Strange texture issue with shield belt

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brazzjazz
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Strange texture issue with shield belt

Post by brazzjazz »

Hi,

I'm having a strange texture issue with the shield belt. I don't have the all-standard UT version, though, it's tweaked to the best graphics possible: I have the hi-res textures applied, 2x2 Supersampling + 8x Multisampling, 16x Anisotrophic filter. I'm not sure whether any of the mentioned tweaks are behind this glitch, because either the game ran earlier without problems, or it was still a problem even with AA turned off. Any ideas how to tackle the problem? It's not a huge deal, although I would prefer to enjoy my UT in pristine condition, of course... :)

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Higor
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Re: Strange texture issue with shield belt

Post by Higor »

You're running UT in low detail mode.
sn260591
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Re: Strange texture issue with shield belt

Post by sn260591 »

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brazzjazz
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Re: Strange texture issue with shield belt

Post by brazzjazz »

What exactly did I do wrong? The link shows the entire tweaking guide. Neither could I find any match for "low detail" or "detail mode".
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Carbon
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Re: Strange texture issue with shield belt

Post by Carbon »

[OpenGLDrv.OpenGLRenderDevice]
TruFormMinVertices=0
TruFormTessellation=5
UseTruForm=False
ZRangeHack=True
AAFilterHint=0
NumAASamples=8
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
FrameRateLimit=200
SwapInterval=0
UseVertexProgram=True
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=3
RefreshRate=96 (put your monitor's refresh rate here)
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
AutoGenerateMipmaps=True
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=True
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=14 (check the log file for your videocard's correct settings)
MinLogTextureSize=2 (check the log file for your videocard's correct settings)
MaxLogVOverU=14 (check the log file for your videocard's correct settings)
MaxLogUOverV=14 (check the log file for your videocard's correct settings)
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=-0.020000
LODBias=-1.000000
DetailTextures=True
DescFlags=0
Description=AMD R9 280x Series
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
SmoothMaskedTextures=True
UseSSE2=True
NoAATiles=True
SceneNodeHack=True
UseFragmentProgram=True
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Raynor
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Re: Strange texture issue with shield belt

Post by Raynor »

Verify that you have DetailTextures=True .
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brazzjazz
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Re: Strange texture issue with shield belt

Post by brazzjazz »

DetailTextures=True is activated. I'm using a D3DD9 rendering device. I switched to OpenGL, where I don't see the Shield Belt texture at all. Quad Damage is normal. Back to D3DD9, and the same strange non-texture on shield belt, then Quad Damage, and I see a combination of the former two. So, and thirdly, I used OpenGL with the settings posted. Then I don't see anything for the Shield Belt...
Higor
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Re: Strange texture issue with shield belt

Post by Higor »

Opposite of Low = High. :nonono:
bHighDetailActors=True
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Raynor
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Re: Strange texture issue with shield belt

Post by Raynor »

Right, I mixed up HighDetailActors with DetailTextures :P
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brazzjazz
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Re: Strange texture issue with shield belt

Post by brazzjazz »

Raynor wrote:Right, I mixed up HighDetailActors with DetailTextures :P
That was set as well... :(
max***
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Re: Strange texture issue with shield belt

Post by max*** »

Just change highdetailactor and u will be fine .
if true make it false if false make it true.
working 100%
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Wormbo
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Re: Strange texture issue with shield belt

Post by Wormbo »

Keep in mind you have to set it for the actual renderer being used. If you use a D3DDrv, changing it in OpenGLDrv won't have any effect for you.
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brazzjazz
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Re: Strange texture issue with shield belt

Post by brazzjazz »

Nope, none of these work, DetailTextures=true, bHighDetailActors=True, HighDetailActors=True...

Anyway, it's not a huge issue, so don't worry.
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papercoffee
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Re: Strange texture issue with shield belt

Post by papercoffee »

It looks clearly like a render problem... an important texture is not rendered properly.
What graphic/video card do you have ...what OS?
Is the Botpack corrupted?
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brazzjazz
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Re: Strange texture issue with shield belt

Post by brazzjazz »

papercoffee wrote:It looks clearly like a render problem... an important texture is not rendered properly.
What graphic/video card do you have ...what OS?
Is the Botpack corrupted?
MSI GTX 970 Gaming 4G, Windows 10 Pro x64.
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