bigfoot_pi wrote: Not sure why but has male death and hitsounds. female taunts and acks. if someone knows how to fix that let me know. I assume its something in the skeletal system or class files. not sure. this may be the only female I ever do if its gonna be such a mess.
OjitroC wrote:Nice to see another model and great to see a new female one at thatbigfoot_pi wrote: Not sure why but has male death and hitsounds. female taunts and acks. if someone knows how to fix that let me know. I assume its something in the skeletal system or class files. not sure. this may be the only female I ever do if its gonna be such a mess.
The ProximaM Player and Bot are subclasses of the SkeletalChars's SkeletalPlayer and SkeletalBot respectively, so they inherit the properties of those classes - the SkeletalChars's Player/Bot have male death/hit/etc sounds (apart from footsteps) and so these are inherited (as the male voice would have been except that this has been changed to a female voice in the default properties). I think it is simply a matter of changing the male sounds to female sounds in the Sounds section of the default properties of the ProximaM Player and Bot.
OjitroC wrote:Fire up the UT Editor (UEd) - open the Actor Class Browser - open the ProximaM.u - to locate the ProximaM Bot in the Actor Classes 'tree', go to Pawn and then click on Bot -> HumanPlusBot -> SkeletalBot -> ProximaMClassBot - highlight it and right click, in the dialog that comes up click on Default Properties - Sounds are at the bottom. You can then change the sounds by going to the Sounds Browser and opening FemaleSounds.uax (if it isn't already in the list of sounds). To change the sound for Die, for example, highlight the female sound you want to use (say 'death1d') and in the Default Properties, click to the far right of Die - two buttons should come up, Clear and Use - click on Use and 'death1d' should appear in the box. You can change as many of the sounds as you want.
...Do the same for the ProximaM Player by going to Pawn -> PlayerPawn -> TournamentPlayer -> SkeletalPlayer -> ProximaMClass in the Actor Class tree.
Having changed the sounds, save the ProximaM.u file.
Hope that's clear - should be once you open up the Class in UEd. PM me if you need further guidance.
Wow, 1K posts!!!
I've added screen shots which should make the instructions a bit clearer.bigfoot_pi wrote: thanks. ill look into it now. found someone else has the same problems in this thread in 2014 with no resolution (viewtopic.php?f=51&t=5839)
Virgile wrote::gj: I respect your work, but ...
Any chance for a Proxima Midnight model? I mean, the real Proxima Midnight.
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