Feralidragon wrote:Milkshape has the best exporters for Unreal and UT99, but it's absolutely garbage as a program to do any 3D modeling and it's not really maintained anymore.
While Blender is the exact opposite: it's god-tier for 3D modeling and animation, but it's constantly updated to new versions, often disregarding existing plugins and so they just break many of the existing plugins, until the plugins themselves are updated by their authors to work in the new versions.
I don't blame them much, because the language used to run plugins is Python, which has the same exact nasty tendency to break stuff even between minor versions.
Fortunately, there's currently a member who recently wrote and seems to be updating an exporter for the vertex meshes at least (.3d files), and while there's also an exporter for skeletal meshes, the last time I tried it out it was rather broken for the exact reason above, so I don't know if there's an updated skeletal exporter.
Therefore, one thing you could do is to make the models in Blender and then export to the Unreal format using Milkshape.
But this also means that you need Blender to export to a format that Milkshape understands, and doesn't break what you have have set up from Blender (like multi-texturing, smoothing groups, and such, rigs, etc), meaning that if at all possible, if you manage to find a good enough Unreal exporter for Blender, go with it instead.
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