients/players.

I hope that clarifies all.
--Darkelarious
Image
Masterserver | Discord Channel
Oh, and we still are ready to receive donations. The url works, right? It doesn't seem to be doing anything...