Goro Klassic player model for UT99...

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Goro Klassic player model for UT99...

Postby bigfoot_pi » Fri Feb 08, 2019 2:20 am

this is Goro (from mortal kombat) Klassic player model for UT99
extracted and converted from one of the MK games. Its alpha state presently- could use some help to improve it. I quick threw together team colors as well. skins are 1024x1024 each from BMP to retain 16m color.
I have included the game files and a few files for milkshape if anyone can help vertex bone this better. Everytime I bone the hands and fingers it whacks out in game so the hands are presently boned to the forearm bone. and having 4 arms doesnt help either. would be cool if someone could somehow replicate the nali 4 armed dudes animations to it. but as it is im relying on the 436 skeletal system.  If we can make him bone better I plan to make a soundfx pack for it too.  
More notes: I had to manually remove all the body part separate material pointers and make one single new one inside milkshape to make the model work in UT99. I was surprised UT99 had no issues with this 5k poly model. Ran a match against 8 of them in my 'mk-deadpools' map fine. lots of polies going on with all the 3d chains in that map too.
Download Link:(never packaged a UT99 model before so let me know if I missed anything)
https://drive.google.com/open?id=1mNUsk ... tMWJpeAHOT

screenshot:
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preview video:



(Goro, 3d model and texture is credit and property of netherealm studios.)
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Re: Goro Klassic player model for UT99...

Postby EvilGrins » Fri Feb 08, 2019 5:51 am

It looks good but it's weapon placement is nowhere near any of its hands. Also range of movement seems a bit off from what little I can see there.

Team colors need to be worked on, for that much detail in a skin just to have generic color streaks doesn't look right. Tint alterations to the clothes its wearing work better.

I'll give this a download when I'm not at work.
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Re: Goro Klassic player model for UT99...

Postby OjitroC » Fri Feb 08, 2019 8:52 pm

Nice to see a new model :gj:

EvilGrins wrote: just to have generic color streaks doesn't look right.
Not so sure about that - given the type of model it is and that it doesn't have a lot of clothes, then perhaps body painting and/or coloured tattoos are more appropriate?
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Re: Goro Klassic player model for UT99...

Postby EvilGrins » Sat Feb 09, 2019 2:38 am

OjitroC wrote:Not so sure about that - given the type of model it is and that it doesn't have a lot of clothes, then perhaps body painting and/or coloured tattoos are more appropriate?

Tattoos would be cool, but for what he does have I was thinking those bandages around his feet and lower legs, and his belt. Maybe add some gauntlets stylized similar to what's on his lower legs, like some kickboxers wear.
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Re: Goro Klassic player model for UT99...

Postby OjitroC » Sun Feb 10, 2019 9:27 pm

EvilGrins wrote:I was thinking those bandages around his feet and lower legs, and his belt. Maybe add some gauntlets stylized similar to what's on his lower legs, like some kickboxers wear.
Yes, that sounds good - plus some body painting - you going to have a go at it?
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Re: Goro Klassic player model for UT99...

Postby bigfoot_pi » Mon Feb 11, 2019 12:06 am

any luck re-skeletizing that thing?
heres a bitmap that I processed the normal map too for better highlights and detail
https://drive.google.com/open?id=1r-V1f ... s0W9GuI5oh

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Re: Goro Klassic player model for UT99...

Postby EvilGrins » Mon Feb 11, 2019 12:33 am

OjitroC wrote:you going to have a go at it?

Nope, just shooting out ideas.
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Re: Goro Klassic player model for UT99...

Postby UnrealGGecko » Mon Feb 11, 2019 10:04 am

That's one buff Nali I don't wanna mess with. :mrgreen:
Looking good so far. :gj:
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My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

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