Woody Woodpecker Tournament Total Conversion

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Woody Woodpecker Tournament Total Conversion

Postby redgrape404 » Wed Nov 25, 2015 6:59 pm

O.K so I have some great ideas when it comes to Woody Woodpecker and his wacky friends taking their brand of mischief into the arena like Unreal Tournament, there's a second link for what the characters should look like in the total conversion and eatch one has unique stats such as when your fighting Space Mouse; you'll need to dump a lot of ordnance on him due to the space suit that he wares on to of that he also has rocket shoes that allow him to reach places that would be limited to other players and he has his own laser gun as well as a slandered issue Meatball Enforcer (Woody Woodpecker Tournament weapon yet to be a real thing)

I also respect the first game made on the Unreal Engine and I would like a single player story mode of two games that needs an overhaule Woody Woodpecker Escape form Buzz Buzzard Park and Woody Woodpecker Cray Castle 5
in the the Escape form Buzz Buzzard Park single player story it follows the Game Boy Color story that takes place in the universe cartoon of Woody Woodpecker the player is Woody Woodpecker but the player can set up the charterer of their choice such as Knothead Woody's nephew, or Woody's niece Splinter and eatch have thier set of skins from normal to space alien etc
in the single player story of Woody Woodpecker Cray Castle 5 the plot for the most part untouched with the charater being the player's choice however along with the demonic creatures the player will also have to fight the Skaarj occupation to free the fairy world and to bridge the gap between worlds; Transition Levels, at the end of each element world,the player is transitioned between worlds in a Nali boat ride to watch eatch world and each transition level brings you closer to the world of fairies and you can see the mothership landing in the castle when you are in the fire world to the fairy world transition level

http://spong.com/game/11029028/Woody-Wo ... -Boy-Color

https://www.youtube.com/playlist?list=P ... rv7H_4-m_6
a playlist of Woody Woodpecker Escape form Buzz Buzzard Park (Game Boy Color version)

https://www.youtube.com/playlist?list=P ... mjmkj46qjp
a playlist for Woody Woodpecker Cray Castle 5 to better understand the story and the link above

http://spong.com/game/11030081/Woody-Wo ... stle-5-GBA

https://www.youtube.com/watch?v=0ukaRbgXU7g&t=1940s
a speed run of the video game Woody Woodpecker racing to get some map ideas
Last edited by redgrape404 on Sun Jan 22, 2017 7:20 am, edited 12 times in total.
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Re: Remakeing Woody Woodpecker and his pals in Unreal Tourme

Postby papercoffee » Wed Nov 25, 2015 9:07 pm

You shouldn't make copies of your thread.
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Re: Remakeing Woody Woodpecker and his pals in Unreal Tourme

Postby redgrape404 » Wed Nov 25, 2015 9:23 pm

wanted to find out what would be more fitabl
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Re: Remakeing Woody Woodpecker and his pals in Unreal Tourme

Postby UnrealGGecko » Wed Nov 25, 2015 9:37 pm

The other thread has been taken care of... 1 is more than enough
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

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Re: Woody Woodpecker Tourment Total Conversion

Postby redgrape404 » Wed Nov 25, 2015 9:43 pm

well is modifcations like the place to talk about ideas eg total conversions
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Re: concept; Woody Woodpecker Tourment

Postby UnrealGGecko » Wed Nov 25, 2015 10:20 pm

good point... moved to general discusions (sorry for typos, on a phone again)
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
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Re: concept; Woody Woodpecker Tourment

Postby AlCapowned » Thu Nov 26, 2015 1:29 am

No offense, but like I said on OldUnreal, the only way a project like this is going to get anywhere is if you do at least some of it yourself. Given how nobody was interested in contributing to this for Unreal, you probably have to do most of it yourself. If a game project's leader can only work on promotional things like making a web site, or more basic things like writing and coming up with a story, the project can't succeed. At that point it means that the team members are doing 100% of the work when it comes to bringing the leader's ideas to reality, and that's not going to motivate them.

There are plenty of tutorials out there, and if you start learning now, eventually you'll be able to provide for a big portion of your project. Heck, if you learn everything that you need, then the project would be 100% yours, and you wouldn't have to wait to do what you want.
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Re: concept; Woody Woodpecker Tourment

Postby redgrape404 » Thu Nov 26, 2015 6:52 am

You know I can post some photos so you'd get the idea but since my computer suffered a disk failure I can't do that or do the project myself although I can take some course
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Re: concept; Woody Woodpecker Tourment

Postby Renegade » Thu Nov 26, 2015 8:45 am

This is the craziest idea I've ever heard, man. The Wiki you linked was recently edited to include a bunch of info related to your nascent project here. What a bizarre passion you have. Best of luck getting this thing off the ground. The idea is too marginal in its appeal and this community is already so sparse that it would take a bonafide miracle to get a team of people to commit to a project of this scope.
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Re: concept; Woody Woodpecker Tourment

Postby redgrape404 » Thu Nov 26, 2015 6:29 pm

Do you have some spare time, it's thanksgiveing and have you checked all the other links, such as what the charters should look like and some of the landmarks of the different countries
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Re: concept; Woody Woodpecker Tourment

Postby UnrealGGecko » Thu Nov 26, 2015 6:56 pm

Renegade wrote:... The idea is too marginal in its appeal and this community is already so sparse that it would take a bonafide miracle to get a team of people to commit to a project of this scope.

Read that part again... besides not all of us are a fan of Woody. Sorry!
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
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Re: concept; Woody Woodpecker Tourment

Postby UTX » Thu Nov 26, 2015 7:28 pm

Yeah, I sure could get into a team to bring some new stuff into Unreal Tournament, but Woody would be about the last thing on the list of things I wanna see in the game. Like they said, unless you do it, it won't happen.
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Re: concept; Woody Woodpecker Tourment

Postby Dr.Flay » Fri Nov 27, 2015 5:47 am

*clears throat*
You certainly seem to have a hard-on for Woody :highfive:

Even the rest of the world does not seem to be that interested in Mr. Woodpecker
http://www.models-resource.com/search/?q=woody
https://www.yobi3d.com/#!/search?q=woody
http://www.turbosquid.com/Search/Index. ... woodpecker

The only good model I found is here http://bribodigital3d.blogspot.com/2011 ... woody.html
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Re: concept; Woody Woodpecker Tourment

Postby redgrape404 » Sat Nov 28, 2015 3:19 am

I can get a Las Vegas landmark jotted into UT99 some where in 2016
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Re: concept; Woody Woodpecker Tourment

Postby redgrape404 » Sat Dec 05, 2015 7:23 am

What if we work on parts of the orignal project we can do the charters at the end of 2015 and the Escape from Buzz Buzzard Park campaimg in 2016 at the exact time when elections take place and the Crazy Castle part can be done in late 2016 to early 2017
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