according to this pic I found on the internet .o. : http://dysfunctionalrequirements.com/wp ... o1_400.jpg
Do you like it?
UnrealGecko wrote:... You trolly bastard
I like the phone, would be nice to put it in some city maps.
I'm not a meshman XD I see meshes causes weird visual effects, especially when trying to place it in the map on the right position, I prefer be lazy and snap it :3papercoffee wrote:Aaaaaand I would turn them into meshes...
They are a bit taller than a PlayerPawn.editor Dave wrote:Nice one! But this looks awkwardly offgrid. Did you use the mainscale tool to reduce the size or is it just on a very small grid? If you get BSP problems, don't blame the ED!
Also, I would change the "numpad cubes" with one bigger cube that has a texture with all numbers so you can reduce errors/save polygons. I did a little research and this one might fit pretty well, I think: http://www.dreamstime.com/stock-image-d ... ge22810901
And lastly: Where's the cable?
editor Dave wrote:Where's the cable?
well you're right about meshes, but I never made a mesh for UT, I tried once with a Nyan cat and it became all buggy :/Dr.Flay wrote:If you don't know what you are doing then meshes can look odd, but if you know why you would require smoothing, curved surfaces or animated/reactive items, then they are often much more versatile.
Read the brief info from William Sherriff http://web.archive.org/web/200502050922 ... Decos.html Destroyable phones (are more fun)
William Sherriff deco thread https://www.ut99.org/viewtopic.php?f=5&t=4311&start=0
Plus they will never give you any BSP errors, can emit sound, light, and be used as triggers or events, can be made to float, bounce and contain other items.
Meshes are the ultimate in lazy map building, as you don't have to care about snapping to a grid or intersections, compared with a brush that is fussy about rounding errors and being placed very very carefully into only some of a mappable area, and what order you did it in.
I am not convinced 1 bit that BSP street furniture is good, since stripping all the street-lights, bins, benches and drain covers from a city map, and replacing all with decos/meshes.
I got rid of loads of BSP errors and gained loads of speed, so I could then put more stuff in the map without lag.
Frag is the house expert on good use of decos. Check his maps to see them well used.
Nu :/ Is it an UnrealEd tool that I can download?papercoffee wrote:Did you try the MeshMaker?