SZ-TerraHD: New Texture Pack!

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SZ-TerraHD: New Texture Pack!

Postby SteadZ » Thu Apr 19, 2018 4:49 pm

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Disclaimer: Map featured above is not included in this release; Created only to show what the textures look like when you apply them to your terrain.


I apologise in advance if this has been posted in the wrong forum section - I am assuming that "Skins" also accepts general texture packs! :D

SZ-TerraHD is a texture pack of 22 "Terrain" textures at 1024 resolution. Included also are several detail/macro textures.

All images are of my own creation, photo-sourced from my own sources, styling is influenced mainly by the terrain textures seen in the mod "Operation: Na Pali".

==LARGE PICTURE WARNING==
Preview pics of the textures in the below spoiler box:
Spoiler: show
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You are of course free to use these for any project you wish, be it Unreal-related or no.

Included in the zip file is the "SZ-TerraHD.utx" and also individual .png files of all the textures (barr the detail/macro).

DOWNLOAD:
SZ-TerraHD.zip



(My first actual content release, yay!)

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SZ
.......
"The problem with dreams is... you never know when you're gonna wake up"

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Re: SZ-TerraHD: New Texture Pack!

Postby Terraniux » Thu Apr 19, 2018 7:53 pm

This is very very sexy, and absolutely amazing.

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Re: SZ-TerraHD: New Texture Pack!

Postby UnrealGGecko » Sat Apr 21, 2018 12:13 pm

Lovely!
Thanks man, always nice to get new terrain textures to play with. :gj:
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Re: SZ-TerraHD: New Texture Pack!

Postby Terraniux » Sat May 26, 2018 5:08 pm

Here are your textures in use right now. VERY AMAZING STUFF :D.

this is going to be my next DM map folks! Sniper / Redeemer!

You will be credited for the textures in the map with a big font! 8)



Edit: but also find a big issue using them, with the textures applied, I can not run, build, or rebuild lightning, not a single light actor can be used.
The editor keeps crashing. :omfg:
Is it me, or did forget to check an option?
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Re: SZ-TerraHD: New Texture Pack!

Postby Barbie » Sat May 26, 2018 8:14 pm

Terraniux wrote:with the textures applied, I can not run, build, or rebuild lightning, not a single light actor can be used.
The editor keeps crashing.
To check if the specific textures are the problem, I'd export the map to T3D, close and reopen UnrealEd (because otherwise used textures will stay in memory) and import the map. All textures should be the default bubbles now. If the problem has gone, one of the used textures has caused it.
Otherwise: it has been reported that big scaled textures can also cause UnrealEd crashes.
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Re: SZ-TerraHD: New Texture Pack!

Postby papercoffee » Sun May 27, 2018 2:32 am

Terraniux wrote:Edit: but also find a big issue using them, with the textures applied, I can not run, build, or rebuild lightning, not a single light actor can be used.
The editor keeps crashing. :omfg:
Is it me, or did forget to check an option?

Are you sure you have set back the view port to lightmap view?
just asking. Because on your preview screenshots is the no-lightmap button still active.
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Re: SZ-TerraHD: New Texture Pack!

Postby Terraniux » Sun May 27, 2018 12:47 pm

hm...... I simulated the problem and now it seems it is my map, the large scaled terrain.

When I place an torch on the big elevated rock, just default setting, hit rebuild all is fine. But when I change light from 64 radius to something high, like 250 and hit rebuild, I get the error.
But it is different than yesterday....


See attachment 1, and 2.



Just made an test map, a blank cube with another cube it in it, brush is 512x3 applied the textures...... all is fine....??? :???: wut?

see attachment 3.


SteadyZ maybe downscaling all textures to 512x2 utx package would be an option? Or is it my UT install that can not handle the 1024 textures? Please advice. I really like the textures.
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Re: SZ-TerraHD: New Texture Pack!

Postby papercoffee » Sun May 27, 2018 6:13 pm

I think you hit an engine limit.
What about zone lighting... and light-actors for the details?
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Re: SZ-TerraHD: New Texture Pack!

Postby Terraniux » Sun May 27, 2018 6:32 pm

papercoffee wrote:I think you hit an engine limit.
What about zone lighting... and light-actors for the details?


I'll try that.


Well, it isn't a small map, approx 20480 x 20480 x 10240 as my memory recalls..... :tongue:
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Re: SZ-TerraHD: New Texture Pack!

Postby SteadZ » Sun May 27, 2018 6:37 pm

Hey Terraniux, sorry to hear you're having problems with the textures :(

The engine doesn't really seem like it when lights with large radii cast onto very large surfaces - especially when hi-res textures are being used. (I know that Uberserker had similar problems when building his Xeops map). I can make a lower resolution version of the pack if you want, though the error may still happen. Try swapping all of the textures from my pack to a random other texture and see if it rebuilds then :wink:

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Re: SZ-TerraHD: New Texture Pack!

Postby Terraniux » Sun May 27, 2018 7:42 pm

SteadZ wrote:I can make a lower resolution version of the pack if you want, though the error may still happen.

.......
SZ
.......


Well, this would not only benefit me I think? But yes please, if you will, thank you! Maybe you can batch(roll) all textures to a 512x2 size using a program?
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Re: SZ-TerraHD: New Texture Pack!

Postby Terraniux » Thu May 31, 2018 6:24 pm

After more testing, it was my map that was the fault. I rebooted the project with a new unr, different style now. Also exported some of the textures and downsized them to 512x2.




All works fine now. I quess everyone have to find out for themselves how their UT installs handle the textures. Again big thanks for the textures. love them!
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Re: SZ-TerraHD: New Texture Pack!

Postby Dr.Flay » Mon Jun 04, 2018 8:54 pm

Perhaps if the HD textures were conformed into a non-compressed old scale pack, then non HD is available in the same pack by disabling S3TC support in the renderer config.
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Re: SZ-TerraHD: New Texture Pack!

Postby Hook » Tue Jun 05, 2018 1:06 am

Hey Flay - Good to see you back online! :tu:
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