You can fire up rockets in a tightly clustered salvo

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PrinceOfFunky
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You can fire up rockets in a tightly clustered salvo

Post by PrinceOfFunky »

Did you know you can make your eightball to fire up rockets in a tightly clustered salvo, just pressing Fire and then, holding Alt Fire?
Idk if it was a known but I just discovered it today and I was like :shock:
"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: You can fire up rockets in a tightly clustered salvo

Post by JackGriffin »

Wait till you figure out that the impact hammer can block them in midair
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UTX
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Re: You can fire up rockets in a tightly clustered salvo

Post by UTX »

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Re: You can fire up rockets in a tightly clustered salvo

Post by papercoffee »

Is this a joke?

Then the shock combo should be also new to you.
Or the Imp-Hammer jump.
Or the Trans-Loc air escalator trick.

If you mean to troll us... try harder.
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Re: You can fire up rockets in a tightly clustered salvo

Post by Chamberly »

I somehow seem to figured that out in DM mode lol... I wasn't paying much attention how important it was in detail though.

However, seem like the most obvious trick was... Ferbotz teach Higor and I another trick... :loool:
Higor: (I learned it once a FerBotz killed me like that lmao, my own creations showing me how to UT)
I think I might have the demo^ lol

And that is now featured in a youtube video. Check at the timeline 2:37 - 2:46

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sektor2111
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Re: You can fire up rockets in a tightly clustered salvo

Post by sektor2111 »

Sudden features "discovered" - proving that you don't really play UT.

How about reaching in CTF-Face in aprox 2-3 seconds at enemy base using TLoc boost ? Haven't seen this ? Going to MH where this shoudn't ever be an Inventory as long as is helpfull to pass stupid BT zones - ooops, I just telefragged a Cannon - now you won't fix cannon, LOL.

When BPak was in stage I figured bRipper having a feature better than OLQuadshot's aka quadsh!t - Damn good Boost helping cute people which are playing UT rather than complaining. May I Introduce bHammer which I can use in any "Race Game" as a replacement for any dumb vehicle ?

Perhaps some day you'll find how fast you can travel on "ICE" surfaces (without previous featured trash). I simply made some people to leave a server running a map called somebullshit_Hokey arena or whatever 0 Game. Because I have operated a couple of captures in a few seconds and those probably were felt from a tree playing game like noobs without even trying to figure how things works - sometimes running is slower that walking :loool: . And I did not run there.

Perhaps in MH I can hunt some score in Raw servers by firing 4 weapons at once - hey, I'm not cheating, I'm using EPIC'S features.

The question is if you have heard about angle dodges ? No ? Too bad.

Multiple Assault - (a crappy game after all - read again) While you have direct access in multiple forts defending it's a harder job. A dude come from an Up area (Mazon, Golgotha - Woot ?) and another three using normal ways at chains, etc. What was happening with the first dude - what did ? You'll see someday (a "new" Assault Team-work) and then will be a "new" feature suddenly discovered that has to be posted in forums...

You see ? Game-Play it's more interesting than Canvas and UCC "problems" created by yourself.
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Re: You can fire up rockets in a tightly clustered salvo

Post by Higor »

I bet you didn't know this one:

Become invulnerable vs translocator: charge piston and aim down, anyone trying to telefrag you will telefrag themselves instead.

EDIT: OH SHIT I GOT NINJA'D
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Re: You can fire up rockets in a tightly clustered salvo

Post by Chamberly »

Bahahahaha! ;)
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Re: You can fire up rockets in a tightly clustered salvo

Post by Hellkeeper »

Wait, there's an alt fire? :shock:
You must construct additional pylons.
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Re: You can fire up rockets in a tightly clustered salvo

Post by JackGriffin »

I literally spit my coffee out at that. You just won the thread HK.
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Re: You can fire up rockets in a tightly clustered salvo

Post by sektor2111 »

Higor wrote:I bet you didn't know this one:

Become invulnerable vs translocator: charge piston and aim down, anyone trying to telefrag you will telefrag themselves instead.
Of course I don't know all these (bug finding depends on game-play style). My style at a moment went bad. I was killed by a Bird, a default Bird1 which actually doesn't fight either. But happened... somehow, LOL :mrgreen: Of course, console was clean and no score has been granted for that...
At translocator usually nasty things happens if TTarget gets some damage and owner is trying some stunt right in that moment.
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Re: You can fire up rockets in a tightly clustered salvo

Post by EvilGrins »

I did know this.

Did you know that the invisibility from UT only makes you partially unseen but the version from Unreal1 makes you completely invisible?
http://unreal-games.livejournal.com/
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FXANBSS
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Re: You can fire up rockets in a tightly clustered salvo

Post by FXANBSS »

I remember that trick, i discovered it this year, maybe myself. (after 15 years of playing.)
sektor2111 wrote:When BPak was in stage I figured bRipper having a feature better than OLQuadshot's aka quadsh!t - Damn good Boost helping cute people which are playing UT rather than complaining. May I Introduce bHammer which I can use in any "Race Game" as a replacement for any dumb vehicle ?
Haha, i remember when i was 8 years old, i always played with that BPak.BRipper in servers.
Last edited by FXANBSS on Thu Dec 17, 2015 8:40 pm, edited 1 time in total.
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EvilGrins
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Re: You can fire up rockets in a tightly clustered salvo

Post by EvilGrins »

FXANBSS wrote:I remember that trick, i discovered it this year, maybe myself. (after 15 years of playing.)
Am I the only one that read the instruction manual right after I started playing?

*ahem*

Did you know if you poke a Nali he complains and begs for a bit before he teleports out?
http://unreal-games.livejournal.com/
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UTX
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Re: You can fire up rockets in a tightly clustered salvo

Post by UTX »

EvilGrins wrote: Did you know that the invisibility from UT only makes you partially unseen but the version from Unreal1 makes you completely invisible?
I did because I have worked with both pickups to find out their secrets, the main difference is that the Unreal Invisibility has bHidden set as true for the owner, that is why bots can't see you, and the UT version doesn't change that player value, only the skin which only works on other players.
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