Re: About 50% of the servers do not show up
Posted: Fri Aug 28, 2015 9:39 am
Whats the solution to fix this problem? Im using XBrowser.
Forum|User wrote:Whats the solution to fix this problem? Im using XBrowser.
I changed my UnrealTournament.ini and still cant see all server.Darkelarious wrote:
Screencap of http://master.333networks.com right now.
http://master.errorist.tk shows an equal amount of servers.
For those who still didn't catch up on the wiki, here is an explanation of how to set 333networks and/or Errorist as your primary masters: http://wiki.333networks.com/index.php/C ... Tournament
I cannot be sure if these are solvable. TO are incompatible with normal UT clients, why are still listed in 2015 is a mistery for me and why they were supposed to do feign UT (Using the same beacon type?)Forum|User wrote: - This servers only UT servers? I mean I want to block all TO, and U1 servers and I want to see only the UT99 servers.
- How block all the fake bot servers?
Manually, Im too lazy for that!sektor2111 wrote:Fake Bot ? And we are suposed to see a Real Bot ? I'm in fog here, please refrain. Probably you mean Fake Players. Yes this maybe has to be debated "manually" removing from database all such "servers" and black-listing them. Anyone ? Thoughts ?
Code: Select all
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ListFactories[1]=UBrowser.UBrowserGSpyFact
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.noccer.de MasterServerTCPPort=28900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900
ServerActors=UWeb.WebServer
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[UBrowser.UBrowserMainClientWindow]
LANTabName=UBrowserLAN
ServerListNames[0]=UBrowserUT
ServerListNames[1]=UBrowserLAN
ServerListNames[2]=UBrowserPopulated
ServerListNames[3]=UBrowserDeathmatch
ServerListNames[4]=UBrowserTeamGames
ServerListNames[5]=UBrowserCTF
ServerListNames[6]=UBrowserDOM
ServerListNames[7]=UBrowserAS
ServerListNames[8]=UBrowserLMS
ServerListNames[9]=UBrowserAll
ServerListNames[10]=None
ServerListNames[11]=None
ServerListNames[12]=None
ServerListNames[13]=None
ServerListNames[14]=None
ServerListNames[15]=None
ServerListNames[16]=None
ServerListNames[17]=None
ServerListNames[18]=None
ServerListNames[19]=None
ServerListNames[20]=None
ServerListNames[21]=None
ServerListNames[22]=None
ServerListNames[23]=None
ServerListNames[24]=None
ServerListNames[25]=None
ServerListNames[26]=None
ServerListNames[27]=None
ServerListNames[28]=None
ServerListNames[29]=None
ServerListNames[30]=None
ServerListNames[31]=None
ServerListNames[32]=None
ServerListNames[33]=None
ServerListNames[34]=None
ServerListNames[35]=None
ServerListNames[36]=None
ServerListNames[37]=None
ServerListNames[38]=None
ServerListNames[39]=None
ServerListNames[40]=None
ServerListNames[41]=None
ServerListNames[42]=None
ServerListNames[43]=None
ServerListNames[44]=None
ServerListNames[45]=None
ServerListNames[46]=None
ServerListNames[47]=None
ServerListNames[48]=None
ServerListNames[49]=None
bKeepMasterServer=True
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[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.noccer.de MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com MasterServerPort=27900,Region=0,GameName=ut
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.mplayer.com MasterServerPort=27900,Region=0,GameName=ut
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.telefragged.com MasterServerPort=27500,Region=0,GameName=ut
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com MasterServerPort=27900,Region=0,GameName=ut
ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900,Region=0,GameName=ut
bFallbackFactories=True
bHidden=True
ServerListTitle=
ListFactories[2]=
ListFactories[3]=
ListFactories[4]=
ListFactories[5]=
ListFactories[6]=
ListFactories[7]=
ListFactories[8]=
ListFactories[9]=
URLAppend=
AutoRefreshTime=0
bNoAutoSort=False
Code: Select all
[XBrowser.XBrowserTabInternet]
bKeepMasterServer=True
bFallbackFactories=False
MasterServer[0]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.noccer.de MasterServerTCPPort=28900,Region=0,GameName=ut
MasterServer[1]=XBrowser.XBrowserFactInternet,MasterServerAddress=unreal.epicgames.com MasterServerPort=27900,Region=0,GameName=ut
MasterServer[2]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.mplayer.com MasterServerPort=27900,Region=0,GameName=ut
MasterServer[3]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.telefragged.com MasterServerPort=27500,Region=0,GameName=ut
MasterServer[4]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.333networks.com MasterServerPort=27900,Region=0,GameName=ut
MasterServer[5]=XBrowser.XBrowserFactInternet,MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900,Region=0,GameName=ut
It's my way of expressing that I consider this information valuable and notifying the author that I intend to share this information. I consider it a politeness thing.sektor2111 wrote:I don't really understand that thing with "permissions"
Yes, and very annoying. It is possible, but it requires a lot of work from my end to fix this. I hope to get to this before Christmas, but no promises.sektor2111 wrote:(Using the same beacon type?)
Plenty of thoughts, plenty of suggestions and a very precise way of solving it. At the moment I am working on a web interface where people can log in. It will also be possible to up/downvote servers. If certain servers get enough downvotes, they can automatically get blacklisted/blocked. IF/WHEN this is ready, there will probably a separate thread for the announcement/instructions/conditions.sektor2111 wrote:Yes this maybe has to be debated "manually" removing from database all such "servers" and black-listing them. Anyone ? Thoughts ?
In the future, you may want to use the
and for additional information http://wiki.333networks.com/index.php/C ... TournamentQwerty wrote:make 333netowrks first and bKeepmaster browser to true
Code: Select all
[XBrowser.XBrowserTabInternet]
bKeepMasterServer=True
bFallbackFactories=False
MasterServer[0]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
MasterServer[1]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.noccer.de,MasterServerTCPPort=28900,Region=0,GameName=ut
MasterServer[2]=XBrowser.XBrowserFactInternet,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
Code: Select all
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ListFactories[1]=UBrowser.UBrowserGSpyFact
ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.noccer.de MasterServerPort=27900
Code: Select all
[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.noccer.de,MasterServerTCPPort=28900,Region=0,GameName=ut
bFallbackFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
bFallbackFactories=True
bHidden=True
ServerListTitle=
ListFactories[3]=
ListFactories[4]=
ListFactories[5]=
ListFactories[6]=
ListFactories[7]=
ListFactories[8]=
ListFactories[9]=
URLAppend=
AutoRefreshTime=0
bNoAutoSort=False
Not sure if sarcasm or misunderstanding.Forum|User wrote:Such usefull reply, thanks...
These are settings for SERVERS only, they don't affect your browser list.[Engine.GameEngine]
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.noccer.de MasterServerTCPPort=28900 <-- wrong, use port 27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500 <-- not actually a master, but redirected to GameRanger
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900 <-- these two masters are on the same address. See remarks at wiki, at the bottom
XBrowser.ini[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.noccer.de MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.mplayer.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.telefragged.com MasterServerPort=27500,Region=0,GameName=ut <-- not a master, only supports UPlinks to GameRanger
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900,Region=0,GameName=ut <-- these two masters are on the same address. See remarks at wiki, at the bottom
bFallbackFactories=True <-- Recommended to be set to False, see comments above
General remarks: uplinks (servers) go to port 27900. Queries (server list in client) go to port 28900.[XBrowser.XBrowserTabInternet]
bKeepMasterServer=True
bFallbackFactories=False <-- Recommended to be set to False, see comments above
MasterServer[0]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.noccer.de MasterServerTCPPort=28900,Region=0,GameName=ut
MasterServer[1]=XBrowser.XBrowserFactInternet,MasterServerAddress=unreal.epicgames.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
MasterServer[2]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.mplayer.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
MasterServer[3]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.telefragged.com MasterServerPort=27500,Region=0,GameName=ut <-- not a master, only supports UPlinks to GameRanger
MasterServer[4]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.333networks.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
MasterServer[5]=XBrowser.XBrowserFactInternet,MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900,Region=0,GameName=ut <-- these two masters are on the same address. See remarks at wiki, at the bottom
Darkelarious wrote:Not sure if sarcasm or misunderstanding.Forum|User wrote:Such usefull reply, thanks...
Let me take a shot at it (only relevant code shown, comments in red):
UnrealTournament.ini
These are settings for SERVERS only, they don't affect your browser list.[Engine.GameEngine]
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.noccer.de MasterServerTCPPort=28900 <-- wrong, use port 27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500 <-- not actually a master, but redirected to GameRanger
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900 <-- these two masters are on the same address. See remarks at wiki, at the bottom
XBrowser.ini[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.noccer.de MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.mplayer.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.telefragged.com MasterServerPort=27500,Region=0,GameName=ut <-- not a master, only supports UPlinks to GameRanger
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900,Region=0,GameName=ut <-- these two masters are on the same address. See remarks at wiki, at the bottom
bFallbackFactories=True <-- Recommended to be set to False, see comments above
General remarks: uplinks (servers) go to port 27900. Queries (server list in client) go to port 28900.[XBrowser.XBrowserTabInternet]
bKeepMasterServer=True
bFallbackFactories=False <-- Recommended to be set to False, see comments above
MasterServer[0]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.noccer.de MasterServerTCPPort=28900,Region=0,GameName=ut
MasterServer[1]=XBrowser.XBrowserFactInternet,MasterServerAddress=unreal.epicgames.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
MasterServer[2]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.mplayer.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
MasterServer[3]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.telefragged.com MasterServerPort=27500,Region=0,GameName=ut <-- not a master, only supports UPlinks to GameRanger
MasterServer[4]=XBrowser.XBrowserFactInternet,MasterServerAddress=master.333networks.com MasterServerPort=27900,Region=0,GameName=ut <-- wrong, use port 28900
MasterServer[5]=XBrowser.XBrowserFactInternet,MasterServerAddress=darkelarious.blicky.net MasterServerPort=27900,Region=0,GameName=ut <-- these two masters are on the same address. See remarks at wiki, at the bottom
The [Engine.GameEngine] sections (particularly the lines with "ServerActors=IpServer.UdpServerUplink MasterServerAddress") are meant for servers only. If you host an UT server, it's important to have these lines, but they're not related to UT clients/players.
I hope that clarifies all.
You're welcome, Sir.Forum|User wrote:thankyou.gif
Oh ahah, look who's here, do you remember me?...Disorder wrote:Hey guys,
We (Unreal Mayhem) known for our many good quality servers realized that about 50% of all the servers are not showing up anymore.
There were approximately around 500 servers running in total and only about 200 servers show up since last week.
So i guess there is something from with the master servers?
Does any of you guys noticed this problem? If so, is there a specific reason for this?
-=]UM[=-Disorder
-=]UM[=-Sniper-Classic-TDM/DM-LagFree/ACE
-=]UM[=-Monster Mayhem
-=]UM[=-MonsterHunt***NaliWeapon***
-=]UM[=-MONSTERHUNT-NALIWEAPONSIII
-=]UM[=-Funhouse (JB3 SP2)
-=]UM[=-Public|Bunnytrack(2) With !CP
-=]UM[=-Freestyle-Zark-Sniper
-=]UM[=-Instagib Lowgrav/Standard
-=]UM[=-ZP-INSTAGIB-CTF
Uhhhh ...what happened there?Darkelarious wrote: Some additional statistics: the 333networks masterserver queries the Epic Games masterserver on a regular basis (sync protocol, see wiki) and happened to register in the log how many servers it found every time. When processing the log, I managed to visualize this data:Spoiler