stock skins

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rjmno1
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Re: stock skins

Post by rjmno1 » Wed Apr 20, 2016 5:00 pm

well maby they made a skin from that piece of texture.
I was realy playing that skin on other servers.
wrap a mirror around your skin and it looks awsume (joking), mirror texture.

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EvilGrins
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Re: stock skins

Post by EvilGrins » Wed Apr 20, 2016 6:50 pm

Much as I do agree with this...
sektor2111 wrote:Oh look "A Door has entered the game" :ironic:
...you gotta admit, it'd be really funny to see a door running around on a map killing things!
rjmno1 wrote:well maby they made a skin from that piece of texture.
I may give this a shot, PROPERLY, if I remember when I get home. Excepting I'd do it a bit different.

1) Take the bloodsplat texture and make the non-bloody parts transparent.
2) Take a skin and edit the bloodsplat over it.
3) Write up an .int for it.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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papercoffee
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Re: stock skins

Post by papercoffee » Wed Apr 20, 2016 9:31 pm

I knew it ...this whole discussion reminds me of this...
viewtopic.php?f=13&t=6149

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rjmno1
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Re: stock skins

Post by rjmno1 » Wed Apr 20, 2016 9:58 pm

papercoffee wrote:I knew it ...this whole discussion reminds me of this...
viewtopic.php?f=13&t=6149
i do remember that translocator skin also. :loool:

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Carbon
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Re: stock skins

Post by Carbon » Thu Apr 21, 2016 11:38 am

sektor2111 wrote:Oh look "A Door has entered the game"
This is one of the funniest things I have ever read on these forums. :tu:

MrLoathsome
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Re: stock skins

Post by MrLoathsome » Fri Apr 22, 2016 11:49 pm

EvilGrins wrote:Much as I do agree with this...
sektor2111 wrote:Oh look "A Door has entered the game" :ironic:
...you gotta admit, it'd be really funny to see a door running around on a map killing things!
rjmno1 wrote:well maby they made a skin from that piece of texture.
I may give this a shot, PROPERLY, if I remember when I get home. Excepting I'd do it a bit different.

1) Take the bloodsplat texture and make the non-bloody parts transparent.
2) Take a skin and edit the bloodsplat over it.
3) Write up an .int for it.
I would advise that you skip step 1 there.

Some of those bloodsplat textures are 60-80% non-bloody parts when you slam them
on a player model.

Player skins probably shouldn't be that transparent..... :what:

Re: "A Door (or bloodsplat) has entered the game"
I still have no idea if sector agrees with me or not as to exactly what is going on with this. :help:

Been playing last several days as a Nalicow with one of the bloodsplat textures as a skin.
The all white skin with the few red patches works well. It would just look wrong transparent anyway.
Online it is working on all my coop servers and a test DM server that is running the stock UT99 DeathMatchPlus.

The only 2 of my servers where this technique is not working online are both running custom gametypes
I wrote a few years back. Neither is running any sort of anti-cheat mod, so something I changed/fixed
has blocked this hack from even working on them. Been so long since I looked close at that code I don't
remember exactly what might be preventing this from functioning on those 2 servers.
blarg

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EvilGrins
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Re: stock skins

Post by EvilGrins » Sat Apr 23, 2016 12:09 am

I use transparent a little differently.

Say I wanna just change the eyes on a skin (which I do with Skaarj fairly often) so I take a copy of a Skaarj texture and make all of it except the eyes a blank white. I then make whatever changes to the eyes I wanna do.

I open the original texture in MSpaint and then I paste the texture with the eyes over that one, hitting the transparent option. It registers white as transparent, so only the new eyes are visible on the texture.

I use transparent to make minute edits to existing textures. So, by making only the non-bloody parts of a bloodsplat transparent, only the blood will show in the final edit of an existing skin.

Admittedly, it can be a bit annoying getting rid of everything but the part I wanna work with... but nobody said everything in editing has to be easy.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

MrLoathsome
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Re: stock skins

Post by MrLoathsome » Sat Apr 23, 2016 12:18 am

So you are pretty much putting the modified bloodsplat texture as an overlay over one of the
existing models skins? If so, :gj: . That is the ideal way to do it I think.

Just a few moments ago I hopped on my Oldskool coop server and set behindview 1 and took a selfie.

They look pretty good with the white background as well I think. Sexy even. 8)

Check out my butt:
CowSplat.jpg
:mrgreen: :lol2:
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blarg

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papercoffee
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Re: stock skins

Post by papercoffee » Sat Apr 23, 2016 12:37 am

You got red on you.

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EvilGrins
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Re: stock skins

Post by EvilGrins » Sat Apr 23, 2016 12:38 am

MrLoathsome wrote:Check out my butt
Yes, sexy... I'm sure.

However, imagine that same pattern (with a transparency) placed over something like this:
Image

Or one of these · https://www.ut99.org/viewtopic.php?f=13&t=4602

Bloody with some under-laying detail.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758